This is were you comment, ask questions, and just talk about Runescape. Pleaze no bad language or chain letters. Your questions/ comments will be answered as soon as possible. We check and update our website daily.
Thanks, The Wowdarunescape Team
This is were you comment, ask questions, and just talk about Runescape. Pleaze no bad language or chain letters. Your questions/ comments will be answered as soon as possible. We check and update our website daily.
Thanks, The Wowdarunescape Team
A Cape of Accomplishment (a.k.a. Skillcape) is a cape that symbolises the highest level of accomplishment in a particular skill. This means that player has obtained level 99 in any of the skills, or completed all quests in the case of the Quest point cape. The Capes of Accomplishment were released on 18 October 2006.
Each cape can only be purchased by players who have accomplished one of these feats. Capes of Accomplishment cost 99,000 coins and are obtained from a specific NPC master, who can be seen wearing the cape. The NPC is located in a place related to his/her skill. These capes can only be bought on a members’ server. Capes also come with matching hoods, although the hoods do not offer any bonuses. As they cannot be traded, the only way to obtain a Cape of Accomplishment is by reaching level 99 in a skill, or completing all of the quests.
Each cape comes with a special emote, which can only be performed while wearing it. The emotes are meant to “represent” the skill required to obtain the cape.
In addition, wearing the cape and selecting the “Boost” option on the equipment menu temporarily boosts the player’s effective level in the cape’s skill by one, up to 100. This does not apply to the quest point cape. The Hitpoints, Prayer and Summoning capes have a one-minute “cool-down” period between uses of this effect. The effect of every cape’s boost of course cannot be reactivated until the skill has dropped back to 99.
Most capes have two styles, regular and trimmed. If a player only has one level 99 skill, the cape will be in the regular style, otherwise it will be trimmed; there is no way to manually choose the style, as it is entirely dependent on the number of level 99 skills one has. Trimmed capes have an additional Prayer equipment bonus (of +4) over the regular capes, but other than appearance this is the only change. Once trimmed, a skill cape will never be untrimmed again. Regular capes will automatically be changed into the trimmed style the instant the player obtains a second level 99 skill, regardless of whether a second cape is purchased. It is also possible to trim your skill cape in a free-to-play world, provided that you have one 99, or you are wearing an untrimmed skill cape at the time. The exception here is the Quest point cape, which does not have a trimmed style, even if the player has two or more level 99 skills, and does not count towards the two level 99 skills needed for a trimmed cape.
|Agility cape||Agility arena||Cap’n Izzy No-Beard|
|Attack cape||Warriors’ Guild||Ajjat|
|Construction cape||Varrock, Falador, Seers’ Village, Ardougne||Estate agent|
|Cooking cape||Cooking guild||Head Chef|
|Crafting cape||Crafting guild||Master Crafter|
|Defence cape||Lumbridge||Melee combat tutor|
|Farming cape||Draynor Village||Martin the Master Gardener|
|Firemaking cape||Seers’ Village||Ignatius Vulcan|
|Fishing cape||Fishing Guild||Master fisher|
|Hitpoints cape||Duel Arena||Surgeon General Tafani|
|Hunter cape||Feldip Hills||Hunting expert|
|Magic cape||Wizards’ Guild||Robe Store Owner|
|Mining cape||Mining Guild||Dwarf (only those at guild entrance)|
|Prayer cape||Monastery||Brother Jered|
|Ranging cape||Ranging guild||Armour Salesman|
|Slayer cape||Shilo Village||Duradel/Lapalok|
|Smithing cape||Mudskipper Point||Thurgo|
|Strength cape||Warriors’ Guild||Sloane/Yadech Strongarm|
|Thieving cape||Rogue’s Den||Martin Thwait|
|Quest point cape||Draynor Village||Wise Old Man|
Strength is currently the most common 99 skill in the game, followed by Cooking and Fletching. Below is a list of the order of the skills depending on the number of players having 99 in it. However, Cooking is said to be the easiest skill to achieve level 99 in, followed by Fletching and Firemaking
|1||Strength||Strength is popular among pures, who tend to have low defence and very high strength. Very cheap and easy to train.|
|2||Cooking||Cooking is one of the fastest and easiest 99s to achieve. It requires very little attention and is fairly cheap.|
|3||Fletching||Fletching is one of the fastest and easiest 99s to achieve. It requires very little attention and is fairly cheap.|
|4||Attack||Attack is also popular among pures, though pures and lower levels tend to get strength first. Very cheap and easy to train.|
|5||Hitpoints||99 hitpoints comes passively with high combat. Most players will achieve 99 hitpoints before achieving 99s in all other combat skills.|
|6||Defence||Defence is the least popular of the combat skills, though it is still common because it is very cheap and easy to train.|
|7||Ranged||Ranged is a very useful skill, if chinchompas are used it is one of the fastest 99s, it is still popular in both PvP and PvM.|
|8||Woodcutting||Woodcutting is an easy 99 to achieve. It can be done quickly with no profit or slowly with quite a large amount of money. Little attention is required.|
|9||Magic||Magic is debatably the ‘hardest’ combat skill to master. It is not particularly hard, but it requires a lot of attention and can be very expensive.|
|10||Firemaking||Firemaking is one of the fastest 99s to achieve. It requires a lot of attention but is fairly cheap.|
|11||Fishing||Though Fishing is not particularly fast, little attention is required, and it produces money.|
|12||Prayer||Prayer is one of the fastest 99s to achieve. However, it is extremely expensive and is often achieved for the cape rather than its utility.|
|13||Hunter||Hunter is a tedious 99 to achieve. Although it may seem slow at first, at higher levels it becomes quicker. Constant attention is required; it is a popular skill for money.|
|14||Thieving||Thieving is one of the fastest 99s to achieve depending on the method. However, it requires constant attention.|
|15||Crafting||Crafting is one of the fastest 99s to achieve. It requires very little attention but is extremely expensive.|
|16||Smithing||Smithing can be a fast 99 to achieve. It requires some attention and is generally expensive, depending on the method used.|
|17||Slayer||Slayer is leveled alongside with combat, however players will almost always achieve 99 in all other combat skills before 99 slayer is achieved. It is often achieved simply for the cape. It also produces money.|
|18||Farming||Farming is a fairly easy 99 to achieve. It can be trained passively as plants can go unattended for long periods of time, however, depending upon how you train it, you will either gain or lose a lot of money.|
|19||Agility||Agility goes at a slow-medium pace. Constant attention is required. The skill is often achieved simply for the skill cape, rather than for utility as it produces no money.|
|20||Mining||Mining is a tedious 99 to achieve. Though it is not particularly fast, and constant attention is required, it produces money if the ores are banked, which, in many times, aren’t in order to level up faster.|
|21||Summoning||Summoning is one of the fastest 99s to achieve, once all the charms are gathered, which is extremely time consuming. It is also extremely expensive.|
|22||Herblore||Herblore is a fairly fast 99 to achieve. Doesn’t require much attention but is extremely expensive.|
|23||Construction||Construction is debatably the fastest 99 to achieve. It requires constant attention and all effective ways of training are expensive.|
|24||Runecrafting||Runecrafting is a tedious 99 to achieve. Though it is slow, and it requires constant attention, it is currently the best skill for money once a high level is achieved.|
Woodcutting is one of the most recognizable skills of RuneScape because there are trees scattered all over RuneScape. It is an ideal skill to start if you wish to gain some decent money at low levels.
Woodcutting is a very profitable skill. Although you will have to get a high woodcutting level to start earning some decent money, with dedication you could be earning millions.
Other uses for Woodcutting are Firemaking and Fletching(member skill). With Firemaking, you burn the logs. They are wasted, but you gain firemaking levels. Other uses for normal logs with fletching are making arrow shafts. All other logs are limited to making various items.
You start with a bronze hatchet you get on the tutorial and you click on a tree. You will then swing at the tree until you gain the logs, and then the tree will disappear. As you gain higher levels, and get up to oak and willow logs you will swing multiple times at the tree, and gain multiple logs before the tree disappears.
There are four free player logs, and eight members only logs. Normal, oak, willow and yew logs are available to free players and members, while members have achey, eucalyptus, maple, teak, mahogany, arctic pine,magic, and cursed magic logs. Note that Maple logs are indeed tradable on F2P as a firemaking tool, but cannot be chopped, as they are found only in Members areas of the RuneScape world. In excess, members have access to many types of overgrowth to hack away; also members can chop hollow trees, and fall large trees at river sides to carve into canoes.
To aid in finding rare trees (Teak trees and above), Jagex has put in a rare tree icon on the minimap.
As you know, there are many trees in RuneScape. In fact, the only thing that outstrips the number of trees in the game is players. The table below outlines the twelve log-types players can attain, the level required to chop them, and the experience gained. The Arctic Pine tree is located only in the Fremennik Isles, and you must have at least started The Fremennik Isles quest to be able to chop them. Players can also chop Hollow Trees found between Canifis and the Hollows heading towards Port Phasmatys, providing one bark per tree chopped, and giving 82.5 experience each time.
|Picture||Type||Level to Cut||Experience||Members||Location|
|Regular Log||1||25||No||Throughout the world.|
|Achey Log||1||25||Yes||South of Castle Wars.|
|Oak Log||15||37.5||No||Throughout the world.|
|Willow Log||30||67.5||No||Draynor Village, north of the seers village bank.|
|Teak Log||35||85||Yes||South-west of Castle Wars, Ape Atoll, islands north-east of Mos Le’Harmless, patch of trees in Tai Bwo Wannai Village, south-east of Uzer|
|Maple Log||45||100||Yes*||North of Seers’ Village bank, west of Sinclair Mansion, west of the Legends’ Guild.|
|Bark (Hollow Trees)||45||82.5 (357.7 when Bark is received)||Yes||Mort Myre Swamp.|
|Mahogany Log||50||125||Yes||Tai Bwo Wannai Village, Ape Atoll, Kharazi Jungle,and on the islands Northeast of Mos Le’Harmless.|
|Arctic Pine Log||54||140.2||Yes||Neitiznot. *Must have started The Fremennik Isles quest.|
|Eucalyptus Log||58||165||Yes||West of Oo’glog.|
|Yew Log||60||175||No||South of Seers’ Village, Lumbridge graveyard, south of Falador, North of Varrock Palace, south of Varrock Church, west of Catherby, Zanaris.|
|Choking Ivy***||68||332.5||Yes||North wall of Varrock Palace, South-east outer wall of Varrock Palace, North side of the north wall of Falador, South side of the south wall of Falador, South-east of Taverley, East wall of East Ardougne church, North side of the north wall of Yanille, South wall of Castle Wars|
|Magic Log||75||250||Yes||South of Seers’ Village, near the Legends’ Guild, Lletya,Tree Gnome stronghold, east of the Mage Training Arena,and at the farm ruins (level 23 Wilderness).|
|Cursed Magic Log||82||275||Yes||Farm ruins (Wilderness level 23, after the Spirit of Summer quest).|
* Achey, Teak, Maple, Arctic Pine, Eucalyptus, Mahogany, and Magic logs are members only, with the exception of Maple logs which can be used in free worlds but can not be cut.
** Cursed magic logs can only be cut upon the completion of Spirit of Summer.
*** Note that nothing is received when you successfully cut Choking ivy.
There are many hatchets you can use to cut logs. The better the hatchet, the easier it will be to chop trees and get logs faster, but different hatchets have different level requirements.
|Sacred clay hatchet*||40||Yes|
* The sacred clay hatchet awards double the normal experience gained for every log it cuts from a tree.
Lumberjack clothing can be obtained from killing undead Lumberjacks during the Temple Trekking/Burgh de Rott Ramble minigames (the broken bridge puzzle). Each piece of lumberjack clothing, when worn, will increase the amount of XP you receive from chopping a log. When wearing the whole set, you will attain a 2.5% XP bonus for each log chopped.
Level 44 woodcutting is required to wear these members only, untradable items, and to obtain them you must have completed the Priest in Peril, Nature Spirit, In Search of the Myreque and In Aid of the Myreque quests. Additionally for the Burgh de Rott Ramble you must have completed Darkness Of Hallowvale quest. Considering the intensity and time required to get them, it would be going out of your way to get them if you have not done any of the requirements as it is. However for the avid woodcutter, it is time well spent.
|Picture||Name||Individual XP boost|
Level 1 is the starting point for all great woodcutters. At this level, you can cut normal and evergreen trees. Members can use the regular logs they obtain from such trees, to fletch arrow shafts. A good spot to train for non-members is by draynor manor with the forest of dead trees. At level 15, you can chop oak trees. However, these can be a little slow, so if you stay around the same general area of Draynor woods, you can interchange between regular trees and oaks. An alternate place to cut oaks are the ones just under the grand exchange; few players rarely cut oaks there. At level 25, you should now be able to chop oaks fast enough; continue chopping in the forest just east of Draynor. At level 30, you can chop willows, but continue with oaks until around level 35 – allowing you to chop willows faster. Members should consider training in McGrubor’s Woods, as it is not crowded and the trees are more spread out.
From level 36, you should be able to chop willows fast enough. For Free players, the best place to chop and bank your willows is Draynor Village, just south of the bank. For Members, you can go past the willows outside the Barbarian Assault mini game, as there are eight willow trees, accompanied by a deposit box just inside the mini game. Willow logs can be a very good money-maker for lower levels, making up to 25k per hour. Other good spots include South of Rimmington, West of Port Sarim, East of Port Sarim, and beside the Champions’ Guild. Unfortunately these spots are second-rate, due to the fact that there are no nearby banks. However, if you are dropping or burning your logs as you go, these places are never crowded, so are far better than Draynor. For members, there are also large amounts of willow trees located by the Lady of the Lake, in Taverley. Once again, there is no bank handy for banking logs, so this spot is better for people burning or dropping their logs.
Members can also cut maple trees at level 45. Maples don’t give quite as good experience as willows, but if you are cutting for money, fletching or firemaking, then these will give a bonus over willows in that they give more experience when fletched or burned, and sell for more. Members can make use of the massive maple tree plantation north of Seers Village, or the smaller grove just above the Seers’ Village Bank. There are also several trees scattered elsewhere around Seers’ Village, if you don’t mind running around a bit. Barbarian Outpost has four willow trees, and a deposit box for banking them. They are quiet, but the lack of a proper bank may put some people off.
Free players: Willows are the best experience for free players, even at higher levels.
Members: You can continue with willows past level until yews or you can swap over to Maple Trees, in Seers Village, and outside Sinclair Mansion. If you are only chopping for Woodcutting experience, willows give the best experience until, like Free players, you can chop yews quickly. Use a Games Necklace to quickly teleport to the Barbarian Assault mini game.
At level 60, you can now chop yew trees. Trying to do so at this level, though, is utterly pointless. The only reason you would even bother is if you are after money; however, yew logs only make around 30k-45k an hour at level 60, so it’s really not worth it. There are four locations where free players can chop yews easily. These four free world locations are Edgeville, North of Varrock Castle, South of Falador and North-East of Rimmington (this image is not detailed below) as detailed in the image below. These are also less-crowded, but more out-of-the-way locations; North-East of Port Sarim, East of Draynor Village, East of Varrock, and in Lumbridge Churchyard.
Members have a few more options for chopping yews, namely the very popular grove of trees at Catherby, and the three churchyard trees in Seers’ Village, as shown in the image below. There are some other less-crowded spots as well, including several Yew trees in the Tree Gnome Stronghold and Zanaris, as well as a large number in the Piscatoris hunting area.
Perhaps one of the better options, Yew trees are present in the Gnome Stronghold, underneath the central bank. There are a total of 3 Yew trees; on top of that, there is a Farming spot where Trees may be planted. With a Farming level of 60, a player may plant a Yew tree at this spot, allowing them to chop 4 Yew trees. The main advantage is that it is extremely close to a bank; the bank is literally on top of the trees. However, the Yew seeds are a little expensive at times but well worth it if you plan on cutting trees there often.
After completing the quest Rocking Out, you can use your locker in Rimmington to deposit the yew logs you cut.
Free players: If you are only after money, you can begin chopping yews. Otherwise, stick with willows if you are after experience. At level 70, woodcutting yews picks up a bit, although not enough to outrun willows in the experience per hour department.
Members: Once again, if you are only after money, you can start chopping yews now. However, it’s advisable to continue to train on willows, or maples, until at least level 75, which is the earliest time where you can chop yews easily. A good place to cut willows or maples is north of the Seers bank or outside the Barbarian Outpost.
You are an expert at woodcutting at this point. You can chop nearly every log in the game, and you can do it well. You should know the best places to chop whatever it is you are after, but we’ll cover some good magic tree locations all-the-same.
At level 75, members can chop magic trees. However, if you are after experience, stay with willows. Even at level 80, magic trees are very slow. The magic tree areas are often crowded, so you also have to put up with that if you decide to chop magic trees for money. You would be better off chopping yews until at least level 85 before you begin trying to chop magic trees. The best places to cut magic trees are south-west of Lletya, south-west of Seers Village (near the Rangers’ Guild), outside Thormac the Sorcerer’s Tower, around the Gnome Stronghold, and at the Mage training area.
Free players: The best trees free players can chop are yews, and the best locations for yews are outlined in the previous section.
Members: Stick with yews until at least level 85, which is the earliest chopping magic trees becomes a speedy option. Even then they are not ‘fast’ though. Until 85, yew trees will deliver some decent money, and willows will give you the best experience.
A lot of players are also cutting willow logs for very fast experience, yet the profit isn’t that high. While cutting willows, you can get bird nests faster and you can sell the seeds, or either plant them yourself. To get more money, crush your bird nests and sell them to herblorists. The best place is now next to Barbarian Assault, as the deposit box is really close to the trees.
With the completion of the Spirit of Summer quest, you can get access to the spirit world in the ruins east of bounty hunter. There is a cursed magic tree where the normal magic tree in the real world is chopped, therefore you can have unlimited magic logs and can use a games necklace to teleport to bounty hunter and use the bank there.
For lower leveled woodcutters, the recommended logs to chop are normal logs. These can sell for lots of cash because players desire them in fletching and construction. I would suggest to keep cutting these if you wish to gain a bigger profit; cut these until level 30. You can even chop these until level 45 for members, or 60 for F2P players, as willow logs sell for around 19gp each. Cutting oak logs at a low level is also recommended since members buy these for construction uses.
Cutting yew logs at level 60 is difficult. They are the best logs for F2P and I suggest cutting them at level 65 – 70. It is a great way to make money. Cut these for money until level 99 for F2P or level 80 – 85 for P2P.
Cutting Eucalyptus logs is another method similar to yew logs. They require 58 woodcutting and are recommended to cut around 60-65 woodcutting. These logs can easily be cut east of Mobilising Armies and banked at the Mobilising Armies bank. (NOTE: There are Ogress (Level-69-99) and Wolves (Level-64) there and the area is multi-combat, so it is suggested to bring food and good armour if you are low level.
At level 85 magic logs are easier to get than at level 75, but they are still hard. There is no level at which they become ‘easy’. Cut these until level 99 if you want, or stay at yews until you think you get enough magic logs. Don’t be fooled by the money, you will work long hours if you’re planning on selling magic logs in bulk.
Also, for maximum productivity in woodcutting for money, it is encouraged to have a beaver (level 33 Summoning), which can greatly enhance the amount of money you make at higher levels with its multichop and forager abilities.
There is one Random Event that can occur while woodcutting.
The random event is a bird’s nest, which will occasionally fall from a tree and onto the ground while you woodcut. Search the nest to find a ring, tree seeds, or a bird egg. Wearing a strung rabbit foot necklace will increase the chance of this random event.
Tree spirits are a retired random event. They appear at different combat levels depending on your own level and attack you. If you kill one they drop hatchets, coins, uncut gems, and nature runes. If you run far enough away they disappear. This random event was retired on February 25th, 2009.
Previously there was a third and fourth random event, hatchet separation/ents, which has since been removed from the game. For hatchet seperation, the head of your hatchet would fly off. To fix it all you needed to do was simply pick the head up, and use it with the handle to repair the tool. Upon the removal of the event the hatchet heads were reattached with handles automatically if held within banks or inventories. As for the ent, it would appear randomly while cutting trees and it would destroy your hatchet if you chopped it long enough.
With the addition of the Farming skill, players are now able to grow their own trees to cut. There are five locations where a player can grow a tree. You can grow oak, willow, maple, yew and magic trees in these spots, which are located in Lumbridge, Falador Park, Taverley, Varrock and Tree Gnome Stronghold. You get normal woodcutting experience for cutting the trees you have grown. See the Farming Guide for more information on growing trees.
|Canoes are a recent addition to RuneScape, which allow members to paddle along the River Lum. Every type of canoe can take you up and down the river, but only one type can take you into the wilderness. The Waka canoe takes you through an underground river into level 35 wilderness, by the moss giants and is widely used for returning in clan battles. Take note that you cannot return by canoe in the wilderness, so make sure you want to go there first!
To make a canoe, use your hatchet at the “canoe station,” which actually looks like a dead tree. Then, once the log has fallen onto the carving station, use your hatchet with it, to create the canoe. The lower-grade metal type your hatchet is, the longer it takes to make a canoe. Check out the Getting Around guide to learn where the canoes can take you and how many hubs each canoe can sail past.
|Canoe Name||Woodcut level||Experience|
|Stable Dugout Canoe||42||90|
There is a mini-game involving woodcutting. What this mini-game involves is cutting back the jungle around the Tai Bwo Wannai Village and repairing the fence around the village. While hacking away at the jungle with your machete, you can find one of several events. A monster may jump out at you such as a Broodoo Victim, Bush Snake Tribesmen or some Mosquitoes. You could also find a gem rock or uncover a rare goutweed plant.
See the Tai Bwo Wannai Cleanup guide for more information on this game.
Dictionary: To take (something) by theft or commit theft.
In RuneScape, thieving is a very diverse skill. You can pick locks, loot chests, steal from stalls, and even pick pocket certain people. All these acts can be very rewarding; however, they are still dangerous since there are always characters on the lookout for annoying thieves. A level 99 thief wrote this guide, providing all the best locations and strategies to help you level faster.
Throughout the RuneScape world, you will find that you are unable to open certain doors. If you are lucky, the door you are trying to pass through can be pick locked. To pick a lock, simply right click on the door and select “Pick Lock.” If you are successful the door will open you will automatically walk through. If you fail, you will have to try again.
Successfully opening some locked doors requires you to have a lockpick in your inventory in order to pick their locks. You can obtain lockpicks from other players, or pick pocketed from bandits and rogues. Martin Thwait in the Rogue’s Den also sells lockpicks.
|Door||Location||Required Level||Experience||Lockpick?||Location Picture|
|Door to 10gp Chest||East Ardougne||1||3.5||No||Picture|
|Ardougne House Door||East Ardougne||13||15||No||Picture|
|Door to Nature Chest||East Ardougne||16||15||No||Picture|
|H.A.M. Trapdoor||East of Draynor Village||17||4||No||Picture|
|Axe Hut Door||Level 54 Wilderness||32||25||Yes||Picture|
|Ardougne Sewers Gate||Ardougne Sewers||31||25||No||Picture|
|Pirate Hall||Level 54 Wilderness||39||35||Yes||Picture|
|Chaos Druid Tower||North of Ardougne||46||37.5||No||Picture|
|Paladin Door||Ardougne Palace||61||50||No||Picture|
|Yanille Agility Dungeon Door||Eastern Yanille||82||50||Yes||Picture|
Unlike doors, the chests you are able to thieve from in RuneScape are not safe. If you do not take care when thieving from chest, the traps hidden in them will hurt you. To find a trap on a chest, right click on it and select “Search for Traps.” Your character will automatically find the trap and disarm it if your thieving level is high enough.
To add onto the danger of thieving from chests, you have a chance of getting a poison cloud any time you search for a trap. The cloud doesn’t poison you, but it can do a little bit of damage so be sure to take along some food if you plan on thieving from these chests.
Please note that when you loot the Paladin and Blood Rune chests, you will be teleported outside their containing buildings. For the most part, chests do not give very good experience. The only chest that is really worth thieving is the Blood Rune Chest since it produces a fair amount of profit on top of the experience given. (NOTE: When thieving the Dorgesh-Kaan chests, you will need a lockpick).
|Chest||Location||Required Level||Experience||Items Thieved||Respawn Time||Location Picture|
|10gp Chest||Ardougne (x2)
Axe Hut (x3)
|Nature Chest||Ardougne (x2)
|28||25||3GP, Nature Rune (1)||10 seconds||Picture|
|50gp Chest||Ardougne||43||125||50GP||70 seconds||Picture|
|Arrow Tip Chest*||Hemenster
|47||150||5 Steel Arrow Tips and 20GP||210 seconds||Picture|
|Average Chest||Dorgesh-Kaan||52||200||Oil lantern, bullseye lantern, cave goblin mining helmet, frog armour, cave goblin wire, rope, frog armour, bone bolts, bone crossbow, bone dagger, H.A.M. clothes, spade, bucket, hammer, newcomer map, big bones, coins, runes (air, earth, fire, water, body, mind, cosmic, chaos, nature, death or law), staff orb, talisman (water, air, earth or fire), Dorgeshuun light orb, empty light orb, Oldak’s Marvellous Moving-over-distance Sphere, clue scroll, charms||165 seconds||N/A|
|Blood Rune Chest||Chaos Druid Tower||59||250||500GP, Blood Rune (2)||180 seconds||Picture|
|Customs Lockers||Rock Island Prison (x17), Must have completed Rocking Out||63||75||Rune scimitar, uncut diamond, uncut ruby, uncut emerald, uncut sapphire, shark, mithril bar, gold bar, pirate boots, steel sword, iron bar, pirate shirt, eye patch, steel scimitar, iron scimitar, bronze scimitar, clue scroll, 300 coins||200 seconds||N/A|
|Paladin Chest||Ardougne Palace||72||500||1,000GP, Raw Shark, Adamant Ore, and Uncut Sapphire||240 seconds||Picture|
|Rich Chest||Dorgesh-Kaan||78||650||Uncut gems (including semi-precious), bullseye lantern, cave goblin mining helmet, frog armour, iron bar, Dorgeshuun light orb, empty light orb, 500-2500 coins, charms||510 seconds||N/A|
In the past, you could only thieve stalls in the city of Ardougne, however recently there have been many stall-thieving additions to the game. Stealing from stalls is a lot like chest looting; however, there are no traps on the stall. Instead, certain in game characters will be on the lookout for thieves like you and will fight you or knock you out if they catch you.
To thieve from a stall, right click and select “Steal from.” If nobody catches you in the act, you will take the items from the stall and they will appear in your inventory.
You may be caught by the stall owner or any guard type NPC surrounding the stall. To avoid this, try to stay out of their lines of sight.
When training the skill of thieving, the stall that require a high thieving level to steal from are not very useful because of their slow rates of respawn. I would recommend thieving from the Vegetable, Baker’s, Tea, Silk, Seed and Fur stalls for the best experience.
Please note that the time listed is when stealing from a stall on a crowded world. An emptier world will have a slower respawn time.
|Stall||Required Level||Location||Experience||Items Thieved||Respawn Time|
|Vegetable Stall||2||Miscellania and Etceteria||10||Onion, Cabbage, Potato, Tomato, or Garlic||2 seconds|
|16||Cake, Chocolate Slice, or Bread||4 seconds|
|10||Chisel, Uncut Emerald, Ring Mould, or Necklace Mould||7 seconds|
|Monkey Food Stall||5||Marim||16||Banana||7 seconds|
|Monkey General Stall||5||Marim||10||Pot, Hammer, or Tinderbox||7 seconds|
|Tea Stall||5||East Varrock||16||Cup of Tea||5 seconds|
|Rock Cake Stall||15||Gu’Tanoth||10||Rock cake||6 seconds|
|Wine stall||22||Draynor Village Market||27||Jug of water, Jug of wine, Grapes, Jug, Bottle of wine, Uncut sapphire||14 seconds|
|Seed Stall||27||Draynor Village Market||10||See Master Farmer||11 seconds|
|Fur Stall||35||Ardougne||36||Fur, Gray Wolf Fur||12 seconds|
|Fish Stall||42||Rellekka||42||Raw Salmon, Raw Tuna, or Raw Lobster||10 seconds|
|Crossbow Stall||49||Keldagrim||52||3 Bronze Bolts, Wooden Stock, or Bronze Limbs||10 seconds|
|54||Silver Ore||30 seconds|
|Spice Stall||65||Ardougne||81.3||Spice||80 seconds|
|Magic Stall||65||Marim||100||Air, Earth, Fire, Water, or Law Rune (1)||80 seconds|
|Scimitar Stall||65||Marim||160||Iron Scimitar||80 seconds|
|16||Sapphire, Emerald, Ruby, Diamond||180 seconds|
Pick pocketing is one of the major aspects of thieving since there are so many characters to pick pocket around RuneScape. To pick the pocket of a NPC, right click on it and select “Pickpocket.”
If you are successful, you will have gained some loot and thieving experience. If you fail, the NPC will stun you. When you are stunned, you will be unable to move.
Remember the higher the thieving level you have, the lower the chance that you will fail.
Pick pocketing will usually bring the best experience for thieving enthusiasts. The best NPC’s to thieve from for the most efficient training would be Men/Women, Warrior women, Warriors, Rogues, Master Farmers, Guards, Desert bandits, Knights of Ardougne, Yanille Watchmen and Paladins.
|NPC||Required Level||Experience||Stun Effects||Locations|
|Lumbridge, Varrock, Falador, Edgeville|
|Lumbridge, Falador, Ardougne|
|9GP, Potato seeds, Onion seeds|
|Female H.A.M. Follower||15||18||6 seconds
|Bronze-Steel Dagger, Bronze-Steel Pickaxe, Uncut Jade, Uncut Opal, Buttons, Damaged Armour, Rusty Sword, Bronze-Steel Arrows, Clue Scroll(level 1), Herbs, Bronze-Steel Hatchet, Needle, Thread, 2-22gp, Iron Ore, Coal, Ham Hood, Ham Shirt, Gloves, Ham Skirt, Boots, H.A.M Logo, Ham Cloak, Anchovy, Feathers, Hardleather Body, Cow Hide, Logs, Raw chicken, Buttons.|
|Male H.A.M. Follower||20||22||6 seconds
|Bronze-Steel Dagger, Bronze-Steel Pickaxe, Uncut Jade, Uncut Opal, Buttons, Damaged Armour, Rusty Sword, Bronze-Steel Arrows, Clue Scroll(level 1), Herbs, Bronze-Steel Hatchet, Needle, Thread, 2-22gp, Iron Ore, Coal, Ham Hood, Ham Shirt, Gloves, Ham Skirt, Boots, H.A.M Logo, Ham Cloak, Anchovy, Feathers, Hardleather Body, Cow Hide, Logs, Raw chicken, Buttons.|
|Warrior Woman||25||26||5 seconds
|North Ardougne, Varrock Castle|
|2-50GP, Air Runes (8), Lockpick, Jug of Wine, iron(p) dagger|
|Cave Goblin||36||40||5 seconds
|Coins, iron ore, tinderbox, swamp tar, oil lantern, torch, green gloop soup, frog spawn gumbo, frog burger, crispy froglegs, bat shish, wall beast fingers, bullseye lantern, cave goblin wire|
|Master Farmer||38||43||5 seconds
|Draynor Village Market, North Ardougne|
|Asgarnian Seed, Barley Seed, Belladonna Seed, Bittercup Mushroom Spore, Cabbage Seed, Cactus Seed, Cadavaberry Seed, Dwellberry Seed, Hammerstone Seed, Herb Seeds, Jangerberry Seed, Jute Seed, Krandorian Seed, Limpwurt Seed, Marigold Seed, Marrentil Seed, Nasturtium Seed, Onion Seed, Poison Ivy Seed, Potato Seed, Ranarr Seed, Redberry Seed, Rosemary Seed, Snapdragon seed, Strawberry Seed, Sweetcorn Seed, Toadflax Seed, Tomato Seed, Torstol Seed, Tarromin Seed, Watermelon Seed, Wildblood Seed, Woad Seed, or Yanillian Seed|
|Varrock, Falador, Ardougne|
|Rellekka Citizen||45||65||5 seconds
|40GP, Steel nails(1)|
|Bearded Pollnivnian Bandit||45||65||4 seconds
|Desert Bandit||53||79||5 seconds
|Bandit Camp (Desert)|
|30GP, Lockpick, Antipoison (1)|
|Knight of Ardougne||55||84.5||5 seconds
|Pollnivnian Bandit||55||84||5 seconds
|Yanille Watch tower|
|Menaphite Thug||65||137||5 seconds
|80GP, Chaos Runes (2)|
|Tree Gnome Stronghold, Tree Gnome Village|
|300GP, Swamp Toad, King Worm, Gold Ore, Fire Orb, Earth Rune (1)|
|GP, Fire Orb, Wine, Death Runes (2), Blood Rune (1), Gold Ore, Cut Diamond (1)|
|GP, Jug of Wine, Gold Ore, Cut Diamond, Death Runes (2), Natures (3), Fire orb|
|Dwarf Trader||90||556.5||6 seconds
|100/400 coins, certed bronze bar, certed iron bar, certed steel bar, certed mithril bar, certed adamantite bar, certed runite bar, certed tin ore, certed copper ore, certed iron ore, certed mithril ore, certed adamantite ore, certed runite ore, certed coal, level 3 clue scroll|
The following steps are a guide to help level you thieving stat as fast as possible. Remember that they are just guidelines.
When you first start out thieving, there is no choice of what to thieve. You must start out thieving men and women because they are the only thing you can thieve at levels 1-4. Once you have reached level 5 make your way to the Baker’s stall.
After reaching level 5 thieving you can now thieve items from the Baker’s stall, which is the best experience at your level for a while. I recommend thieving from the Baker’s stall until about 25 thieving. Then you can take your shot at warriors.
Finally, you can thieve more things around the RuneScape world. You should start thieving warriors to get your level up then when you reach 32 you can try rogues’ castle in the wilderness. They are good experience, but you should probably keep going with warriors. Also, you could steal from Baker stalls in Ardougne. They are fast XP up until you reach level 42. Alternatively, you could also steal from Master Farmers in Draynor Village at 38, but to successfully thieve from them regularly, it is recommended you start at around 40.
These levels will most likely be the most monotonous. But at least they can be summed up into two words; Master Farmer. The master farmer does not give the most exp you could get but is the fastest way to raise your level. Rapidly clicking him over and over not only gives you an easy target to steal from but also, at some times, very good seeds such as Ranarr and Snapdragon.
By now you are bored with the master farmer. This is good because now you get to work on some Guards. Just like leveling back in classic runescape. Not by killing them though, only stealing. At this level you will not get caught nearly as much and a full inventory of food can be brought due to the Guards only giving one loot type; Coins.
You can thieve without having to waste your own food! You should head down to the Yanille Watch tower or teleport over there if you have completed the Watch tower Quest and begin. If you escape detection every time you steal from a Yanille Watchman, they will give you some bread and GP. Although that sounds like a good deal you should probably bring 10 units of food until you steal from a few Yanille Watchmen or are a higher level.
Should you have done the The Feud quest, you can thieve Menaphites, provided you have access to the Menaphos desert city, using a blackjack at level 65. This can get you up to 150k xp an hour, depending on your thieving level.
You can now thieve Paladins at 70 thieving, but you have two options here:
One of the best and also fastest way to train your thieving at this level is to use Pyramid Plunder. See our guide for what level thieving is required for each room along with rewards, experience earned per hour, and good ways to go through the pyramid.
Another way to gain experience quickly, especially at lower levels such as 45-71 is to do the Sorceress’s Garden. The gardens are four seasonal mazes in which lie corresponding elementals. (Summer, Fall, Winter, and Spring) The object of each maze is to either reach one of the two ends: the herb patches which are easier to reach or the Sk’irk fruit trees at the furthest point of the maze. When you take herbs or a fruit you are automatically teleported outside by the main fountain. There are many ways to make your way through the gardens but players usually find small quirks to shave time off of each run. This can be and is a very effective way to train thieving if spam clicking or Pyramids aren’t your thing. See our Sorceress’s Garden guide for more information about them.
There are only three random events for thieving. These are watchmen, poison gas clouds and the pillory.
Poison Gas Cloud: This random event only appears while thieving chests. Any time you thieve a chest you have a chance of getting a poison cloud. This deals a small amount of damage, but will not poison you.; much like the Undead Ones in Shilo Village.
Pillory: This random event gets you sent to the pillory where the game locks you in a cage and you have to unlock it to get out. While you are in the cage, a NPC will throw tomatoes at you, also other players can throw at you while you are caged.
Watchmen: While no longer in the game, these could have appeared while doing any type of thieving activity. They would attack you and your current combat level determines their combat level.
When pick pocketing NPCs always try to corner them into a building. Thus, they will stand still while you thieve from so you are not chasing them.
You should make sure that you let them wander around every few minutes, or they reset to their spawning point. In addition, if you attack your NPC by mistake just go up some near by stairs and come back down and it will stop attacking you. Another method to use that will ensure that you don’t attack your NPC is by equipping any type of bow, without equipping arrows. This will prevent you from accidentally attacking them.
When thieving, click to theive someone as fast as possible to get the best experience. If you get stunned, start clicking pickpocket again a second before the stun wears off due to the fact it takes a second to register the command in game.
If you are thieving in Ardougne Center, do not bother to bring your own food. Just buy cakes from the baker on the server with the most cakes or just thieve.
If you are thieving from a stall try and lock the shop owner or nearby guards into a building so they catch you less often. However, it does not always help, most of the time it does.
Jagex introduced items called blackjacks during The Feud quest. These are very handy in pick pocketing, because depending on the type of blackjack, it can stun your opponent for a certain period, allowing you to pickpocket them successfully, without them stunning you. Though you can only use them on the NPC’s in the quest city of Pollnivneach. Blackjacks are a great way to train until level 71 because it is the fastest training method allowing you to get 150k experience an hour. However, it also requires concentration and many clicks.
You have to work your way around a challenging maze, working steadily to not step into traps or you can be sent back to the beginning! Check out the guide on Rogues’ Den.
Osman from the Sorceress’s Garden minigame gives very generous thieving experience in exchange for Sq’irk juice.
Pyramid plunder is currently the best way to train your thieving. The fast experience appeals to a wide range of master thieves. For more information on this mini game check out our guide.
Those who wish to be a little more effective hunting, will be able to get Dark Kebbit fur from the Falconry Hunting Area. The dark kebbits can be caught if you have 57 hunting. The fur can be made into Gloves of Silence which increase your success rate of thieving, but they require a hunting level of 54. The gloves degrade when players are caught pickpocketing and are destroyed after about 60 failures.
Here is a list of the quests that give Thieving experience as a reward upon completion.
Summoning was released on January 15th, 2008, after nearly a month of anticipation, suspense, and speculation. Prior to the update, Jagex released four Development diaries outlining some of the basic concepts behind Summoning: the development, various aspects of the skill, and several hints hidden between the lines. The skill itself is somewhat complex; in fact, it is significantly more complex than the average skill.
The skill is much like Herblore; it requires the player to complete a quest in order to gain access to the skill. In order to start training Summoning, a player must complete the Wolf Whistle quest. Talk to Pikkupstix in Taverley to begin the Quest. This skill involves three distinct steps, unlike most other skills.
The first major step is to take the essence of a familiar, and infuse it into pouches. This part of the skill gives players the most experience; in other words, it is the hardest part of the skill. The second step is summoning the familiars, each one unique in many different ways, with its own special abilities, whether it be aiding players in combat, assisting players with various skills, or holding onto certain items. The third and final step is using the summoning scrolls, made out of pouches that have not been used to summon a familiar. These scrolls are essential if you want to make use of a monster’s unique abilities.
To begin summoning, you must complete the Wolf Whistle quest. Completing the quest gives you 276 exp and brings you to level four summoning. From here you will be able to make dreadfowl pouches and scrolls, which is where your training begins. Having completed the quest you will have been introduced to the basics of summoning, but we will go over them once more to reinforce the knowledge.
Before you can summon a creature you need to create a pouch to summon it from. In order to create a summoning pouch you will need to collect some items, and infuse them into an empty pouch at a summoning obelisk. Clicking on an obelisk will bring up the pouch creation menu (Picture), from there you can select which pouch you would like to make.
You can increase the rate at which you get experience by making more than one pouch at the same time. To do this simply right click on the pouch you wish to create and click Infuse-All (Picture). You don’t have to use the obelisk in Taverley, although it is recommended. There is more information on obelisks further on in the guide. Creating pouches is the most effective way of gaining Summoning experience. In fact, it is the only logical way, as you will see in a moment.
To summon a familiar, you will require a pouch for that familiar. If you have a pouch for a Spirit wolf, right click on it, and select Summon Spirit wolf. This will Summon a Spirit wolf that will then follow you around and aid you in any combat that takes place in a multi combat area. However, you can only summon a familiar for a certain amount of time. This time limit is displayed on the summoning tab on your side interface.
Each time you summon a familiar you will use a certain amount of summoning points (1-10). Renewing your familiar will cost you the same amount of points as it took you to summon the creature. When you have used up all your summoning points, you can recharge them by either drinking a summoning potion or right-clicking on a summoning obelisk, and selecting renew-points (Picture). You will not be able to bring your familiar too close to a Summoning obelisk. This means that you will have to dismiss your familiar before you can recharge your summoning points, unless you use a summoning potion. Summoning familiars gives very little experience by comparison to making the pouches themselves. You do get some experience, but it has virtually no effect. You cannot have more than one familiar out at the same time; you will have to dismiss your current familiar before you can summon another.
Each of your familiars has its own special move. Special moves are very similar to Magic spells: they are are activated when you click on a special move icon in the Summoning interface, but unless you have the appropriate special move scroll in your inventory, you will not be able to perform the special move. To create a special move scroll you will need to be next to a Summoning obelisk with some already made pouches of the creature that does the special move you want. To create a scroll, simply click on the obelisk with the pouch in your inventory, go to the scroll creation menu tab (Picture) and select which scroll you would like to create.
You can create any amount of scrolls at the same time by right clicking the corresponding icon and selecting Create X or Create All. Each pouch will create 10 special move scrolls. When you have summoned your familiar and are in combat, you can open up the summoning tab and select the Special Move icon to order your Familiar to use its special attack on a specific enemy. Each special move will use one Scroll. Again, making scrolls yields an insignificant amount of experience compared to the amount of experience you gain from making the pouches.
Not only can you summon new familiars to help you in combat, you can also get new pets that will follow you around RuneScape just as you could previously with cats.
The most basic summoning pet is the humble dog, but there are six variations of the puppy that you can buy from any pet shop for 500gp. Beyond this, however, you will need to raise your summoning level to access the other new pets. To get these pets, you will either need to hunt them, or be lucky enough to find an egg from bird nests. Some pets, such as Squirrels, need to be hunted before you can make it your pet.
More information on this can be found in the Pets section of this guide. Eggs, on the other hand, can be found all across RuneScape, from Bird’s nests to Monster drops. When you have an egg, and you have the required Summoning level to have it as a pet, you can incubate the egg in any of the Pet shops found in RuneScape. After a given amount of time your egg will have hatched and you will have a new Pet follower to look after.
When you have your pet, you will need to feed it and protect it until it is an adult. Information on your pet can be found by clicking on the Summoning tab on your interface, shown by the picture to the right. This tab shows you how hungry your pet is, and how developed it is.
When your pet is hungry you will need to feed it; information on what food your pet needs can be found in the Pets section of this guide. The fact that the interface for both your pets and familiars is found on the same tab means that you can’t have both a pet and a familiar at the same time. On top of that, you cannot have two pets out at the same time.
Since the amount of experience gained from actually using your familiar or its special attack is very low, it is strongly suggested that to train summoning you focus on making pouches. This means that you will require a lot of equipment. The equipment that you will use is very important, and getting some of it can be very difficult. More information on this can be found later in this section of the guide.
|Picture||Equipment||Use||Level to use||Obtained From|
|Pouch||Put all the other items in a Pouch to turn it into a Summoning Pouch||1||Sold in Pikkupstix’s shop for 1gp|
|Spirit shard||Required as part of the creation process of a Summoning Pouch||1||Sold in Pikkupstix’s shop for 25gp*|
|Gold Charm||Required as part of the creation process of certain Summoning Pouches||1||Killing monsters|
|Green Charm||Required as part of the creation process of certain Summoning Pouches||18||Killing monsters|
|Crimson Charm||Required as part of the creation process of certain Summoning Pouches||19||Killing monsters|
|Blue Charm||Required as part of the creation process of certain Summoning Pouches||23||Killing monsters|
|Abyssal Charm **||Required alongside other Charms as part of the creation process of certain Summoning Pouches||54||Killing Abyssal monsters|
|Obsidian Charm **||Required alongside other Charms as part of the creation process of certain Summoning Pouches||22||Killing TzHaar monsters|
|Ravager Charm **||Required alongside other Charms as part of the creation process of certain Summoning Pouches||34||Exchange 2 Pest Control points for a charm|
|Spinner Charm **||Required alongside other Charms as part of the creation process of certain Summoning Pouches||34||Exchange 2 Pest Control points for a charm|
|Shifter Charm **||Required alongside other Charms as part of the creation process of certain Summoning Pouches||34||Exchange 2 Pest Control points for a charm|
|Torcher Charm **||Required alongside other Charms as part of the creation process of certain Summoning Pouches||34||Exchange 2 Pest Control points for a charm|
|Talon beast Charm **||Required alongside other Charms as part of the creation process of certain Summoning Pouches||77||Killing Nail beasts during the Temple Trekking mini-game|
|Antlers||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 40 Scrolls.||10||Sold in Pikkupstix’s shop for 100gp|
|Adamant full helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 50 Scrolls.||20||Use the Adamant full helm with Pikkupstix.|
|Slayer Helmet (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 50 Scrolls.||20||Use the Slayer Helmet with Pikkupstix.|
|Snakeskin bandana (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 50 Scrolls.||20||Use the Snakeskin bandana with Pikkupstix.|
|Lizard skull||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 65 Scrolls.||30||Sold in Pikkupstix’s shop for 200gp|
|Splitbark helm (e)||30||Use the Splitbark helm with Pikkupstix.|
|Rune full helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 60 Scrolls.||30||Use the Rune full helm with Pikkupstix.|
|Berserker helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 70 Scrolls.||35||Use the Berserker helm with Pikkupstix.|
|Warrior helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 70 Scrolls.||35||Use the Warrior helm with Pikkupstix.|
|Archer helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 70 Scrolls.||35||Use the Archer helm with Pikkupstix.|
|Farseer helm (e)||35||Use the Farseer helm with Pikkupstix.|
|Helm of Neitiznot (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 90 Scrolls.||45||Use the Helm of Neitiznot with Pikkupstix.|
|Feather headdress||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 150 Scrolls.||50||Sold in Pikkupstix’s shop for Xgp or obtained through the crafting skill|
|Dragon med helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 110 Scrolls.||50||Use the Dragon med helm with Pikkupstix.|
|Lunar helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 110 Scrolls.||55||Use the Lunar helm with Pikkupstix.|
|Armadyl helm (e)||Can be charged with Summoning scrolls, removing the need to keep scrolls in your Inventory. Holds up to 120 Scrolls.||60||Use the Armadyl helm with Pikkupstix.|
* The prices of spirit shards were halved on 17th January. For any shards bought before the price change, you will receive an approximated amount of spirit shards used from Pikkupstix.
** These are secondary charms, and must be used in conjunction with the gold, blue, green and crimson charms.
|Charm||Common Drop Monster|
|Gold||Ice giant, Ice warrior, Ice spider, Fire giant, Rock crab, White wolf, Infernal Mages, Dagannoth, Black demon, Giant bats, Red dragon, Jogre, Ogre, Aberrant Spectre, Green dragon, Mutated bloodveld, Black knights, Jellies, Hellhound.|
|Green||Mithril Dragon(4), Red dragon, Bloodvelds, Jellies, Poison Spiders, Wild Dogs, Iron(2)/Steel(3) Dragons, Wolf, Nechryael, Green Dragon, Black knights, Aberrant Spectre|
|Crimson||Nechryael, Abyssal demon, White wolf, Dust devils, Greater demon, Metal dragons, Red dragon, Gargoyle, Bloodveld, Wolf, Shadow warriors, Waterfiend, Green Dragon, Black knights, Black demon, Aberrant Spectre, Cockroach soldier|
|Blue||All monsters that drop charms drop blue charms at varying rates, so the best monster to kill for blue charms is a monster that you can kill fast. This would include: Ice warriors, Fire giants, Dust devils, Gargoyles. Alternatively, you could kill a monster that drops blue charms more regularly than others, such as Tormented Wraiths and Aberrant Spectres.|
|Abyssal||Monsters found in The Abyss (this does include abyssal demons).|
|Obsidian||Tzhaar Xil, Tzhaar Ket(2)|
|All||Fire Giants, Basilisks, Bloodvelds, All Dragons, Ogres, Jogres, Ice giants, Giant Rock Crabs, Hellhounds, Shadow warrior, Ice warrior, Dagannoths, King Black Dragon (4), bloodworm, Cockatrice|
When you complete the Wolf Whistle quest, Pikkupstix will give you 275 gold charms. These can be used to get you your first few summoning levels. To train summoning further and to create new familiars, however, you will need to collect more charms. There are 6 different varieties of charms: Gold, Green, Crimson, Blue, Abyssal and Obsidian. The first 4 charms are required to summon many familiars, while the other two are specifically used alongside another charm to get other familiars. Currently the only way to get Charms is from monster drops.
It is believed that the best monster to kill in order to get charms is the humble Fire giant. Monsters like Bloodvelds, Hellhounds, Basilisks, Greater demons, Earth Warriors, Dragons and many more are the most frequent droppers for charms. However there are hundreds of more monsters that will drop charms. An alternate way of obtaining charms is by the Soul Wars minigame – by trading your zeal points for charms. A note to keep in mind is that neither the Obsidian Charm nor the Abyssal Charms are stackable, like the other ones. The following table outlines the monsters that have a more common droprate than other monsters.
Both Pouches and Spirit shards can be bought from Pikkupstix, Pouches cost 1gp and Spirit shards cost 25gp each, Spirit shards can also be bought from the Grand exchange. You will always use 1 Pouch when creating a summoning pouch, but the number of Spirit shards varies.
There is no other way to obtain either of these items than to buy them from the shop. This means that there will be a high, and unavoidable cost associated with Summoning, and getting 99 summoning will be very expensive because of this. The overall cost goes hand-in-hand with the Construction skill.
Whilst chopping at trees when Woodcutting, players have a chance of a Random Event occurring that will drop a bird’s nest on the ground nearby. Nests can alternatively be received from Kingdom managing, which is a bit faster method. If you search any nest, you have a chance of receiving one of the eggs below, an item of jewellery, or seeds. These eggs can be incubated in a pet shop to grow some of the new Pets that are available. The Dragon egg is a rare drop from Dragons, with a very low drop rate.
|Picture||Egg Type||Level Required||Hatched Summon|
|Cockatrice Egg||43||Spirit Cockatrice|
|Red Egg||70||Zamorak hawk|
|Blue Egg||70||Saradomin owl|
|Green Egg||70||Guthix raptor|
The following eggs are obtained by using the Spirit cobra’s special ability known as Ophidian Incubation, which allows players to turn a regular egg from the table below, into a different cockatrice egg. These cockatrice eggs can then be used as the final ingredient to create pouches to summon the Cockatrice variations.
|Picture||Egg Type||Egg required||Hatched Summon|
|Cockatrice Egg||Chicken Egg||Spirit Cockatrice|
|Zamatrice Egg||Red egg||Spirit Zamatrice|
|Saratrice Egg||Blue egg||Spirit Saratrice|
|Guthatrice Egg||Green egg||Spirit Guthatrice|
|Pengatrice Egg||Penguin egg||Spirit Pengatrice|
|Vulatrice Egg||Vulture egg||Spirit Vulatrice|
|Coraxatrice Egg||Raven egg||Spirit Coraxatrice|
Summoning Obelisks are very important, where you make your pouches, and ultimately, where you get your experience. It is important to find an obelisk that is very close to bank in order for you to get the fastest experience. Obelisks are also where you have to go to recharge your summoning points. There are 5 Obelisk locations in RuneScape, the most popular is in Taverley, as it is not only close to Falador, but close to a House location and a Hot air Balloon.
This means that you can access it easily, unlike the majority of the other locations. Brimhaven will be an alternative route, via Brimhaven house portal. You can also use Karamja gloves 3 to teleport to Shilo Village and then take a cart to Brimhaven.
|Taverley||West of Brimhaven|
|Gu’Tanoth||North of Menaphos|
|South of the Piscatoris Fishing Colony||Mort Myre Swamp, Nature Spirit Grotto|
|Underground Pass||Taverley pet shop|
|Yanille pet shop|
Mini Obelisks allow players to restore their summoning points only, they cannot be used to infuse pouches. Mini Obelisks are found all over RuneScape in large number and will always be nearby. For example players can find some of them on Karamja Volcano (southern side), inside Shilo Village, just west of the Duel Arena, at the Shantay Pass, just north of Pollnivneach, east of Sophanem, and near the moss giants in Varrock Sewers.
You can also build a Mini Obelisk in your Player Owned House in the Menagerie room. 41 Construction is required. See our Construction guide for more information.
|South of Draynor Village||Duel Arena||Edgeville, north-west of the Grand Exchange||Etceteria|
|Feldip Hills||Fishing Guild||Rellekka in the Fremennik Province||Tree Gnome Stronghold|
|Jatizso||Karamja Volcano||Lletya near Tirannwn||Lunar Isle|
|Mos Le’harmless||Nature Altar ruins||Neitiznot||Oo’glog|
|Port Khazard||Port Phasmatys||Port Sarim||Rogue’s Castle|
|Shantay Pass||Shilo Village||East of Sophanem||Combat Training Camp north of West Ardougne|
|Trollheim||Tyras Camp||Varrock Sewers||Pollnivneach|
|South of West Ardougne, north of the Battlefield.||Near the Black Demons in Brimhaven Dungeon||Keldagrim||TzHaar|
|Zanaris||Near Rune Rocks in Heroes’ Guild||Giant Mole Den||King Black Dragon Lair|
|Slayer Dungeon entrance.||Gu’Tanoth Dungeon west wall.||Catherby||Waterbirth Island dungeon|
|Barbarian Assault||Stronghold of Security||In the Aberrant Spectre section of the Desert Slayer Dungeon|
The following tables outline the various types of Familiars available. In order to make the pouches, you must have the required items, and be at an Obelisk to make pouches.
|Picture||Summon||Level Required||XP Given||XP for Summoning||Duration (Minutes)||Equipment Needed|
|Spirit wolf pouch||1||4.8||0.1||6||1||Gold||7||1 Wolf bones|
|Dreadfowl pouch||4||9.3||0.1||4||1||Gold||8||1 Raw chicken|
|Spirit spider pouch||10||12.6||0.2||15||1||Gold||8||1 Spider carcass|
|Thorny snail pouch||13||12.6||0.2||16||1||Gold||9||1 Thin snail|
|Granite crab pouch||16||21.6||0.2||18||1||Gold||7||1 Iron ore|
|Spirit mosquito pouch||17||46.5||0.2||12||1||Gold||1||1 Proboscis|
|Desert wyrm pouch||18||31.2||0.4||19||1||Green||45||1 Bucket of sand|
|Spirit scorpion pouch||19||83.2||0.9||17||1||Crimson||57||1 Bronze claw|
|Spirit Tz-Kih pouch||22||96.8||0.9||18||1||Crimson||64||1 Obsidian charm|
|Albino rat pouch||23||202.4||2.3||22||1||Blue||75||1 Raw rat meat|
|Spirit kalphite pouch||25||220||2.5||22||1||Blue||51||1 Potato cactus|
|Compost mound pouch||28||49.8||0.6||24||1||Green||47||1 Bucket of compost|
|Giant chinchompa pouch||29||255.2||0.6||31||1||Blue||84||1 Chinchompa|
|Vampire Bat pouch||31||136||1.5||33||1||Crimson||81||1 Vampire dust|
|Honey badger pouch||32||140.8||1.6||25||1||Crimson||84||1 Honeycomb|
|Beaver pouch||33||57.6||0.7||27||1||Green||72||1 Willow log|
|Bull ant pouch||40||52.8||0.6||30||1||Gold||11||1 Bunch of marigolds|
|Macaw pouch||41||72.4||0.8||31||1||Green||78||1 Guam|
|Evil turnip||42||184.8||2.1||30||1||Crimson||104||1 Turnip|
|Pyrelord pouch||46||202.4||0.9||32||1||Crimson||111||1 Tinderbox|
|Magpie pouch||47||83.2||0.9||34||1||Green||88||1 Gold ring|
|Bloated leech pouch||49||215.2||2.4||34||1||Crimson||117||1 Raw beef|
|Spirit terrorbird pouch||52||68.4||0.8||36||1||Gold||12||1 Raw bird meat|
|Abyssal parasite pouch||54||94.8||1.1||30||1||Green||106||1 Abyssal charm|
|Spirit jelly pouch||55||484||5.5||43||1||Blue||151||1 Jug of water|
|Ibis pouch||56||98.8||1.1||38||1||Green||109||1 Harpoon|
|Spirit kyatt pouch||57||501.6||5.7||49||1||Blue||153||1 Kyatt fur|
|Spirit graahk pouch||57||501.6||5.7||49||1||Blue||154||1 Graahk fur|
|Spirit larupia pouch||57||501.6||5.7||49||1||Blue||155||1 Larupia fur|
|Karamthulhu overlord pouch||58||510.4||5.8||44||1||Blue||144||1 Fish bowl|
|Smoke devil pouch||61||268||3||48||1||Crimson||141||1 Goat’s horn dust|
|Abyssal lurker pouch||62||109.6||1.9||41||1||Green||119||1 Abyssal charm|
|Spirit cobra pouch||63||276.8||3.1||56||1||Crimson||116||1 Snake hide|
|Stranger plant pouch||64||281.6||3.2||49||1||Crimson||128||1 Bagged plant|
|Barker toad pouch||66||87||1||8||1||Gold||11||1 Toad|
|War tortoise pouch||67||58.6||0.7||43||1||Gold||1||1 Tortoise shell|
|Bunyip pouch||68||119.2||1.4||44||1||Green||110||1 Raw shark|
|Fruit bat pouch||69||121.2||1.4||45||1||Green||130||1 Banana|
|Ravenous locust pouch||70||132||1.4||24||1||Crimson||79||1 Pot of flour|
|Arctic bear pouch||71||93.2||1.1||28||1||Gold||14||1 Polar Kebbit fur|
|Phoenix pouch||72||301.8||7||30||1||Crimson||165||1 Phoenix quill|
|Obsidian golem pouch||73||642.4||3.7||55||1||Blue||195||1 Obsidian charm|
|Granite lobster pouch||74||325.6||3.7||47||1||Crimson||166||1 Slab of granite|
|Praying mantis pouch||75||329.6||3.6||69||1||Crimson||168||1 Red Flower|
|Forge regent pouch||76||134||1.6||45||1||Green||141||1 Ruby harvest|
|Talon beast pouch||77||1015.2||1.6||49||1||Crimson||174||1 Talon beast charm|
|Giant ent pouch||78||136.8||1.6||49||1||Green||124||1 Willow branch|
|Hydra pouch||80||140.8||1.6||49||1||Green||128||1 Water orb|
|Spirit Dagannoth pouch||83||364.8||4.1||57||1||Crimson||1||1 Dagannoth hide|
|Unicorn stallion pouch||88||154.4||1.8||54||1||Green||140||1 Unicorn horn|
|Wolpertinger pouch||92||404.8||4.6||62||1||Crimson||203||1 Wolf bone
1 Raw rabbit
|Pack yak pouch||96||422.4||4.8||58||1||Crimson||211||1 Yak hide|
|Screenshot||Picture||Summon||Level Required||XP Given||XP for Summoning||Duration (Minutes)||Equipment Needed|
|Spirit cockatrice pouch||43||75.2||0.9||36||1||Green||88||1 Cockatrice egg|
|Spirit guthatrice pouch||43||75.2||0.9||36||1||Green||88||1 Guthatrice egg|
|Spirit saratrice pouch||43||75.2||0.9||36||1||Green||88||1 Saratrice egg|
|Spirit zamakatrice pouch||43||75.2||0.9||36||1||Green||88||1 Zamatrice egg|
|Spirit pengatrice pouch||43||75.2||0.9||36||1||Green||88||1 Pengatrice egg|
|Spirit coraxatrice pouch||43||75.2||0.9||36||1||Green||88||1 Coraxatrice egg|
|Spirit vulatrice pouch||43||75.2||0.9||36||1||Green||88||1 Vulatrice egg|
|Picture||Summon||Level Required||XP Given||XP for Summoning||Duration (Minutes)||Equipment Needed|
|Bronze minotaur pouch||36||316.8||3.6||30||1||Blue||102||1 Bronze bar|
|Iron minotaur pouch||46||404.8||4.6||37||1||Blue||125||1 Iron bar|
|Steel minotaur pouch||56||492.8||5.6||46||1||Blue||141||1 Steel bar|
|Mithril minotaur pouch||66||580.8||6.6||55||1||Blue||152||1 Mithril bar|
|Adamant minotaur pouch||76||668.8||7.6||66||1||Blue||144||1 Adamant bar|
|Rune minotaur pouch||86||756.8||8.6||151||1||Blue||1||1 Rune bar|
|Picture||Summon||Level Required||XP Given||XP for Summoning||Duration (Minutes)||Equipment Needed|
|Fire titan pouch||79||695.2||3.6||62||1||Blue||198||1 Fire talisman|
|Ice titan pouch||79||695.2||4.6||64||1||Blue||198||1 Air talisman
1 Water talisman
|Moss titan pouch||79||695.2||5.6||58||1||Blue||202||1 Earth talisman|
|Lava titan pouch||83||730.4||6.6||61||1||Blue||219||1 Obsidian charm|
|Swamp titan pouch||85||373.6||7.6||56||1||Crimson||150||1 Swamp lizard|
|Geyser titan pouch||89||783.2||8.6||69||1||Blue||222||1 Water talisman|
|Abyssal titan pouch||93||163.2||8.6||32||1||Green||113||1 Abyssal charm|
|Iron titan pouch||95||417.6||8.6||60||1||Crimson||198||1 Iron platebody|
|Steel titan pouch||99||435.2||8.6||64||1||Crimson||178||1 Steel platebody|
|Picture||Summon||Level Required||XP Given||XP for Summoning||Duration (Minutes)||Equipment Needed|
|Void ravager pouch||34||59.6||0.7||27||1||Green||74||1 Ravager charm|
|Void shifter pouch||34||59.6||0.7||94||1||Blue||74||1 Shifter charm|
|Void spinner pouch||34||59.6||0.7||27||1||Blue||74||1 Spinner charm|
|Void torcher pouch||34||59.6||0.7||94||1||Blue||74||1 Torcher charm|
The following table outlines all of the Special abilities that familiars can do. To make a Scroll, a player must go to an Obelisk with the appropriate Pouch, and open up the Scroll menu. This allows Players to convert 1 Pouch into 10 Scrolls. These scrolls are essential if you find the need to use the Familiars’ Special abilties during Combat. The Special Move points refer to the amount of points you will need in order to be able to perform the Special Ability. The points regenerate over time.
|Picture||Scroll||Pouch Required||Level Required||Special Move Points||Effect||XP for Transforming/Casting|
|Howl||Spirit Wolf pouch||1||3||Causes NPC foes to flee||0.1|
|Dreadfowl Strike||Dreadfowl pouch||4||3||Magical attack causing up to 3 damage||0.1|
|Egg Spawn||Spirit Spider pouch||10||6||Generates a random number of red spider eggs on the ground||0.2|
|Slime Spray||Thorny Snail pouch||13||3||Inflicts up to 8 damage||0.2|
|Stony Shell||Granite Crab pouch||16||12||Gives you a +4 Defence boost||0.2|
|Pester||Spirit mosquito pouch||17||3||Attacks a specified target||0.5|
|Electric Lash||Desert Wyrm pouch||18||6||Magical attack, inflicting up to 5 damage and stuns your opponent||0.4|
|Venom shot||Spirit Scorpion pouch||19||6||The next Range attack you inflict will be poisoned, if the ammunition can be poisoned||1|
|Fireball Assault||Spirit Tz-Kih||22||6||Hits up to 2 targets for up to 7 damage each||1.1|
|Cheese Feast||Albino Rat pouch||23||6||Puts 4 cheese into the rat’s inventory||2.3|
|Sandstorm||Spirit Kalphite pouch||25||6||Inflicts up to 2 damage on up to 5 opponents||2.5|
|Generate Compost||Compost Mound pouch||28||12||Fills a nearby compost bin with compost or supercompost||0.6|
|Explode||Giant chinchompa pouch||29||3||Explodes the chinchompa causing damage to nearby enemies||2.9|
|Vampire Touch||Vampire Bat pouch||31||4||Inflicts up to 12 damage on your opponent, with a chance of healing 2 Hitpoints||1.6|
|Insane Ferocity||Honey Badger pouch||32||12||Reduces its Defence to increase its Attack and Strength||1.6|
|Multichop||Beaver pouch||33||3||Cuts up to 3 logs from a nearby tree||0.7|
|Call to Arms||Void ravager, shifter, spinner or torcher pouch||34||3||Teleports you to the Pest Control landers||0.7|
|Bronze Bull Rush||Bronze Minotaur pouch||36||6||Magical attack dealing up to 4 damage, with a chance of stunning your opponent||3.6|
|Unburden||Bull Ant pouch||40||12||Restores run energy, depending on your Agility level||0.6|
|Herbcall||Macaw pouch||41||12||A chance of creating herbs||0.8|
|Evil Flames||Evil Turnip pouch||42||6||Magical attack that drains the opponents Ranged level||2.1|
|Petrifying Gaze||Spirit Cockatrice pouch (variants)||43||3||Deals up to 10 damage against an opponent, as well as reducing a combat skill by up to 3 (varies by type of cockatrice)||0.9|
|Iron Bull Rush||Iron Minotaur pouch||46||6||Magical attack, inflicting up to 6 damage and a chance of stunning your opponent||4.6|
|Immense Heat||Pyrelord pouch||46||6||Smelts gold bars into jewellery without the use of a furnace||2.3|
|Thieving Fingers||Magpie pouch||47||12||Gives a Thieving boost of +2||0.9|
|Blood Drain||Bloated Leech pouch||49||6||You lose Hitpoints to restore stats, heal poison and disease||2.5|
|Tireless Run||Spirit Terrorbird pouch||52||8||Restores energy based on your Agility level, and gives a +2 Agility boost||0.8|
|Abyssal Drain||Abyssal Parasite pouch||54||6||Magical attack that drains opponent’s Prayer||1.1|
|Dissolve||Spirit Jelly pouch||55||6||A magical attack, inflicts up to 12 damage, and drains the opponent’s Attack||5.5|
|Steel Bull Rush||Steel Minotaur pouch||56||6||Magical attack that does up to 9 damage and might stun your opponent||5.6|
|Fish Rain||Ibis pouch||56||12||Produces fish up to bass||1.1|
|Goad||Spirit graahk pouch||57||3||Attacks a selected enemy||5.7|
|Ambush||Spirit kyatt pouch||57||3||Makes your kyatt attack an enemy instantly with a chance of high damage||5.7|
|Rending||Spirit larupia pouch||57||3||Magical attack that drains your enemies’ Strength||5.7|
|Doomsphere Device||Karamthulhu Overlord pouch||58||3||Inflicts up to 16 damage on your opponent||5.8|
|Dust Cloud||Smoke Devil pouch||61||6||Deals up to 8 damage on up to 6 opponent’s||3.1|
|Abyssal Stealth||Abyssal Lurker pouch||62||20||+4 to Agility and Thieving||1.9|
|Ophidian Incubation||Spirit Cobra pouch||63||3||Turns an egg into a Cockatrice egg||3.2|
|Poisonous Blast||Stranger Plant pouch||64||6||Inflicts 2 damage, with a 50% chance of poisoning||3.2|
|Mithril Bull Rush||Mithril Minotaur pouch||66||6||Magical attack that inflicts 12 damage while possibly stunning your opponent||6.6|
|Toad Bark||Barker Toad pouch||66||6||Inflicts up to 18 damage on your target||1|
|Testudo||War Tortoise pouch||67||20||Gives a +8 Defence boost||0.7|
|Swallow Whole||Bunyip pouch||68||3||Allows you to eat an uncooked fish, if you have the requirement to cook it||1.4|
|Fruitfall||Fruit Bat pouch||69||6||Produces random fruit||1.4|
|Famine||Ravenous locust pouch||70||12||Destroys a target player’s food||1.5|
|Arctic Blast||Arctic Bear pouch||71||6||Magical attack that inflicts up to 15 damage, with a chance of stunning your opponent||1.1|
|Rise from the Ashes||Phoenix pouch||72||12||Rebirths the phoenix with full HP and it attacks anyone in a 3×3 area||5|
|Volcanic Strength||Obsidian golem pouch||73||12||Increases your strength by +9||7.3|
|Crushing Claw||Granite Lobster pouch||74||6||Inflicts up to 14 damage, while draining up to 5 from opponent’s Defence||3.7|
|Mantis Strike||Praying Mantis pouch||75||6||Binds, inflicts Magic-based damage, and drains opponent’s Prayer||3.8|
|Adamant Bull Rush||Adamant Minotaur pouch||76||6||Magical attack that inflicts up to 16 damage, with a chance of stunning your opponent||7.6|
|Inferno||Forge regent pouch||76||6||Magical attack that disarm your enemies weapon or shield||1.5|
|Deadly Claw||Talon beast pouch||77||6||Three magic attacks||11.7|
|Acorn Missle||Giant Ent pouch||78||6||Inflicts up to 17 damage on up to 3 targets. May drop acorns on the ground||1.6|
|Titan’s Constitution||Fire, Ice, or Moss titan pouch||79||20||12.5% boost to defence and hitpoints||7.9|
|Regrowth||Hydra pouch||80||6||Use on a Farming tree stump to instantly regrow the tree||1.6|
|Spike Shot||Spirit Dagannoth pouch||83||6||Ranged attack that inflicts up to 18 damage and stuns opponent||4.2|
|Ebon Thunder||Lava titan pouch||83||4||Magical attack that drains your enemies’ Special Attack||8.3|
|Swamp Plague||Swamp titan pouch||85||6||Magical attack that attacks multiple targets and can cause poison||4.3|
|Rune Bull Rush||Rune Minotaur pouch||86||6||Magic-based attack that inflicts up to 19 damage with a chance of stunning your opponent||8.6|
|Healing Aura||Unicorn Stallion pouch||88||20||Heals up to 15% of your Hitpoints||1.8|
|Boil||Geyser titan pouch||89||6||Damages a target, doing more damage depending upon their armour||8.9|
|Magic Focus||Wolpertinger pouch||92||20||Gives you a +7 Magic boost.||4.6|
|Essence Shipment||Abyssal titan pouch||93||6||Transports all the pure essence from your inventory and your titan’s to your bank||1.9|
|Iron Within||Iron titan pouch||95||12||Three powerful melee attacks||4.8|
|Winter Storage||Pack Yak pouch||96||12||Use special move on an item in your inventory to send it to your bank||4.8|
|Steel of Legends||Steel titan pouch||99||12||Four powerful range attacks||5|
The following tables list the other abilties that a familiar may have. These abilties include a variety, for example, Light enhancer, allowing your light source to be even brighter than usual. Remote view allows Players to see through the eyes of their Familiar, increasing their vision range. Some of the familiars have hidden Skill boost that is always active when they have been summoned, while some have a visible Skill boost. Others have a Right-click ability. Some of them are Foragers and Beast of Burden. Familiars indicated with a for either means that they are not a Forager or Beast of Burden. If they are, the number indicated is the maximum number of items they can carry, whether they forage for it, or whether a Player decides to store items on them. Note that, in order to save space, the Scroll effect is excluded from the “Other Abilities” colum; details on those can be viewed above.
|Summon||Level Required||Fights (Combat level)||Skill Focus||Other abilities|
|Spirit wolf||1||(Level 26)||Attack|
|Dreadfowl||4||(Level 26)||Magic||Farming Boost (+1)|
|Spirit spider||10||(Level 25)||Controlled||Forager – Red spiders’ eggs|
|Thorny snail||13||(Level 26)||Ranged||Beast of Burden (3)|
|Granite crab||16||(Level 26)||Defence||Forager – Produces fish while summoner is Fishing
Invisible Fishing boost (+1)
|Desert wyrm||18||(Level 31)||Strength||Forager – right-click to obtain ores
Invisible mining boost (+1)
Burrow – mines ore up to and including Iron
|Spirit scorpion||19||(Level 51)||Controlled|
|Spirit Tz-Kih||22||(Level 36)||Magic||Right click – Despair, drains opponent’s Prayer while in Combat|
|Albino rat||23||(Level 37)||Attack||Forager – stores cheese after scroll use|
|Spirit kalphite||25||(Level 39)||Defence||Beast of Burden (6)|
|Compost mound||28||(Level 37)||Strength||Forager – compost and seeds
Farming boost (1 + 2% of your Farming Level)
Use a bucket on your compost mound to get compost. Deals 2 damage to your familiar.
|Giant Chinchompa||29||(Level 42)||Ranged||Explode – randomly explodes during combat, dealing damage to nearby targets|
|Vampire Bat||31||(Level 44)||Controlled||Can heal itself when it inflicts damage on an opponent
|Honey badger||32||(Level 45)||Strength||Ferocious – chance of attacking again without delay|
|Beaver||33||None||Forager – logs and planks
Invisible Woodcutting boost (+2)
Counts as a knife for Fletching
|Void ravager||34||(Level 46)||Strength||Forager – Ores
Invisible mining boost (+1)
|Void spinner||34||(Level 40)||Defence||Healer – heals summoner 1 Hitpoint regularly|
|Void shifter||34||(Level 46)||Attack||Teleporter – teleports you to the Void Knight outpost when your Hitpoints fall below 10% of your total Hitpoints|
|Void torcher||34||(Level 46)||Magic||Right click – Strike, inflicts one extra damage with this attack|
|Bronze minotaur||36||(Level 50)||Defence|
|Bull ant||40||(Level 58)||Controlled||Beast of Burden (9)|
|Macaw||41||None||Forager – herbs
Improved chance of Herb drops
|Evil turnip||42||(Level 62)||Ranged||Forager – Evil turnip slices
Can heal itself when using Ranged attacks
|Spirit Cockatrice (variants)||43||(Level 64)||Magic||Forager – cockatrice eggs
Right click – Drain, inflicts damage on and drains a combat stat of your opponent, dependent on Cockatrice variant
|Iron minotaur||46||(Level 70)||Defence|
|Pyrelord||46||(Level 70)||Strength||Invisible firemaking boost (+3)
Counts as a tinderbox while Firemaking with 10 EXP bonus
|Magpie||47||None||Forager – jewellery|
|Bloated leech||49||(Level 76)||Attack|
|Spirit terrorbird||52||(Level 62)||Controlled||Beast of burden (12)|
|Abyssal parasite||54||(Level 86)||Magic||Beast of Burden (7) – unnoted rune/pure essence
Prevents abyssal Prayer drain.
|Spirit jelly||55||(Level 88)||Strength|
|Steel minotaur||56||(Level 90)||Defence|
|Ibis||56||None||Forager – Fish while summoner is fishing
Counts as a harpoon when fishing Tuna and Swordfish
Gives invisible Fishing boost (+3)
|Spirit graahk||57||(Level 93)||Strength||Invisible hunter boost (+5)
Teleports to horned Graahk area
Trample – if Graahk has to move to get into combat, it strikes twice
|Spirit kyatt||57||(Level 93)||Attack||Invisible hunter boost (+5)
Teleports to Piscatoris hunter area
Pounce – when summoned directly into combat, the first attack hits upto three times the normal damage
|Spirit larupia||57||(Level 93)||Controlled||Invisible hunter boost (+5)
Teleports to Feldip hunter area
|Karamthulhu overlord||58||(Level 95)||Ranged||Right click – Drown, attacks opponent with a Water spell|
|Smoke devil||61||(Level 101)||Magic||Right click – Flames, attacks opponent with a Fire spell|
|Abyssal lurker||62||(Level 93)||Controlled||Beast of Burden (7) – unnoted rune/pure essence|
|Spirit cobra||63||(Level 105)||Attack|
|Stranger plant||64||(Level 107)||Controlled||Forager – strange fruit
Farming boost (1 + 4% of Farming level)
|Mithril minotaur||66||(Level 112)||Defence|
|Barker toad||66||(Level 112)||Strength||Right click – Cannon, load a Cannonball in order to fire|
|War tortoise||67||(Level 86)||Defence||Beast of Burden (18)|
|Bunyip||68||(Level 70)||Attack||Healer – heals summoner 2 Hitpoints regularly
Turns raw fish into Water runes
|Fruit bat||69||None||Forager – Fruit and seeds
Fly – Gathers fruit when walking through Karamja
|Ravenous locust||70||(Level 120)||Attack||Remote view
Can eat your opponent’s food
|Arctic bear||71||(Level 122)||Controlled||Invisible hunter boost (+7)
Counts as 2 pieces of Arctic Camoflouge
Teleports you to the Trollweiss and Rellekka Hunter area
|Obsidian Golem||73||(Level 126)||Strength||Invisible mining boost (+7)|
|Granite lobster||74||(Level 129)||Defence||Forager – gathers fish while summoner is fishing (including Sharks, even if summoner doesn’t have 76 Fishing)
Invisible fishing boost (+4)
|Praying mantis||75||(Level 131)||Attack|
|Adamant minotaur||76||(Level 133)||Defence|
|Forge regent||76||(Level 133)||Ranged||Right click – Fireball, attack that hits up to 6 targets for up to 5 damage each
Counts as a tinderbox with 10 EXP bonus
|Talon beast||77||(Level 135)||Strength|
|Giant ent||78||(Level 137)||Controlled||Forager – Oak logs
Nature Link – turns pure essence into Nature or Earth runes
Increased yield when harvesting fruit trees, belladonna and cacti
Collects whiteberries at random
|Fire titan||79||(Level 139)||Magic|
|Ice titan||79||(Level 139)||Attack|
|Moss titan||79||(Level 139)||Strength|
|Spirit Dagannoth||83||(Level 148)||Controlled||Ferocious – Chance of attacking right after the previous attack, with no delay|
|Lava titan||83||(Level 148)||Strength||Chance of inflicting 5 extra damage with every attack
Invisible firemaking boost (+10)
Invisble mining boost (+10)
Teleports you to the Lava maze
|Swamp titan||85||(Level 152)||Attack|
|Rune minotaur||86||(Level 154)||Defence|
|Unicorn stallion||88||(Level 70)||Controlled||Healer – use scrolls to heal
Right click – Cure, cures poison and disease
|Geyser titan||89||(Level 200)||Ranged||Ranged boost (1 + 3% of your level)
Use bowls on Geyser titan to obtain bowls of hot water
Recharges Amulets of Glory
|Wolpertinger||92||(Level 210)||Magic||Invisible Hunter boost (+5)
5% Defence boost against Magic attacks
Doubled yield and experience when harvesting berries
|Abyssal titan||93||(Level 215)||Attack||Beast of Burden (7) – unnoted rune/pure essence|
|Iron titan||95||(Level 220)||Defence||Invisible Defence boost (+10% to stab, slash and crush Defence)|
|Pack yak||96||(Level 175)||Strength||Beast of burden (30)|
|Steel titan||99||(Level 230)||Ranged||Invisible Defence boost (+15% to stab, slash and crush Defence)|
Pets are the second part of summoning. Training your summoning level allows you to have new pet followers, the difference between your pets and your summoned familiars is that pets do not have a time limit, and they don’t aid you in combat. The benefits of having pets beyond having a follower are unknown. Pets require feeding after some time, even after your pet has become an adult. Pets grow to adult size when they have reached 100% growth.
All puppies are available at the pet shops in Taverley or Yanille, they can all be purchased at level 4 summoning for 500gp, upon completion of Wolf Whistle Quest. You will need to feed them with bones or raw meat. Note that they eat ONLY raw meat and bones, nothing else. Feeding bones to your puppy will not reduce its hunger level.
The other pets that are available can’t be bought from stores. You will need to catch them or grow them yourselves using Hunter or an incubator respectively. As with puppies and kittens, these pets require feeding before growing to an adult and even after they’ve become a fully grown animal.
|Picture||Name||Level required||How to get||Eats|
|Abyssal minion||4||Reward from the Soul Wars mini game||Ashes|
|Baby basilisk||4||Reward from the Soul Wars mini game||Eye of Newts|
|Baby kurask||4||Reward from the Soul Wars mini game||Bones|
|Creeping hand||4||Reward from the Soul Wars mini game||Leather gloves|
|Minitrice||4||Reward from the Soul Wars mini game||Limpwurt roots|
|Gecko||10||Hunt them south of Brimhaven or in north-east Karamja with a box trap||Flies and beetle bits|
|Platypus||10||Hunt them in Oo’glog with a box trap. You must have completed As a First Resort… in order to be able to keep them as a pet.||Raw fish and ground fishing bait (baby)
Raw fish and fishing bait (adult)
|Broav||23||Hunt them near the Feldip Hills, a little bit east of the Hunting expert by using a pitfall trap. You must have completed While Guthix Sleeps to hunt them.||Mort Myre Fungus|
|Penguin||30||Grow from a Penguin egg using the incubator in the Pet shop. The egg can be obtained from the Penguin Keeper at Ardounge Zoo. Note that you need to have 30 summoning.||Raw fish|
|Giant Crab||40||Kill Mogres at the Mudskipper Point – after helping Skippy – to obtain a Crunchy Claw Token. Talk to Nung underwater to receive a pet Giant Crab.||Raw fish|
|Raven||50||Use a raven egg in incubator at the pet shop||Ground fishing bait (chick)
Fishing bait (adult)
|Squirrel||60||Hunt them using a Net trap with nuts placed in it as bait||Nuts|
|Saradomin owl||70||Use a blue egg in incubator at the pet shop||Ground fishing bait (chick)
Fishing bait (older)
|Zamorak hawk||70||Use a red egg in incubator at the pet shop||Ground fishing bait (chick)
Fishing bait (older)
|Guthix raptor||70||Use a green egg in incubator at the pet shop||Ground fishing bait (chick)
Fishing bait (older)
|Ex-Ex-Parrot||71||After completing Rocking Out you must use an Ex-Parrot on a magical cage. By doing so you will obtain an Dead Parrot in a Cage. You must then use the cage on the black rock that is used to feed the Parrot. The magical cage is available by talking to Bill Teach, but only after the quest has been completed.||Dark energy- Obtained from the black rock near the entrance of the Mos Le’Harmless dungeon|
|Phoenix||72||After completing In Pyre Need, you can return to the Phoenix lair once a day. As you leave the lair, you may find yourself lost and you will come across a Phoenix Egg. The egg can be hatched by either clapping at it or kicking it. If you clap at it a cute Phoenix Hatchling will come out of the egg. If you kick it a mean Phoenix Hatchling will come out. Each of these birds have their own very different personalities.||Ashes|
|Raccoon||80||Hunt using a box trap||Raw meat and fish|
|Vulture||85||Grow from a Vulture egg using the incubator in the pet shop||Ground fishing bait (chick)
Fishing bait (adult)
|Chameleon||90||Use a chameleon egg from Cairn isle on an incubator.||Flies|
|Monkey||95||Hunt using a box trap with a banana placed in the works||Bananas|
|Dragon||99||When killing dragons you have a rare chance of receiving a dragon egg as a drop. Once you have an egg, give it to the pet shop owner to hatch it into a baby dragon.||Vast variety of raw meat, fish or chicken|
Before beginning to train summoning, it is advised that you obtain amounts in the hundreds of: iron ore, bronze claws, raw chickens, marigolds, raw beef and guams.
To get the most out of the 275 charms that you were given for completing the quest, you will need to get some items. Since the fastest way to obtain summoning levels is by creating pouches, you will get more out of your charms if you make highest level pouch you can. To begin you should go to a summoning shop and buy 275 pouches, and a large amount of Spirit shards (you will need these later anyway so it’s best to get the investment out of the way first. For your first 10 levels you will also need 95 raw chickens, these can be purchased at the meat store in Canifis or the food store in Port Sarim for 60gp each. When you have those you can go to Hazelmere’s house slightly East of Yanille and kill 54 Jungle spiders to collect their carcasses. If you haven’t completed the In Aid of the Myreque quest then you will need to gather 127 spider carcasses.If you have completed the In Aid of the Myreque quest then you will be able to go to Burgh de Rott, and buy 74 snails from Aurel for 60gp each. They do only provide the same experience, but it is much faster to buy from a store than to kill monsters. Essentially the choice here is yours but it would be recommend buying snails. Having gathered these items would mean that you would have used 222 of your gold charms and already be at level 16. The only thing you need to gather after this is enough Iron ores to use up the rest of your gold charms. These can be bought for 190gp each from other players, or mined using the Mining skill.
Now that you have all the items you need, you can chose one of the training methods detailed in the next section. Simply take your 275 pouches and charms, all your shards and anything else you need for the method you chose, alongside as many of the other ingredients as you can. Your 95 chickens will get you level 10, from there you can use your spider carcasses and thin snails to get to level 16. Once you have level 16 you have the most cost effective training method so far, simply use the rest of your gold charms creating Granite crabs.
Upon reaching level 16, you can create Granite crab pouches; and since you used all your remaining Charms creating them already you will need to obtain more if you want to continue training your summoning. To get charms, you have to kill various monsters and receive the charms as a monster drop. The most common place to kill monsters for charms is the chaos tunnel, which is north of Edgeville near the Zamorak mage for abyssal Runecrafting. Most monsters only drop 1 charm at a time, however, a few drop more than one, and the giant rock crab (137 combat) drops 3 at a time. After you have received a decent amount of charms, let’s say 500 to 1,000 gold ones minimum, you should perform the same process of leveling as you did from levels 4 to 16, except instead of bringing raw chickens and making Dreadfowl pouches, you should bring iron ore and make Granite crabs. Another training method to gain the fastest experience from level 16 to 40 would be mining iron ore south of Taverly and returning to the Obelisk changing any Granite Crab pouches into scrolls so that they stack and you can repeat this process until you run out of charms or reach level 40.
You also may have noticed that you are receiving different coloured charms as well: crimson, blue and green. It is advised that you hold off using the blue ones until you are at least level 36 summoning and can summon Bronze minotaurs. For the greens and crimson though, the most efficient use of them would be Compost mounds at 28 or Beavers at 33 for the green charms, and Spirit scorpions at level 19 for the crimson. Unless you have heaps of vampire dust or honeycombs laying around, it is best to stick with the Spirit scorpions for the use of the crimson charms for now. Incidentally, if you do decide to move on to honey bagders, honeycombs can be found in the Seers’ Village beehives, next to the flax field. Simply have an insect repellent in your inventory and then right click to take the honeycomb.
From levels 41 to 52, you are not going to be using gold charms at all, this doesn’t mean stop collecting them though. The main charms your going to use are green and crimson, and maybe blue if you have collected any at this point. Start by using your green charms to make Macaws by using clean guams. As well as Macaws, make Honey badger pouches, refer to the above section on how to make these. Once you reach level 46, use any blues that you have and make Iron minotaurs, remember that you have to scroll down on the list ingame to see the minotaur section. At level 49, you can make Bloated leeches, these need raw beef and a crimson charm. Like the raw chickens, raw beef can be bought from the food shop in Canifis. Continue using your green and crimson charms until you reach level 52.
Charms can also be received from hundreds of other creatures around RuneScape, although there are several monsters that are better to kill for them. Ice Warriors and Ice Giants in the blurite cave nearly always drop gold charms and players with high enough slayer levels will find that Basilisks often drop charms, especially green.
At level 52, you are now able to make Spirit Terrorbird pouches. This is an extremely handy familiar, because of its Scroll ability: Tireless run. On top of that, the ingredients are very easy to obtain. Gold charms are a common drop from most of the Charm-dropping monsters; Raw bird meat is available for sale in Oo’glog city. If you’re interested in using Green charms, Ibis pouches at level 56 are a great way to go.
Even though you should definitely make Spirit Terrorbirds whenever you can, it’s also highly suggested that you keep on hunting for Crimson Charms. These Crimson charms should then be used on Bloated Leeches. Yes, those are the Familiars you have been creating since level 49 but they’re still the best experience at this level. You should be making these until you attain level 63.
If you happen to have any Blue charms to spare, it is highly recommended that you make Steel minotaur pouches. The final ingredient is fairly easy to obtain, either purchasing it via the Grand Exchange, or making Steel bars yourself. Steel minotaurs are available upon reaching a Summoning level of 56, and they provide a high 492.8 exp per pouch. If you don’t have the money or skills to make steel bars, you can make Spirit jelly pouch with the final ingredient of a jug of water, which is easy to afford. Alternatively, once you reach 58 Summoning, you may choose to make a few Karamthulhu overlord pouches, which are slightly cheaper than Steel minotaurs, and give more experience. Karamthulhu overlord pouches do require Fish bowls as the final ingredient; these can be purchased or made with the use of the Crafting skill.
At level 63 Summoning, you are now able to make Spirit cobra pouches. It is one of the most convenient pouches to make, for several reasons: Crimson charms are fairly easy to obtain if you kill the right monsters, and snake hides are also fairly easy to obtain. The best monsters to kill for Crimson charms would be Waterfiends (for High leveled players), and Shadow warriors (for medium to high level players). Both monsters have a great Crimson charm drop-rate. The final ingredients are snake hides; you might be thinking that they’re fairly hard to obtain, but on the contrary, there is one location with a fair number of snakes, with a Bank deposit box a few map views away. The location is on Mos Le’harmless, near the entrance to Trouble Brewing minigame. The Bank deposit box works like any other; you can place items in them and have them taken to your bank, but you cannot withraw items. To make up for that, there is a Bank in the city of Mos Le’harmless itself, if you need to restock on food. Beware, Snakes do poison, so it is advisable to use Antiposion or Super Antipoison potions. Spirit cobra pouches are perfect until Level 75+, but you may switch a different method in between.
At level 66 Summoning, you have the ability to create Barker toad pouches. These provide a decent amount of experience per shard, and are fairly cheap to make; however, it can be time-consuming. The good news is, they require Gold charms, which are commonly dropped by most charm dropping monsters. The final ingredient is a Toad, which spawn in the Gnome Stronghold, relatively close to a bank. However, you may choose to buy the final ingredient, to save the time of having to collect Toads. At Level 67 Summoning, you can make War tortoise pouches. This familiar is very handy in a variety of situations, due to their handy Defence boost. These also require gold charms, and a rather tricky final ingredient, which is an uncommon drop from Level 79 Tortoises and Level 96 Warped Tortoises. However, they also require only ONE shard per pouch.
At Levels 68 and 69, you can make Bunyip and Fruit bat pouches, respectively. Both require Green charms, which are slightly less common than Gold charms. Bunyip require raw sharks, which can be bought for a fair price, or fished if you have 76 Fishing. Fruit bats require bananas, which can be bought or collected in a variety of locations. Both familiars are very useful for their special abilities: Bunyip is a healer, and it’s special ability allows players to eat Raw food, provided they have the Cooking level to cook it; Fruit bats are foragers of random fruit, as well as spawn fruit upon their scroll use, making them useful for long term camping at monsters.
Beyond level 75, Summoning gets expensive and time-consuming whichever way you looked at it. However, there are a few decent pouches you can make for a good chunk of experience. Particularly, at Level 74, you can make Granite lobster pouches. They require Crimson charms and 1 Slab of granite as the main two ingredients, on top of shards. Granite can be mined in the Quarry in the Kharidian desert, then banked in the Shantay pass Bank chest. These are probably your best bet if you want cheap experience.
Upon reaching level 78 Summoning, you may make Giant ent pouches. These require Green charms, which are fairly easy to obtain, and the final ingredient is a Willow branch, which can be obtained from a willow tree that you have planted, by using a pair of secateurs on them.
If you happen to have a few Blue charms lying around, you may make Moss Titan pouches at Level 79 Summoning. They are fairly expensive, requiring 202 shards, and Earth talismans are difficult to obtain by yourself unless you buy them yourself. However, the experience gained is fairly high, requiring you to make fewer pouches to get to 85 Summoning.
Being the level 85 Summoner that you are, it is time you really get into some of the Titans. At level 85 you will be able to make Swamp Titan pouches. These require crimson charms (collect them at Waterfiends, Shadow Warriors, Rock Lobsters, … and Swamp Lizards). These Lizards can be obtained when training the Hunter Skill. However, you can also obtain them through the Grand Exchange, if you are willing to invest some time. It’s suggested that you switch between catching a few yourself and trying to buy large quantities through the Grand Exchange. The cost of these Swamp Titans is relatively low, which is 150 shards. You should be making these until level 88.
If you are wealthy enough and have level 86 Summoning, you could think about making Rune Minotaur pouches. These require only 1 shard, 1 Blue Charm and 1 Runite Bar. Obviously these Runite Bars are expensive, however you could also be able to mine/smith them yourself. This is, of course, only accessible by the privileged few. For those amongst you with medium wealth and abilities, read on.
As a sidenote: At this stage you should definitely be killing Waterfiends or Rock Lobsters for their Crimson Charms. You will be needing lots and lots of Crimson, as well as Green charms. Waterfiends and Rock Lobsters have an extremely high yield of crimson-drops.
At level 88 you will be making Unicorn Stallion pouches. They require Green Charms, 140 shards and Unicorn Horns. These give half of the experience you were getting with Swamp Titans, but these Unicorn Horns should be easier to obtain due to the fact that it is widely used in the Herblore Skill. As these pouches have less experience to offer, you could also just stick to Swamp Titans, which require Crimson Charms and offer you double the amount of experience. You will be making these two pouches until level 90, unless you’ve got a few Blue Charms to spend. In that case, read on.
When you reach level 89, be it through Swamp Titans or Unicorn Stallions, you could consider making a few Geyser Titans if you’ve got the Blue Charms to spare. This Titan-kind requires 1 Blue Charm, 1 Water Talisman and 222 Shards. As you probably have noticed, this is quite expensive (222 shards) and it needs a rather uncommon second “ingredient”: Water Talismans. These are dropped by a whole range of creatures, but it can be quite bothersome to hunt them down. However, if you’ve got a few of these lying around in your bank, or if you happen to be able to buy them from the Grand Exchange, you should definitely look into making a few of those. The experience is huge (783 exp) and will allow you to traverse 89-90 as quickly as possible.
There is little change to your training-methods, at first. It is still advised to keep on making Swamp Titans and Unicorn Stallions. You may find collecting Swamp Lizards a tad boring at this stage, as you will have been making these since level 85, so you could focus on Unicorn Stallions for a while. Either way, you keep on making these two pouches all the way until level 95. This may sound long, and it probably is, but there is hardly a Familiar worth the trouble in between 88 and 95.
When you get to 95, things should get a lot easier, but also a lot more expensive. This is because you will then be able to make Iron Titan pouches. These pouches require 1 Crimson Charm, 1 Iron Platebody and 198 shards. These Iron Platebodies are easily purchased from the Grand Exchange, or you could smith them yourself if you are looking for a cheaper expenditure. But it doesn’t really matter that much, as you’ll only be making these until level 96.
Attaining level 96 allows you to create the infamous Pack Yak pouch. These pouches are a excellent way to train your Summoning until level 99, if you are not that rich and are not afraid of some tedious killing. Why? You will have to go kill the Yaks yourself, as you will have a hard time finding them in the Grand Exchange. Alternatively, you could find a world with players killing yaks and pick up the hides that they don’t bother picking up. If you are going with Yaks, you’ll have to create 7931 Pack Yak pouches, from 96 to 99. As you can see, that is a lot of Yaks to kill.
This means that the most logical, but also more expensive, way to get to 99 is to keep on making both Iron Titan pouches and Pack Yaks. You could, for example, create 500 Iron Titans, then kill 500 yaks and use their hides to make 500 Pack Yaks. If you are a wealthy player and you are not afraid of spending some money on your Summoning Cape, you can stick to making Iron Titans. They are great experience, require Crimsons (which you should easily get from Waterfiends and the likes of Rock Lobsters) and Iron Platebodies.
To summarize this last bit: Create Iron Titans if you’ve got the money for it. Create both Iron Titans and Pack Yaks if you’ve got enough money, but not enough to go Iron Titans all the way. Create Pack Yaks if you’re not that wealthy and you’re not afraid to kill 8,000 Yaks for their hides. It is entirely up to you.
The following section will outline some of the fastest, or best possible routes that a player may take to maximize their training potential. Keep in mind that some of the requirements below aren’t suited for everyone. Some of the routes require the completion of fairly high level quests, while others may take quite a lot of effort on the Player’s side. Either way, the following routes should aid you in your training.
This route requires that you complete Enlightened Journey quest, which unlocks Hot Air Balloons. Upon completion of the quest, you are able to travel between Taverley and Entrana. You can then unlock other locations by completing a puzzle. Make sure you have the Castle Wars location unlocked.
The strategy, as you might have guessed already, involves using the Hot air balloons to travel between Castle Wars and Taverley. Both balloon locations are very close to your main destinations: the Bank in Castle Wars, and the obelisk in Taverley. Withdraw your charms, pouches, shards, final ingredients and some logs from the Castle Wars bank. Run to the hot air balloon and hitch a ride to Taverley. Once you have made the pouches you have a choice of two routes back. You can take the balloon back to Castle Wars, which will require some willow logs, and use more energy. Alternatively, you can use a Ring of duelling to teleport back to Castle Wars, this will save time, energy and reduce your weight limit.
This route is definitely one of the fastest routes, however when you use the hot air balloons there is a weight limit of 40kg. So if you are making Granite crabs, snails or anything else that puts your weight over 40kg you will not be able to use this route effectively. Despite this, if you find yourself training by making pouches and you aren’t over 40kg (i.e Dreadfowls) then this is probably the fastest route.
The strategy involved with this route is quite simple. Upon completion of Swan Song, you have access to the bank in the Piscatoris Fishing Colony. The time spent in walking is fairly minimal. Start at the bank, and walk south, out of the main doors. Just west of the tunnel entrance is a ladder; climb down the ladder to get to the obelisk. Once there, infuse the pouches, and make your way to the Bank again. If you don’t have any iron ores, this is also a good route to mine iron ores on the way to the obelisk.
For this method, you will start in the Castle Wars lobby. Withdraw your pouches, charms, shards and secondary ingredients from the bank. Interact your spirit kyatt and click the teleport option. This will get you very close to the piscatoris obelisk (Picture). Go down the ladder and infuse your pouches. Use your ring of duelling in order to get back to the Castle Wars lobby to repeat the process.
This method is relatively slow, as the obelisk is quite a walk from the POH portal. Nevertheless, it is a fairly fast method of training. You will need plenty of House teleport tabs, which you can either buy or make yourself. The steps involve banking in either Canifis or Edgeville. Banking in Canifis requires a Canifis/Kharyll Portal, while banking in Edgeville requires an Amulet of Glory trophy. Whichever bank you use, you will be using the obelisk in Brimhaven. Gather your supplies, then use your House teleport tab to go to Brimhaven. Once there, head North west of the House portal till you arrive at the obelisk. Make your pouches, then use your House teleport again. Once inside your POH, take the Canifis portal to go to Canifis, or Amulet of Glory trophy to go to Edgeville.
An alternative to banking in Canifis, you may carry the final ingredients in noted form. The rest of the items are stackable, so you can carry as much as you want. Once you teleport to your POH, use the noted items on your Butler. He will automatically ask if you want the items unnoted. Say yes, and less than a minute later, he should be back with the items unnoted. The benefit of using your butler is that you spend less time banking; the downside is that you spend more money paying your servant. Regardless, if you use your butler, particularly a Demon butler, you spend way less time banking, thus speeding up this particular training route.
Having a house portal in Taverley works slightly differently. For this method, you will not need Teleport tabs, although you may use them for the sake of using it. Using a teletab is recommended if you want the fastest possible training route. The steps involved are as follows:
Start at the house portal in Taverley, then walk to the obelisk. Once there, make the pouches, and either walk back to your POH, or use a House Teleport tab. When you’re inside, you may wish to use your Amulet of Glory trophy, or Canifis portal. Or, like the above route, you may use your Butler. Using your butler would be a good idea, as you spend less time banking. If you do bank in Canifis or Edgeville, you will need House Teleport tabs, in order to get back to Taverley.
For this method you will need to start in Shilo Village bank. Withdraw all the equipment you need and have plenty of money out (multiply how many trips you plan on doing by 10gp, or 20gp). Simply run to Vigroy the cart pusher, and pay him 10gp to take you to Brimhaven. From here you will be very close to the obelisk, when you have infused your pouches you can either get the cart back to Shilo Village or use your Karamja gloves to teleport nearer to Shilo Village. This route is much quicker than Hot air balloons as you have no weight limit, it is also much cheaper than the house teleport routes as you do not need teletabs.
For this method, you will be required to have completed Holy Grail, and have the Whistle obtained during the quest. Start by going to the main Fairy ring in Zanaris. From there, use the Fairy Ring code B-J-R to go to the Fisher King realm. By blowing on the whistle, leave the Fisher King realm and head southwest to the Obelisk. Once you have made your pouches, return to the circle of Gold rocks and blow the whistle again, taking you back to the Fisher King realm. Once there, use the Fairy Ring to return to Zanaris.
This is a chart analyzing the amount of experience you earn per shard, as well as what you are really paying per shard for experience.
Item costs and pouches are not factored in. Some items, where indicated, are an uncommon drop making a dud for training seem like a bargain.
Blue charms are an uncommon drop (approx 1-10 in 100 charm drops) and should not be considered for direct training. Draw whatever conclusions needed from this table.
|Pouch||Charm||Items||Shards||Experience||XP Per Shard||Shard cost per XP|
|Pouch||Charm||Items||Shards||Experience||XP Per Shard||Shard cost per XP|
|Pouch||Charm||Items||Shards||Experience||XP Per Shard||Shard cost per XP|
|Pouch||Charm||Items||Shards||Experience||XP Per Shard||Shard cost per XP|
|Pouch||Charm||Items||Shards||Experience||XP Per Shard||Shard cost per XP|
|Pouch||Charm||Items||Shards||Experience||XP Per Shard||Shard cost per XP|
*: Note: Relies on an uncommon drop.
Unlike the familiars, your pets can be taken anywhere except the following locations: Bounty Hunter, Clan Wars, Fight Pits, Fight Caves, Fishing Trawler, Agility Arena, Pest Control, in a duel in the Duel Arena, Vinesweeper, Temple Trekking or Soul Wars.
Smithing is the art of turning metal bars into armour or weapons. It is a free to play skill, so that means that everyone that plays RuneScape can do it. As you gain a higher smithing level, you are able to make higher-level armour and weaponry. If you achieve a high smithing level, you may never have to buy armour again. You can also make good money from having a high smithing level. You can even make a profit from a relatively low smithing level.
This guide will teach you all of the different methods of smithing and what are the best to smith at each level. It will show you what the fastest smithing experience is and what is the cheapest. It will also tell you how to make money from smithing and it will compare all the different available materials and help you decide what the best for you to use is.
To start smithing, you will obviously need some metal ore to work with. The best way to obtain these ores is through mining rocks around RuneScape. For more information, visit the Mining skill guide. Another way to get ores is though buying them from other players. Keep in mind though that this can become very expensive. You can also buy ores and bars from the shop in the Dwarven Mines.
There are two parts to smithing. The first part is turning the ores into metal bars and the second part being turning the bars into metal creations.
To get a bar you need to smelt ores together in furnaces, which are marked by the icon on the minimap. Simply use one of the ores in you inventory on the furnace and a metal bar will be produced. If you are making a large number of bars, there is a much easier method. Right click on the furnace and select the ‘Smelt’ option which will bring up a number of bar options. Then by right clicking on the options you can select how many of each bar you would like to make. Remember that you still need to have all the correct ores in your inventory.
There are many furnaces located all over RuneScape. Below is only a list of the popular furnace locations; however you can discover more on the RuneScape world map.
Below is a table of the all the bars that players can make. Note that Blurite bars and elemental bars are untradable.
|Picture||Name||Ores Required||Level Required||Experience|
|Bronze Bar||1 tin ore
1 copper ore
|Blurite Bar||1 blurite ore||8||8|
|Iron Bar||1 iron ore||15||12.5|
|Elemental Bar||1 elemental ore
|Silver Bar||1 silver ore||20||13.75|
|Steel Bar||1 iron ore
|Gold Bar||1 gold ore||40||22.5
56.2 XP with Goldsmithing Gauntlets
|Mithril Bar||1 Mithril ore
|Adamant Bar||1 adamant ore
|Runite Bar||1 Runite ore
Now to turn your bars into useable armour or weapons, you’ll need a hammer which can be bought from all general stores. When you have your metal bars and a hammer, find an anvil, which is indicated by the icon on the minimap. Use one of your metal bars on it. This will bring up a menu of the items you can make. By right-clicking on the options you can select how many you would like to make. Upon selection you will begin making your chosen weapon, armour, or item.
Below is a list of the popular anvil locations around RuneScape. Varrock is by far the best location.
Below is a table of the regular items that can be made and the types of metals they can be made in.
Please note that dart tips, arrow heads, throwing knives, claws and pickaxes are for members only. You will also need to complete the Death Plateau quest to smith Claws, the The Tourist Trap quest to make dart tips and you will also need to complete the Perils of Ice Mountain quest to smith Pickaxes.
|10x Dart tips
|15x Arrow tips
|5x Throwing knives
Speak to Otto about the barbarian spears. He will ask you to grab a metal bar and log type of the same level, (for instance steel bar for willow logs, bronze bar for normal logs), and use them with the special anvil outside his house. Remember to take a hammer with you. You will make a spear by doing this, speak to Otto again and then ask about the one-handed spears or, Hastas.
Otto will only educate you on how to manufacture hastas if you have completed Tai Bwo Wannai Trio quest. To make a hasta gather the same resources you used to make a spear, then when you use the bar with the barbarian anvil and select the hasta.
|Picture||Name||Requirements||Wood Required||Smithing Level Required||Smithing Experience||Stat Bonuses|
|Bronze Hasta||None||Wood||5||25||Stab: +5, Slash: +5, Crush: +5, Magic: +0, Range: +0||Stab: -1, Slash: -1, Crush: -1, Magic: +0, Range: -1||Strength: +6, Prayer: +0|
|Iron Hasta||None||Oak||20||50||Stab: +8, Slash: +8, Crush: +8, Magic: +0, Range: +0||Stab: -2, Slash: -2, Crush: -2, Magic: +0, Range: -2||Strength: +10, Prayer: +0|
|Steel Hasta||5 Attack||Willow||35||75||Stab: +12, Slash: +12, Crush: +12, Magic: +0, Range: +0||Stab: -3, Slash: -3, Crush: -3, Magic: +0, Range: -3||Strength: +12, Prayer: +0|
|Mithril Hasta||20 Attack||Maple||55||100||Stab: +17, Slash: +17, Crush: +17, Magic: +0, Range: +0||Stab: -5, Slash: -5, Crush: -4, Magic: +0, Range: -5||Strength: +18, Prayer: +0|
|Adamant Hasta||30 Attack||Yew||75||125||Stab: +24, Slash: +24, Crush: +24, Magic: +0, Range: +0||Stab: -6, Slash: -7, Crush: -5, Magic: +0, Range: -6||Strength: +28, Prayer: +0|
|Rune Hasta||40 Attack||Magic||90||150||Stab: +36, Slash: +36, Crush: +36, Magic: +0, Range: +0||Stab: -10, Slash: -10, Crush: -9, Magic: +0, Range: -10||Strength: +42, Prayer: +0|
After completing the quest While Guthix Sleeps you will be able to create dragon platebodies. In order to create them you must obtain a ruined dragon armour shard, slice, and lump and have level 92 Smithing. Next you need to buy a blast fusion hammer for 1,000,000gp from the Foreman at the Blast Furnace. Finally, it needs to be taken to the dragon forge to combine it all together. More infomation about the dragon forge can be found in our Ancient Cavern guide.
|Name||Picture||Items Needed||Level||XP Given|
|Dragon platebody||Ruined dragon armour shard, slice, and lump||92||2,000|
Below is a list of all the items that can only be made out of certain metals. All of these items happen to be for members only.
|Item||Picture||Bars Needed||Level||XP Given|
|Bronze Wire||1 Bronze Bar||Level 4||12.5|
|Blurite Bolts||1 blurite bar||Level 8||17|
|Blurite Crossbow Limb||1 blurite bar||Level 13||17|
|Mobile Rotisserie||1 iron bar||Level 17||-|
|Oil Lantern Frame||1 Iron Bar||Level 26||25|
|4 Cannon Balls||1 Steel Bar||Level 35||25.6|
|Studs||1 Steel Bar||Level 36||37.5|
|Bullseye Lantern Frame*||1 Steel Bar||Level 49||37.5|
|Mithril Grapple Tip||1 Mithril Bar||Level 59||50|
|Dragonfire shield||None||Level 90||2000|
Introduction: Smithing is one of the proudest skills in the game as it was one of the first surefire ways to become rich in Runescape Classic. A high levelled smither is a valuable resource to tap. Skilled smithers are desired by clans to equip their members for wars. A skilled smither who could make high end runite armour was guaranteed a never-ending supply of buyers. Nowadays the title of Smither has been replaced with Fletcher, Ranger and Runecrafter. There are many other skills in the game which can supply a player with faster means of gaining money. But to say that you are a high level Smither is something which will label you with respect.
The purpose of these strategies is to educate the reader on the most effective methods of gaining levels in Smithing quickly and painlessly. You will have to do a lot of work to get high levels in Smithing, but this guide will provide you the means to train Smithing and still have plenty of time to enjoy the rest of the game. This guide will also provide you with the means to profit as much as possible while training this skill. It is pointless to train Smithing unless you are willing to spend a large amount of money to purchase your ores and bars.
Smithing and Mining go hand in hand much like Fishing and Cooking and Woodcutting and Fletching (or Firemaking). Usually, a player will have their Mining and Smithing skills very close to each other. If you wish to become a high levelled smith, you should possess the ability to at least mine coal. For maximum profit, you should train your Mining up to 85 so you can mine runite ore. There are other skills that you should consider training to make yourself as proficient as possible. They are:
Attack: 40 – Being able to wield a rune pickaxe will allow you to mine one additional ore per load. While one space lost may not amount to much, it will become useful once you are able to mine high-tier ores.
Magic: 55 – High Alchemy is possibly the most important spell to possess for a smith, especially for free players. The cost of a nature rune is a small price to pay for the opportunity to make money quickly from smithed items. Superheat is also a great spell for smiths because it can be used while mining to train that skill and smelt your ores into bars at the same time.
Mining: 60 – As explained in Magic, being able to smelt your ores into bars while mining is a valuable trait to possess. Therefore, access to the Mining Guild is essential for smiths who are still managing their finances. This is not a critical skill to possess but it is generally helpful when funds are tight. A miner can just buy mithril ores and mine the needed coal through superheat mining.
Runecrafting: 44 (Members only) – Since nature runes are needed for both Superheat and High Alchemy, being able to craft your own nature runes is vital. Again, this is not a critical skill. A wise player will use nature runes intelligently to high alch the right items to maintain a profit. But it is good to possess the skill should nature runes be needed at a moment’s notice.
Decent combat level: At least 60 in all combat skills – A wise smith will use all advantages the game has to offer to increase one’s Smithing level. Quests are the keys to unlock many of the doors in the game. If you lack the combat skill to defeat an enemy in a quest, these doors will remain latched until it is trained up.
Sufficient levels in at least one good moneymaking skill – Profiting on Smithing at low levels is nearly impossible if you are a free player. Bronze and iron equipment is nearly worthless. Trying to sell an iron warhammer in Varrock will simply make you the target of ridicule. In fact, you will not see significant profit until you are able to smith adamantite items or don’t mind smelting large numbers of steel bars. If you want to train Smithing, you should be able to supplement your income with proficiency with another skill. For free players, mining would be the best skill to train. Iron ores can be mined quickly at lower levels with a rune pickaxe and they sell quite well in bulk.
These are the quests you should complete as soon as possible to help your Smithing:
The Knight’s Sword: This quest is absolutely vital for all smiths as it gives a huge amount of Smithing experience. At low levels, the 12,725 experience points will skyrocket a player’s Smithing skill. It should be completed as quickly as possible, preferably at a very low Smithing level.
Ghosts Ahoy (Members): Port Phasmatys is well known in smith circles as it is the closest furnace to a bank in the game. The closing doors are only a mild inconvenience. Please be aware that completion of the Priest in Peril quest is required. Completion of the The Restless Ghost quest is not required but wearing a Ghostspeak amulet is needed to complete this quest. It is also needed while smelting to save a little time each time you use the bank.
Finally, you must understand that Smithing is not an easily levelled skill. It takes dedication, devotion and patience to become a high levelled smith. The most important thing to remember with Smithing is to not allow it to become your overwhelming desire. This will only lead to frustration as you run out of coal and stop your Smithing training to mine more up. Train a little each day and then stop. Don’t allow Smithing to remove your social life or to cause you to ignore opportunities to enjoy yourself. Runescape is a game and it is meant to entertain you. If you think of Smithing as a chore, it will become one. Relax, take your time and don’t rush it. The reason why so many people do not actively train this skill is because they get burnt out quickly.
As a level one smith, your only option to gain levels without completing quests is through smelting and smithing bronze bars. Fortunately, you can easily train yourself to level 20 in a rather short period of time. You only require 2,411 experience to get to level 15 and this is equal to 126 bronze bars smelted and smithed. Gaining money from bronze is nearly impossible as this metal is commonly dismissed as worthless.
Primary purpose of bronze: Getting to the point where you are not smelting or smithing bronze.
Your best option to train this skill is to mine your own copper and tin ores from the mine south-east of Varrock. Be certain you use a pickaxe that you can actually wield as you will be mining fourteen copper ores and fourteen tin ores per run. Once you have a full load, simply return to Varrock and bank your ores in the eastern bank. You will need to continue doing this until you have 126 of both copper and tin ores. Every so often, you may always walk over to the General Store in the middle of Varrock to see if there are any copper or tin ores in stock. If so, purchase them. Most players will be glad that you are buying these ores so you can make for them to sell something more valuable to the shop. If you have the money, feel free to purchase iron, coal or higher quality ores if they are available. Buying ores from the General store will ALWAYS be cheaper than purchasing from another player. If there is a large number of these ores, do not hesitate to run back and forth to the bank to purchase another load.
Once you have reached 126 number of copper and tin ores, you will need to travel to Al-Kharid. There are three furnaces available in the game for free players: Lumbridge, Falador and Al-Kharid. The furnace in Lumbridge should NEVER be used unless you happen to have ores in your inventory while walking by it. The furnace in Falador is popular because it is close to the Mining Guild and a popular merchanting hub for purchasing coal and ores. However, Al-Kharid will be your best location for smelting as it is the closest furnace to a bank for free players. Once you arrive, withdraw fourteen copper and fourteen tin ores from the bank and head to the furnace. Once there, smelt your ores into bars and return to the bank for another load. Continue doing this until all of your ores are smelted into bars.
At this point you have a choice. If you want to gain smithing levels quickly but lose an opportunity to make some money, you can begin smithing your bronze bars into items in Varrock. Do not expect anyone to purchase your bronze armour and weapons. Your best bet is to smith the highest quality item you can make at your current Smithing level. Bank all the items you make. When you gain a Smithing level, stop making the item you were making and begin smithing the new item you earned with your advancement. Once all of your bars are smithed, withdraw all the items you made in notes and sell these items to your nearest General store. If you don’t mind the walk, you can always sell the items to the “specialty” store for that specific type of armour or weapon.
If you are more interested in making money, your best option is to continue mining or collecting copper and tin ore and continue smelting bronze bars. You will still gain levels quickly if you have a low Smithing level. Once you have a large quantity of bronze bars, you can sell them for an average of 190gp each. Yes, this is a more time-consuming way to train Smithing. But smelting is steady and consistent experience. You will discover this once you begin smelting steel. Use the money you gain from selling the bronze bars wisely. If you are using another skill to also, bring in money, use the money to bolster that skill (runite hatchet for woodcutting, better armour and weapons for combat, etc). Otherwise, spend the majority of this money to purchase iron ore from other players and a few rubies (cut or uncut).
Optimal Smithing Item: None. As stated previously, bronze items are complete rubbish. They have nearly no value in the open market. Even bronze plate mail is not expensive enough to use High Alchemy on. It would be a waste of a nature rune. Simply sell your bronze items to a store to make a little income from your work.
Members will always have it easier than free players, as there are multitudes of different ways to make money quickly. One of the fastest ways to make money is to kill normal men and women. Along with the herbs that they occasionally drop, they will also drop level one clue scrolls. They are typically easy to complete requiring only a few teleport runes and sometimes a spade to complete. Just one piece of trimmed wizard robes or ranger leathers will give you enough money to purchase all the bronze bars you will need.
Once you have the required number of bronze bars, simply smith your bars until you are able to smith arrowheads. Continue making arrowheads exclusively; do not smith two, three or five bronze bars items. Also, do not smith bronze knives. They are not as profitable as iron knives. Finally, try to complete The Knight’s Sword, Priest in Peril and Ghosts Ahoy as quickly as possible.
Optimal Smithing Item: Even for a member, there is no way to even break even through smithing. Because of this, no item is better than another so it is advised that you make the best you can at each level.
If one plays their cards right and works on gathering buyers and sellers, this is where you will begin making a nice amount of money. It still requires a lot of work to train up your Smithing. But the money you will gain from these levels will form the foundation upon which all your future levels are financed.
Primary purpose of iron: Power training smithing experience towards steel, making money.
The first and most important thing you must realize is that you should never, under any circumstances, attempt to smelt a single iron ore. You should use this time to train your Mining and collect yourself several thousand iron ores as well. After collecting many iron ores, sell them in the Grand Exchange and buy yourself iron bars. In the process of mining, you should sometimes receive rubies which can be sold also.
Sell enough ores to buy 438 iron bars needed to reach steel smelting. If you have any extra iron bars left over, you may always sell them for some money. Use whatever money you gained to purchase at least 2,000 coal.
Optimal Smithing Item: Iron plates – As with bronze, there is very little interest for iron weapons and armour in the open market. Your best bet is to simply toss iron items into your nearest General Store or “specialty” shop. If you have the ability to cast High Alchemy, you can cast this spell on iron plates for a small profit. The majority of your income will come from mining iron ore, not through smithed items.
Members will only require a small number of iron ore compared to free players to reach the point where they can smelt steel. Generally, 1,000 iron ore should be sufficient. You should try to collect at least 1,400 iron ore though as Rings of Forging work in multiples of 140. Collecting rubies will require a little more work but you have additional options that free players do not:
Once you have 1,400 iron ore and 10 Rings of Forging, go to either Al-Kharid or Port Phasmatys (the latter preferably) and begin smelting all of your iron ore into bars. This will give you exactly 17,500 experience points and it will take a little less than two hours to complete. Continue to smelt iron bars until you reach the point where you can smelt steel bars. You may always continue to smelt iron bars if you wish and this is recommended.
Optimal Smithing Item: Iron Knives – Iron bars can be smithed into iron knives and if you sell iron knives in bulk, you can make up to 40gp per knife. This is 100gp per iron ore in profit if you bought the iron ore for 100gp each. Smelting iron ore and smithing the bars into knives will train your Smithing level very steadily at lower levels and bring in a nice bit of change.
Steel is the metal which will bolster the amount of money you have in your bank. It is also useful for leveling your Smithing levels quickly and efficiently. But it will train your levels through smelting, not smithing. You will find that mithril and adamantite bars are much better smithing experience than steel bars. The only purpose of steel bars is to sell them on the open market. You should not be making any steel plates if you are a member. It requires a large amount of work and patience when it comes to smelting the coal and iron ores. It is highly recommended that once you reach this point you have at least 2,000 iron ores and 4,000 coal in your bank.
Primary purpose of steel: Power training Smithing experience towards mithril, making money.
Your best option for gaining Smithing levels is to smelt steel bars exclusively. As with bronze and all future smelting work, you should smelt your bars at the furnace in Al-Kharid . When you arrive in the bank, simply withdraw 18 coal and 9 iron ore and walk to the furnace. After you are completed with the smelting, run back to the bank (because the weight of the bars is less than all the ores). In order to smelt 1,000 steel bars, you will need to complete 112 round trips from the bank to the furnace and back. The entire process should take roughly one minute per load or between 90 to 120 minutes to complete. You will gain 17,500 experience points for every 1,000 steel bars you make.
If you are a member, you should smelt all the bars in Port Phasmatys (completion of Ghosts Ahoy highly recommended) with ‘run’ turned on all the time, then smelt them into Cannon balls, which can be highly profitable, selling at 284 – 314 gp each (that’s 720 – 855gp per bar basically). 1,000 steel bars should take you slightly over one hour to complete.
At lower levels, this experience you earn will be sufficient to gain a Smithing level once a day or every other day. This is also a good way for a lower level player to gain money. 1,000 steel bars can be sold for upto 650gp each or a total of 650K. The money you gain from the trade will allow you to purchase your coal and iron ore back so you can repeat the process. If you intend to purchase your coal and ore, just buy them from the Grand Exchange. Iron ore is not a problem. You should be able to purchase 1,000 iron ore at 100gp each for 100K in total without much hassle. Finding a good coal seller who will sell you large quantities of coal at a set price is harder than one may expect. Please remember that in Runescape, the price of a certain item will increase if the seller is selling larger quantities of it. You may have to purchase coal at 180-200 each if you are looking to purchase coal in the thousands. You will be making asteady profit as long as you use the Grand Exchange.
Let us assume that you, the player, just reached level 30 Smithing (the level required to smelt steel bars). You purchase yourself iron ore at 90gp each and coal at 170gp each. You spend 430K to obtain 1,000 iron ore and 2,000 coal. The first example is you selling the steel bars you make for 600gp each and purchasing the materials back. The second example is you trading the completed steel bars to a merchant in exchange for the materials and a kickback of 50gp per bar. You use the money you earn to purchase more iron ore and coal for the next trade.
|1,000 steel bars||600,000gp (430,000gp to repurchase materials)||170,000gp profit||17,500 Smithing XP|
Optimal Smithing Item (Members): Cannonballs – these can be smelted at a furnace with a cannonball mould upon completion of the Dwarf Cannon quest. These can be very good money, as one steel bar makes four cannonballs. Each cannonball sells for 180 – 200gp each, so that’s around 720gp profit per steel bar. However, if you’re interested in training Slayer, then make cannonballs and buy a cannon, as this is the fastest way to train.
Sadly, mithril smelting and smithing is only good for gaining experience in the skill. Mithril is not a profitable material to sell to other players with the debatable exception of mithril bolts. Mithril is simply not an armour or weapon type which is desired greatly in free worlds. If one sells mithril items to another player, it will usually be full sets of mithril armour and nothing more. Members are able to sell mithril bolts on the Grand Excange and it is used quite frequently.
Primary purpose of mithril: Power training your smithing level to adamantite smithing.
The best option at this point is to continue smelting and merchanting steel bars in lieu of actively smelting and smithing mithril bars. Your only option for true profit is to smelt mithril bars and sell them for 1,400gp each. This is not truly profitable unless you are able to purchase the coal and mithril for less than 180gp and 170gp each, respectively. Although it might seem profitable, the increase in time of running to the bank slows down the money made because smelting mithril bars at the furnace is time consuming. It would be better to continue smelting nine steel bars per smelting run instead of five mithril bars and one steel bar per run.
If you wish to build up the number mithril bars in your bank, your best option is to superheat mine. This is when you wield a fire staff and have a stack of nature runes and your pickaxe in your inventory when you mine. When you mine a mithril ore and the four coal required, you simply cast the spell and smelt the ore into a bar. You may either mine the mithril and the coal as you go (if you are mining on an empty server) or bring mithril ores along from the bank and mine coal exclusively (superheating as you go). If you purchase all of your mithril ore and coal from the open market, superheating the ores is not recommended. The 250-270gp cost of a nature rune will negate any and all profit you might gain from the trade. You will end up losing about 30-50 gp per bar made. Only superheat mithril ores while mining.
The best all-around strategy for members is to continue smelting steel bars for trade and making iron ore into iron knives. If you wish to include mithril into your training and trading regimen, you should begin using the Blast Furnace at level 60 Smithing and go there with a stack of noted mithril ore and coal (along with some money). The Blast Furnace may look intimidating at first, but a single player can operate the machine and smelt mithril bars in about a minute’s time. Once you have collected your mithril bars, go to the anvils in the north-west corner of the room and smith either mithril arrowheads or knives (arrowheads strongly recommended). If you have the smithing levels and the armour merchant dwarf has no mithril armour in stock, you can smith armour pieces and sell them to the dwarf for a little profit. However, this isn’t the best item to make and it is recommended to smith items which are stackable. Knives are preferable since you can always wield your product and free up an inventory spot. But iron knives are far more marketable than mithril knives and mithril bolts are a better choice.
When you use the Blast Furnace, you have two strategies. You can either bring your own coal in noted form and sell them to the ore merchant and buy back (like Nature runecrafting with the General Store). Or, you can purchase the existing coal in stock and hope that the store is restocked with coal on a regular basis. The second option is much cheaper overall on the money that you will spend. But it will alienate you if there are other people at the Blast Furnace at the same time. Furthermore, you will be wasting time jumping from one world to another trying to find the ore store at full stock. Your best choice is to simply bring noted coal to sell and buy back from the merchant. Should you find another player doing this also, you gain the advantage of gaining smelting experience off of his ores also. Just make certain you are either pedalling the conveyor belt, shovelling coke into the oven or pumping the pump as the bars are smelted. If you cause others to log off of your world, you lose the potential to gain extra experience. However, if someone is already there and they have bought from the available coal, log off and find another world.
The Blast Furnace is a great way to train up your Smithing levels. But the most serious disadvantage it has is the distance to the nearest bank. If you are trying to bolster the number of mithril bars in your bank, you should superheat mine and not use the Blast Furnace. You are only spending a nature rune and you are collecting the coal and/or mithril ore by yourself. While the half coal benefit of the Blast Furnace is appealing, banking mithril bars in Keldagrim West is an expenditure of both your time and your character’s energy. If you are using the Blast Furnace to smelt and smith iron bars, you can bring along noted coal and purchase the mithril ore from Ordan on occasion to make an run of mithril. Allow the mithril ore to regenerate before purchasing more. The more mithril ore you buy, the more expensive it becomes. If you do occasionally buy mithril ore to smelt and smith, smith them into bolts so you have room to continue with making iron knives.
Optimal Smithing Item (Free): Full mithril armour sets – Don’t expect to sell these too often. If you do, you will be selling for around 7200 gp per set which is a pretty substantial profit loss. If you do find yourself in a position where you will be making lots of mithril items for profit, find yourself a person who will sell mithril bars at 1,000gp each as soon as possible. The odds of this happening are very slim but you never know what will happen each time you log in epecially with the trade imbalance protocal in place.
Optimal Smithing Item (Members): Mithril Bolts – Mithril knives are not profitable because no one will buy them at 200gp each. The bolts can be sold on the Grand Exchange for around 80 gp per. This does make you lose 250g per bar, however the exp is faster than making iron or steel items. Like previously said, there is almost no ways of makin money with mithril items if you buy the bars.
This is where you will begin bringing in more and more money into your bank. Adamantite items may not be as popular as runite but they are valued among other players. The differences between the two metals are slight and the price difference is substantial. You will find, especially on free worlds, that there is a large interest in adamantite armour. This is the point where other players will notice your smithing levels and you will begin to receive more and more compliments. This is also the point where others may begin asking you to make certain items for them in exchange for the bars or the ores and coal.
Primary purpose of adamantite: To reach the point where you can make high-end adamantite armour. As long as you have consistent adamantite and coal sellers and consistent item buyers, you will be at the point where you can start making consistent profit. Also, this is the point where you should begin advertising your skills to other players and take advantage of opportunities where you can make items for other players.
If you have continued to rotate your coal and iron ore into steel bars and back again, you should have a sizable amount of money in your bank. This is the point where you should rely on buying your adamantite ores and coal from other players and smelt or superheat them into bars yourself. Your ability to profit is only limited by your ability to merchant. If you have the ability to sell items to other players well at good prices, you will be able to train your Smithing consistently from the money you will receive in return. If your ability to merchant is lacking, you are best off sticking to steel bar smelting for training and profit.
The facts are that to maximize your profit with adamantite, you need to spread your web as far and wide as possible. One adamantite ore normally costs 1000-1050gp each. With coal at 180gp each, you’ll be spending 1080gp on coal. Plus 250gp average for your nature rune, you will be spending 2,350gp – 2,400 per adamantite bar. This is a loss of around 100 gp per bar made this way so it is recommended to buy the bars directly through the GE.
If you are looking to bolster the number of adamantite bars in your bank, you should continue to superheat mine. It will be much easier to purchase the adamantite ore on the open market and simply mine coal and superheat the ores on the fly. This will make adamantite bar selling profitable as you are not paying for the coal; just the ore and the nature rune. Superheating the adamantite ore is only advisable if you can mine a portion of the ores or you do not mind losing some money. Trying to smelt the ores at the Al-Kharid furnace is a very time consuming chore.
The strategy for a member adamantite smith is two-fold: focus on making adamantite bolts and steadily increase the number of bars you have in your bank. If you do not possess the level to smith adamantite bolts, focus on smelting steel bars in Port Phasmatys or mithril arrowhead smithing until you can. The main reason why one should focus on making adamantite arrows is because it is a profitable item to make and it is excellent Smithing experience when you smith adamantite bars. It requires a fair amount of patience because it is only profitable if you use the Blast Furnace to smelt your adamantite ore.
Let us assume you wish to make and sell 10,000 adamantite bolts. 1,000 adamantite ore will cost roughly 1Mil to purchase (1,000gp per ore). Normally, you will need 6,000 coal to smelt the ore into bars, but since the Blast Furnace requires half the normal coal, you will only need 3,000 coal ore at a cost of 600,000gp. You will also need to purchase feathers to make the bolts althoug that is completey optional since unfinished bots sell for more money than the cost of feathers subtracted from the cost of adamant bolts. If you buy feathers at 5 each, you need to spend 50k. The grand total of the purchase will be 1,650,000gp or roughly 165gp per bolt. You will be able to sell the adamantite arrows for roughly 200gp each, granting you a profit of roughly 350,000gp.
The other half of training Smithing and making a profit is by selling weapons and armour to free players once you gain the appropriate levels. In the past, this was a great way to make money. However, with the advent of te Grand Exchange, it is simpl not worth it to do this anymore. If you are a free player and can not make bolts, adamant smithing will end up costing you more money than you will receive in return for what you make.
Optional Smithing Item (Members): Adamant arrows. These can sell for roughly 125 per arrow. To maximize your profit, you should purchase headless arrows for 8gp each. The grand total of the purchase will be 1,680,000gp or roughly 112gp per arrow. You will be able to sell the adamantite arrows for roughly 125gp each, granting you a profit of roughly 195,000gp.
Optimal Smithing Item (Members): Bolts(unf) – Hands down the best consistent Smithing experience in the game next to gold ore smelting with Crafting Gauntlets. But adamantite bolts will sell faster and more consistently. So for experience and profit, this is the best non runite item to smith. The Fletching experience is exceptional and you will level from 60 to 80+ Fletching very quickly by making the bolts.
This is the pinnacle of Smithing, the ability to smelt and smith runite ore. At this point, you are a master smith, even if you can only make rune hatchetss with the help of a Dwarven stout. Once you reach this level, it is imperative that you have many connections in the Marketplace to constantly recycle your supplies in the bank and buyers to sell your goods to. If you have this, you will be at the point where you are steadily gaining money each and every day.
At least, this is what rune smiths want you to believe.
The truth is that it requires a great amount of work to become a respectable rune smith. With more and more players reaching level 85 Smithing, the cost of runite items are steadily decreasing. The cost of a rune scimitar on free worlds was once locked at 35,000gp. Nowadays, it averages about 35,000gp on busy servers. The key to being a successful rune smith is to constantly purchase runite ore and coal or runite bars and immediately be able to move your items out to buyers.
Primary purpose of runite: To increase your wealth. Runite ore will not bolster your experience; that is what mithril and adamantite bars are for.
The first and most important aspect of being a rune smith is to constantly have a surplus of runite ore or runite bars in your bank. How you obtain the ores are completely up to you. For maximum profit, you should always attempt to mine runite ore yourself. This is a particularly dangerous profession in free worlds as both of the runite rocks are located deep in the wilderness. If you wish to mine runite ore on free worlds, it is recommended that you are part of a clan so that you have protection from revanants while collecting the ore. While mining, high Prayer and Magic levels are strongly suggested so you may either bind the revanants or use prayer to resist their attacks as you mine or make a getaway.
If you lack the Mining level, affiliation with a clan is still helpful. Runite miners who are not quick enough usually are quick kills for a revanants. If any of your clan members have a nice supply of looted runite ores, they can be your suppliers. If you have significantly high Smithing levels, your clan will usually supply you with runite ores and coal in exchange for runite armour. This is excellent Smithing experience if you have the opportunity to do this. Just remember: your rich customer you are trading with is only going to use the items to profit and train their own skills. Providing services for others works wonders for your experience. It does nothing towards making a profit.
Once you have access to a supply of runite ore, simply purchase coal and nature runes and use the superheat spell to smelt them into bars. Don’t bother going to a furnace to make runite bars; you will only be able to smelt three bars per trip. When you smith runite items, only make items which will definitely sell on the Grand Exchange for the best price. By this time, you should know the areas where certain items sell better than other items. For all other rune items, try to aim towards making 1,000gp of profit per runite bar. Good items are rune kiteshields. If you can buy runite bars for 15,000gp each, sell your items for 16,000gp per bar needed to make the it. If you can mine your runite ore and you are able to bring in a steady stock all by yourself, you may want to consider selling your items for a just a little less than normal for quick transactions. The Grand Exchange makes selling large amounts of items easily.
However, while runite items are the highest experience items you can make in the game, the experience you gain is still quite small. Relying only on runite items to train smithing will just lead to frustration. To train smithing adequately, you need to use the profits you make to purchase ores and coal and continue smelting steel, mithril and adamantite bars and train with them. Avoid buying bars from the open market as they are a waste of profit. By this point, you should truly realize that smelting is the only true and consistent Smithing experience you will get.
If you possess the ability to mine runite, you have more options available to you. There are four additional runite rocks in member worlds: the two underneath the Heroes’ Guild, the lone runite rock underneath the Mourner’s headquarters in West Ardougne near the Dark Beasts, and the ores located in the Fremennik Isles Rune Mine. The Heroes’ Guild is the most populated runite miner area in the game. It takes patience to world hop over and over again to find a world with a lit rock. The location near the dark beasts requires a relatively skilled player with the ability to complete a gauntlet of quests. It also requires a decent supply of prayer potions to ward off the attacks of Dark Beasts (level 182) with protection against melee. The Fremennik Isles mine is fairly new, however it is within multi-combat zone with aggressive Ice Trolls guarding it.
Much of the same strategies for free players apply to members. You must be able to collect ores quickly and be able to sell your wares in a timely fashion. Runite knives and arrowheads are completely out of the question. No one is going to buy a rune knife for 3,000gp when iron knives can be bought en masse at 30-40gp each. Rune arrows, especially poisoned ones, may be popular with rangers. But it is far easier to purchase the arrowheads from the shop in Catherby or the arrow shop in Lletya. All other types of armour and weapons will mark you as a ‘noob’ on member worlds. A dragon longsword is far more marketable than a rune scimitar on members.
When smelting, the Blast Furnace will be your best option to save money while making runite bars. You are saving 20,000gp with every run of 25 runite bars you make at the furnace. If you have a large quantity of runite ores, the money saved will add up. Otherwise, superheating the runite ores into bars is your next best alternative. If you can craft nature runes, you are paying 100-120gp per nature rune in the end instead of 300-350gp. Do not bother smelting runite ore at a furnace unless you have a very small amount of runite ores and you are smelting them at Port Phasmatys.
At lower and higher levels, smelting gold ore with the use of the Goldsmith Gauntlets (must have completed the Family Crest quest) will train your Smithing experience at blistering speeds. It allows you to make near 1,000 Smithing experience a minute or nearly 60,000 Smithing experience per hour. It gives you a total of 56.5 experience per smelted gold ore at a standard furnace, which is slightly more than the king of all ores: runite.
Primary purpose of gold ore: Experience, plain and simple.
There are two items you can make of gold, besides jewelery. First is a gold bowl, required to be smithed in Legends’ Quest provides two gold bars and gives 30 experience. There is a chance you can fail to smith it. The second item is a golden helmet, made during Between a Rock… quest. It requires three gold bars to make and when worn, it will provide you with access to Arzinian Gold Mine.
By this point you should understand that you should only deal with items that you know will sell quickly and reliably. Gold ore in bulk is very expensive with people paying up to 500gp per ore. In order to make a profit from the gold bars you will end up with, you need to have a collection of gem sellers who will be provide with many emeralds, rubies, diamonds and Dragonstones (if you have the required Crafting levels). Avoid dealing with sapphires as much as possible as the cost of the gem, the gold ore and the cosmic rune will negate much of the profit. You should focus yourself on making Rings of Duelling which can sell from 900gp for a ring with eight charges, Rings of Forging which can sell for roughly 3,000 – 4,000gp each and Amulets of Power that average for 2300-3000 each on free servers. Avoid crafting Dragonstones at all until you have 80 crafting and you can make Amulets of Glory. Selling Amulets of Glory is not recommended. Save them for personal use, especially when crafting nature runes via the Abyss.
In order for this strategy to work, you need to have several gemstone suppliers who will come through when you give them a large order and an active eye on the Market boards throughout the Internet so you can sell these as quickly as possible. Use your initial profits from your first few sells to bolster the number of cosmic runes in your bank so you are in no danger of running out. After that, and everything is cycling on a regular basis, the profits can be used for more gold ores for Smithing experience alone or to purchase items needed to train another good money making skill.
In RuneScape, slayer is a skill where you must prove yourself against many difficult monsters. Unlike other skills in RuneScape where the training is repetitive, slayer is a very diverse skill. Slayer awards experience based on the completion of certain tasks. If you want to explore the map whilst experiencing the thrills of combat, slaying is for you.
Another great reason to explore the slaying skill are the slayer masters, who advise you on how to kill certain monsters. This information may help you in the future when entering the mysterious world of slaying.
To begin slaying you must talk to one of the slayer masters. Upon expressing interest in slaying, the slayer master will give you a slayer assignment. The slayer assignment will be to kill a certain number of a certain type of monster. Depending on the slayer master, your assignment could range from 12 birds to 199 dragons.
To help you on this assignment, the slayer master has also provided you with an “Enchanted Gem.” If you “Activate” the gem, you will be able to communicate with one of the slayer masters. They will tell you how many more monsters you have to kill, as well as the best techniques to use when fighting the monster. It is recommended that you always bring your gem along due to the information it provides. If you lose this gem, you can buy another one for 1gp from any slayer master.
When you are done with your assignment, go back and talk to the slayer master for another one.
If you get a higher-level assignment that you are unhappy with, you can get a new, lower-level one from the Burthorpe slayer master, Turael. He only changes assignments offered by stronger slayer masters.
If you want a little temporary slayer boost, you can eat a Wild Pie to raise it 5 levels for the time being.
Around the RuneScape world, there are a number of slayer masters, which are all represented by the on the minimap. The tables below will tell you where they are located and what the difficulties of their assignments are. The list of monsters beside each master is the list of possible assignments the slayer master can give you.
Please note that you must have level 50 slayer and 100+ combat in order to use Duradel as your slayer master. You must also have level 85+ combat and have completed Smoking Kills in order to use Sumona as your slayer master.
Slayer masters assign as few as 4 or as many as 199 monsters. The maximum and minimum number increases as you use higher level slayer masters, with the exception of certain high-leveled monsters.
|Picture||Slayer Master||Location||Assignment Difficulty||Location Map|
|Banshees, Bats, Bears, Birds, Cave Bugs, Cave Crawlers, Cave Slimes, Cows, Crawling Hands, Dogs, Dwarves, Ghosts, Gnomes, Goblins, Icefiends, Kalphites, Minotaurs, Monkeys, Scorpions, Skeletons, Spiders, Wolves, Desert Lizards, and Zombies.|
|Banshees, Bats, Bears, Catablepon, Cave Crawlers, Cockatrice, Crawling Hands, Desert Lizards, Dogs, Earth Warriors, Flesh Crawler, Ghosts, Ghouls, Hill Giants, Hobgoblins, Ice Warriors, Kalphite, Mogres, Pyrefiends, Rockslugs, Shades, Skeletons, Trolls, Vampires, Wall beasts, Werewolves, Wolves and Zombies.|
|Aberrant spectres, Ankou, Banshees, Basilisks, Blue dragons, Bloodvelds, Brine rats, Cave bugs, Cave crawlers, Cave slimes, Cockatrice, Crawling hands, Crocodiles, Dagannoths, Desert lizards, Dust devils, Earth warriors, Elves, Fever spiders, Fire giants, Ghouls, Green dragons, Harpie bug swarms, Hellhounds, Hill giants, Ice giants, Ice warriors, Infernal mages, Jellies, Jungle horror, Kalphites, Killerwatts, Kurasks, Lesser demons, Mogres, Molanisks, Moss giants, Ogres, Otherworldly beings, Pyrefiends, Rock slugs, Sea snakes, Shades, Shadow warriors, Trolls, Turoth, Vampires, Wall beasts, Werewolves.|
|Chaeldar||Zanaris (The Lost City)||Hard||Map|
|Aberrant spectres, Abyssal demons, Banshees, Basilisks, Bloodvelds, Blue dragons, Brine rats, Bronze dragons, Cave bugs, Cave crawlers, Cave horrors, Cave slimes, Cockatrices, Crawling hands, Crocodiles, Dagannoths, Desert lizards, Lesser demons, Dust devils, Elves, Fever spiders, Fire giants, Gargoyles, Harpie bug swarms, Iron dragons, Infernal mages, Jellies, Jungle horrors, Kalphites, Kurasks, Mogres, Molanisks, Nechryael, Pyrefiends, Rock slugs, Shadow warriors, Spiritual mages, Spiritual rangers, Spiritual warriors, Trolls, Turoth, Wall beasts, Warped terrorbirds, Warped tortoise, Zygomites.|
|Aberrant spectres, Abyssal demons, Aquanites, Banshees, Basilisks, Black demons, Bloodvelds, Blue dragons, Cave crawlers, Cave horrors, Dagannoths, Dust devils, Elves, Fire giants, Gargoyles, Greater demons, Hellhounds, Iron dragons, Kalphites, Kurask, Nechryael, Red dragons, Scabarite minions, Spiritual mages, Spiritual warriors, Terror dogs, Trolls, Turoth, Warped tortoises.|
|Duradel/Lapalok*||Shilo Village||Very Hard||Map|
|Aberrant spectres, Abyssal demons, Aquanites, Bloodvelds, Black demons, Black dragons, Dagannoths, Dark beasts, Dust devils, Fire giants, Gargoyles, Goraks, Greater demons, Hellhounds, Iron dragons, Kalphites, Mithril dragons, Nechryael, Scabarite minions, Skeletal wyverns, Spiritual mages, Steel dragons, Suqahs, Warped terrorbirds, Waterfiends.|
* – During the While Guthix Sleeps quest, two of the Slayer Masters, Turael and Duradel, die. Upon their deaths, two new Slayer Masters replace their positions. The replacements Spria and Lapalok perform exactly the same roles as their formers, this includes giving the same slayer tasks.
When you reach certain slayer levels, you will be able to fight certain monsters. Some of these monsters may require the use of special equipment. Every piece of slayer equipment is available for purchase from the slayer masters.
|Bag of Salt||1 Slayer||Killing weakened Rockslugs||10gp|
|Rock Hammer||1 Slayer||Killing weakened Gargoyles||500gp|
|Spiny Helmet||1 Slayer
|Fends off Wall Beast attacks||650gp|
|Facemask||10 Slayer||Needed to kill Dust Devils||200gp|
|Earmuffs||15 Slayer||Protection against Banshees||200gp|
|Ice Cooler||22 Slayer||Used to kill weakened Desert Lizards||1gp|
|Mirror Shield||25 Slayer
|Protection against Cockatrice and Basilisks||5,000gp|
|Fishing explosive||32 Slayer||Lures Mogres||60gp|
|Bug Lantern||33 Slayer||Used to kill the Harpie Bug Swarms||130gp|
|Witchwood Icon||35 Slayer||Protection against Cave Horrors||900gp|
|Insulated Boots||37 Slayer||Needed to kill Killerwatts||200gp|
|Slayer Bell||39 Slayer||Needed to attack Molanisks||150 gp|
|Slayer Gloves||42 Slayer||Protection against Fever Spiders||200gp|
|Leaf-Bladed Spear||55 Slayer
|Killing Turoths and Kurasks||31,000gp|
|Broad Arrows||55 Slayer
|Killing Turoths and Kurasks||90gp|
|Slayer’s Staff||55 Slayer
|Allows use of the Magic Dart spell to kill Turoths and Kurasks||21,000gp|
|Crystal Chimes||56 Slayer||Allows you to attack warped creatures||N/A|
|Fungicide Spray||57 Slayer||Needed to kill Mutated Zygomites||300gp|
|Nose Peg||60 Slayer||Protection against Aberrant Spectres||200gp|
When you reach certain levels, you will be able to fight different slayer monsters. Most of these monsters can be found in the Slayer Tower, north-west of Canifis, or in the Slayer Dungeon, far east of Rellekka. These monsters can be very rewarding; however, you must remember to bring your slayer equipment along in order to kill them. Note that killing slayer monsters does not give any slayer XP. Experience gained from killing any monster set as a slayer assignment is equal to the creature’s hitpoints, unless certain conditions apply – see FAQ section. The ability to fight these monsters at certain levels, is just a reward. In the table below, please realize that the level given is the slayer level required to kill them, not the monster’s combat level.
|Picture||Monsters||Level Required||Location||Equipment Needed|
|Cave Bug||7||Lumbridge Caves, Dorgesh-Kaan South Dungeon||None|
|Cave Crawler||10||Slayer Dungeon, Lumbridge Caves||None|
|Cave Slime||17||Lumbridge Caves, Dorgesh-Kaan South Dungeon||None|
|Rockslug||20||Slayer Dungeon, Lumbridge Caves||Bag of Salt – Use when they are weak|
|Desert Lizard||22||Desert south of Shantay Pass||Box of Cold Ice – Use when they are weak|
|Cockatrice||25||Slayer Dungeon||Mirror Shield|
|Pyrefiend||30||Slayer Dungeon, Smoke Dungeon, Chaos Tunnels||None|
|Mogre||32||South of Port Sarim||Fishing Explosive|
|Harpie bug swarm||33||North-east of Tai Bwo Wannai||Harpie Bug Lantern|
|Wall Beast||35||Lumbridge Caves||Spiny Helmet|
|Killerwatt||37||Rift on top floor of Draynor Village Manor
Do not enter this area if you suffer from epilepsy.
|Molanisk||39||Dorgesh-Kaan South Dungeon||Slayer Bell|
|Basilisk||40||Slayer Dungeon||Mirror Shield|
|Terror Dog||40||Tarn Razalor’s Lair||None|
|Fever Spider||42||Braindeath Island||Slayer Gloves|
|Infernal Mage||45||Slayer Tower, Chaos Tunnels||None|
|Brine Rat||47||Tunnels from Olaf’s Quest||None|
|Phoenix||51||Phoenix’s lair south-west of Piscatoris Fishing Colony||None|
|Turoth||55||Slayer Dungeon||Leaf-Bladed Sword/Leaf-Bladed Spear / Broad Bolts / Broad Arrows / Slayer’s Staff|
|Warped Terrorbird||56||Slayer Sewer Dungeon||Crystal Chime|
|Warped Tortoise||56||Slayer Sewer Dungeon||Crystal Chime|
|Zygomite||57||Zanaris (The Lost City)||Fungicide Spray|
|Cave Horror||58||Mos Le’harmless Caves||Witchwood Icon|
|Aberrant Spectre||60||Slayer Tower||Nose peg|
|Spiritual Ranger||63||God Wars Dungeon||None|
|Dust Devil||65||Smoke Dungeon||Facemask|
|Spiritual Warrior||68||God Wars Dungeon||None|
|Kurask||70||Slayer Dungeon||Leaf-Bladed Sword /Leaf-Bladed Spear / Broad Bolts / Broad Arrows / Slayer’s Staff|
|Skeletal Wyvern||72||Ice Caves||Elemental Shield / Dragonfire Shield / Mind Shield|
|Gargoyle||75||Slayer Tower, Chaos Tunnels||Rock Hammer – Use when they are weak|
|Spiritual Mage||83||God Wars Dungeon||None|
|Abyssal Demon||85||Slayer Tower
Fairy Ring (ALR)
|Dark Beast||90||Temple of Light||None|
|Top Drops:||Black/red mystic hat, Black/red mystic boots and Lava battle staff.|
|Slayer Information:||No Slayer item required. Level 45 Slayer required.|
|Training Effectiveness:||Not too bad. They attack with fire blast, so wear armour that defends against magical attacks, such as dragonhide, Splitbark, mystic or Ahrim’s robes.|
|Combat Level:||74, 86|
|Attack Style:||Magical melee|
|Top Drops:||Strawberry seed (4), noted super compost, nature runes (2), Rune full helmet|
|Slayer Information:||Level 57 slayer is required to kill this form of mutated mold. To kill them, you must use some Fungicide Spray on them, like with Rockslugs. Fungicide spray, and refills can be bought from any slayer store.|
|Training Effectiveness:||Not very good training, as it hits high, often, and you have to kill it off using the fungicide spray. The drops aren’t very good.|
|Attack Style:||Magic based Melee|
|Top Drops:||Half of a key, Shield left half, Dragon Spear, Black boots and Rune medium helmet.|
|Slayer Information:||No Slayer item required. Level 50 Slayer required.|
|Training Effectiveness:||Bloodvelds are great for training! They have low defence, attack, and strength, yet they have very high hit points. When training here, bring armour that defends against magic, as they too are magical beasts. Any form of Dragonhide, Splitbark, Karil armour or mystic armour will suffice.|
|Attack Style:||Magic based Melee|
|Top Drops:||Clue scroll (level 3), Mithril boots, Rune full helm, Half of a key, and Shield left half.|
|Slayer Information:||No Slayer item required. Level 52 Slayer required.|
|Training Effectiveness:||Jellies often deal 2 to 5 damage. That said; you will run out of food fast. Bring magical defence armour (Dragonhide, Splitbark, Karil armour or mystic armour).|
|Attack Style:||Magical melee|
|Top Drops:||Black mask, Level 3 clue, various herb seeds, Sweetcorn seeds, Cactus seeds, Mahogany logs, noted Teak logs, Nature runes, Limpwurt roots|
|Slayer Information:||Level 58 slayer is required to kill these beasts. To kill them, you will need a Witchwood icon as it helps protect you from their powerful attacks. You will also need a light source to be in the caves.|
|Training Effectiveness:||Cave Horrors are not very good for long-term training as they hit fairly high at frequent intervals. They’re also spread fairly far apart, making it difficult to train effectively.|
|Attack Style:||Melee and Range|
|Top Drops:||Rune kiteshield, Rune warhammer, Half of a key.|
|Slayer Information:||Level 56 Slayer required. You will need to use a Crystal Chime on them to damage them. They become invulnerable again quickly, so you may need to use it several times.|
|Training Effectiveness:||These are not very for good training as they hit quite often with their ranged attack. If you wear Earmuffs whilst fighting warped terrorbirds ranged damage will be reduced according to the slayer masters.|
|Combat Level:||83, 85, 87, 89|
|Hitpoints:||74, 77, 80, 81|
|Attack Style:||Melee based|
|Top Drops:||Half of a key, Clue scroll (level 3), White/yellow mystic robe bottom (from the level 83, 87 and 89′s), Dragon spear, Rune dagger, and Shield left half.|
|Slayer Information:||Level 55 Slayer required. Turoths can only be hurt with Melee using a Leaf-Bladed Spear or Leaf-Bladed Sword; can only be hurt with Magic with the Magic dart spell, using the Slayer’s Staff; and can only be hurt with Ranged attacks, using the broad arrows, broad bolts, and a regular bow.|
|Training Effectiveness:||These are not very for good training as they have very high attack and strength, hitting up to 11 regularly.|
|Attack Style:||Magic and Melee|
|Top Drops:||Half of a key, Earth battlestaff, Rune arrows, Red dragonhide vambraces, Shield left half and Dragon chainbody.|
|Slayer Information:||Level 65 Slayer required. A facemask is also required. You must have a slayer level of 65 and you must wear a facemask.|
|Training Effectiveness:||Dust Devils are decent training for both melee and ranged, but they can hit quite often. They do drop ugthanki kebabs (heal 19hp) though.|
|Attack Style:||Melee based|
|Top Drops:||Rune pickaxe, Rune warhammer.|
|Slayer Information:||Level 56 Slayer required. You will need to use a Crystal Chime on them to damage them. They become invulnerable again quickly, so you may need to use it several times.|
|Training Effectiveness:||These have low defence and fast spawn rate. They make decent training, but are unaggressive and must continually be weakened by the crystal chimes.|
|Top Drops:||Half of a key, Lava battlestaff, Rune kite, Rune full helmet, Black/red robe bottom, many high-level herbs, Clue scroll (level 3), and Shield left half.|
|Slayer Information:||Level 60 Slayer required. A nose peg is also required.|
|Training Effectiveness:||Medium training. Aberrant spectres are quite strong, and often hit high. Prayer potions are not required, but are helpful if you intend to protect. Bring along black dragonhide armour as it has a magic attack style. Salve amulets are also recommended as they provide a handy strength/attack bonus.|
|Top Drops:||White & gold mystic robe top, Clue scroll (Level 3), Dragon spear, Kurask head, adamant platebody.|
|Slayer Information:||Level 70 Slayer required. Kurasks can only be hurt with Melee with a Leaf-Bladed Spear or Leaf-Bladed Sword; can only be hurt with Magic with the Magic dart spell, using the Slayer’s Staff; and can only be hurt with Ranged attacks, using the broad arrows, broad bolts, and a regular bow.|
|Training Effectiveness:||Most effective way to kill them is with Ranged using Broad arrows and a safe spot.|
|Combat Level:||100, 110|
|Top Drops:||Granite Helmet and Clue scrolls (level 3).|
|Slayer Information:||No Slayer item required. Level 40 Slayer required.|
|Training Effectiveness:||Great with Guthans, but not bad with regular rune armour either.|
|Top Drops:||Rune full helmet, Adamant boots, Black/red mystic robe top, and Granite maul, Clue scroll (Level 3).|
|Slayer Information:||Level 75 Slayer required. You must use a rock hammer to kill the gargoyle.|
|Training Effectiveness:||Gargoyles are pretty decent for training with melee, ranged or either magic. They can hit you often, so food like sharks and monkfish are recommended, Guthan is very effective too.|
|Top Drops:||Rune two hander, Rune longsword, Rune battleaxe, Rune dagger, Dragon spear, Rune boots, Rune full helmet, Rune kiteshield, Rune squareshield, Rune platebody, Dragon medium helmet, Cut Dragonstone, Half of a key, Shield left half and Clue (Level 3)|
|Slayer Information:||You must have a slayer level of 80.|
|Training Effectiveness:||Nechryaels give a profitable drops and also fast experience. You can either slay them with melee, ranged or magic. There is a safe spot in the area. While killing them, they summon Death spawns (level-46) which can attack you, despite the fact there isn’t a sign of multikilling area. But don’t worry, you can still attack Nechryaels, while they’re attacking you.|
|Combat Level:||115, 121, 122, 127|
|Hitpoints:||130, 120, 106, ?|
|Attack Style:||Range based|
|Top Drops:||Clue scroll (level-3).|
|Slayer Information:||No Slayer item required. Level 63 Slayer required.|
|Training Effectiveness:||These are not very for good training as they hit very often with range and do high damage.|
|Combat Level:||120, 120, 121, 121, 123|
|Hitpoints:||71, 85, 75, 106, 85|
|Attack Style:||Mage based|
|Top Drops:||Half of a key, Dragon boots, Shield left half, Clue scroll (level-3).|
|Slayer Information:||No Slayer item required. Level 83 Slayer required.|
|Training Effectiveness:||These are not very for good training as they have magic attacks that do high damage.|
|Combat Level:||115, 122, 125, 134|
|Hitpoints:||100, ?, 110, 106|
|Attack Style:||Melee based|
|Top Drops:||Rune longsword, Rune halberd, Rune kiteshield, Half of a key, Clue scroll (level-3).|
|Slayer Information:||No Slayer item required. Level 68 Slayer required.|
|Training Effectiveness:||These are not very for good training as they have very high attack and strength.|
|Top Drops:||Abyssal Whip, Abyssal demon head, Dragon Spear, Rune battleaxe, Rune two hander, Rune spear, Dragon medium helmet, Rune chainbody, Rune kite, Rune medium helmet, Rune square shield, Cut Dragonstone, Shield left half, Half of a key and Rune Bar.|
|Slayer Information:||Level 85 Slayer required.|
|Training Effectiveness:||These will teleport you around the Abyssal Demon room. They are good training for higher level players due to their great drops. Use the ALR fairy ring code to teleport to another abyssal area, which is closer to a bank.|
|Top Drops:||Granite legs, Clue scroll (level-3), Death runes (7), Shield left half, Dragon medium helmet, Dragon spear, Dragon Dagger(p+) Wyvern bones, Draconic Visage.|
|Slayer Information:||Level 72 slayer is required to kill the skeletal wyvern. You must have a elemental shield equipped while fighting these to reflect their powers. If you fail to wear a elemental shield, your stats will be greatly reduced.|
|Attack Style:||Magic or melee|
|Top Drops:||Rune 2h, Rune battleaxe, Dragon spear, Rune chainbody, Rune full helm, Rune sq shield, Dragon med helm, Rune arrows (42), Runite bar, Half of a key, cut Dragonstone, Death talisman, Shield left half, Dark Bow.|
|Slayer Information:||Level 90 slayer is required to kill the Dark Beast. No slayer equipment is necessary.|
|Training Effectiveness:||Dark beasts hit frequently, but using prayer is making the training effective. The drops are also decent.|
|Top Drops:||Amulet of ranging, Snapdragon seed, Clue scroll (level-3)|
|Slayer Information:||Level 78 slayer is required to kill an Aquanite. No slayer equipment is necessary.|
|Training Effectiveness:||Aquanites are hard hitters, and have a tendency to take off your overhead prayers randomly throughout combat. Some say that the hit item Amulet of Ranging makes it all worth it.|
There is no easy way to train slayer like there is in other skills. No matter what you do, you are always going to have to fight a large number of monsters. There are, however, a number of different items that you can use to help ease the rate of training. These items can be found in the chart below.
|Picture||Equipment and Spells||Quest and Skill Requirements||Description|
|Black Mask||10 Defence, 20 Strength, 40 Combat||Gives a bonus of 15% to your Attack and Strength when killing assigned monsters from your Slayer Master.|
|Salve Amulet (e)||Haunted Mine, Lair of Tarn Razorlor||Gives a bonus of 20% to your Attack and Strength when killing undead creatures.|
|Guthan Set||70 Defence, 70 Attack||It’s special allows you to heal the amount of damage inflicted, useful for tasks that require a lot of food banking.|
|Dragon Slayer Gloves||70 Slayer||Gives 10% more Attack and 15% more Slayer experience when killing dragons as your assigned task.|
|Dwarf Cannon Set||Dwarf Cannon||Useful for killing more enemies quicker and in places with tons of enemies surrounding you.|
|Bones to Peaches||60 Magic||Turns regular bones into peaches, a good alternative if you can’t afford Guthans.|
|NPC Contact||Lunar Diplomacy, 67 Magic||Allows you to contact a Slayer Master from anywhere.|
The Prayer Book is an excellent way to cure poison as long as you can spare the prayer points.
The Shilo Slayer master gives out tasks of up to 199 monsters per task; most of the tasks are pretty hard to finish at low levels, so high combat level and good melee stats are recommended. If you are an average to high-level player, try to use the Canifis, Edgeville and Zanaris slayer masters.
If you are using melee to train slayer, it is recommended to use the black mask, charges do not affect the usefulness. The exceptions to this is if you are using the salve amulet to kill undead or wish to have the full set effect from the barrows armour.
If you’re a skiller wanting to train slayer, it’s possible but difficult. You will need many rings of recoil. Turn off auto-retaliate, bring lots of food, and do Burthorpe tasks. This way, the monsters will be lower-leveled and you won’t receive any combat experience. Keep in mind that this is tedious, but besides experience lamps and quests, these are the only way to train Slayer on a skiller.
After the completion of Smoking Kills, you’re allowed to gain points when you complete tasks. The first four tasks you complete will not earn you any points but on the fifth and following tasks, you will receive a specific number of points depending on who gave you the tasks. You will also receive bonus points for every ten(5x points) and fifty(15x points) tasks you complete. Just remember though that if you use Tureal to change your task, before you reach your fifth task, then you’ll have to complete five more in order to start earning points again.
TIP: To get slayer points fairly quickly, do tasks from an easy slayer master such as Vannaka. However, on the task you will get bonus points (such as the tenth task), do the task via a more difficult slayer master such as Duradel/Lapalok or Sumona. This way you can get greater amounts of points on the tasks that are multiplied.
You can spend the points that you receive at any slayer master. These points can be spent on a plethora of new items, abilities and experience to help you out with slayer.
|Picture||Items and Experience||Cost (Points)||Description|
|Slayer Experience||400||Gives the user 10,000 slayer experience.|
|Ring of Slaying||75||Allows you to teleport to Pollnivneach, Slayer Tower, Slayer Dungeon, Morytania’s Slayer Dungeon, and Tarn Razorlor’s dungeon if you completed Lair of Tarn Razorlor.|
|Slayer Dart Runes||35||Gives you enough runes for 250 casts of Slayer Dart – 250 Death runes and 1000 Mind runes.|
|Broad Bolts||35||Gives you 250 broad bolts.|
|Broad Arrows||35||Gives you 250 broad arrows.|
|Broad Bolts and Arrows||300||Allows you to make broad arrows (level 52 Fletching) and broad bolts (level 55 Fletching).|
|Ring of Slaying||300||Allows you to craft Rings of Slaying (level 75 Crafting).|
|Slayer Helmet||400||Allows you to craft a Slayer Helmet (level 55 Crafting).|
The final thing you can spend your points on is being able to stop a current assignment or stop it entirely.
For the first option, you may end a current assignment by paying 30 points. This is like a substitute for using Tureal except you wont have to go through all the hassle of doing a low leveled task. Using this will also stop you from getting the penalty of doing five tasks again to gain points.
The second option allows you to prevent your slayer master from assigning you that task ever again by paying up 100 points. If you feel that you want to accept the tasks that you canceled then you can go to the list below and click on the X mark. Beware though as you wont be able to receive the points you spent on preventing them back. The amount of tasks you can prevent depend on the amount of quest points you have.
The Tower is located just north-west of Canifis. To access it, you need to have completed the Priest in Peril quest. The tower is home to some high-level Slayer monsters including the Abyssal demon, which drops the powerful Abyssal Whip. Located in the tower are two Agility shortcuts. The medium spiked chain climb requires 61 Agility, and the advanced spiked chain climb requires level 71 Agility
Some of the Slayer creatures in the tower are aggressive, and can be dangerous if you come unprepared. See our Slayer equipment guide for the items you need to bring to defend yourself against the creatures.
| Aberrant spectre (Level 96)
Abyssal demon (Level 124)
Banshee (Level 23)
Bloodveld (Level 76)
Crawling hand (Levels 8; 12)
Gargoyle (Level 111)
Infernal Mage (Level 66)
Nechryael (Level 115)
Runecrafting is a free to play skill. It was released along with the completed version of RuneScape. Since then, a lot of players have taken the arduous task of binding their runes. Runecrafting allows players to craft the runes as long as you have the correct level and equipment to craft them – bind the power of the ancient runes with rune essence, which is mined within special locations around RuneScape that only certain magical beings can allow entrance to.
Runecrafting is a long process; however the idea is quite unique. The first step is mining the rune essence needed in order to craft runes. The only place to get this rune essence is the rune essence mines which are only accessible through the powerful wizards of RuneScape. So to get to the rune essence mines you must talk to one of the following magicians.
After arriving at the Rune Essence, find a mining spot and click “Mine”. There are two types of Rune Essence. All free players will get normal essence which can only be used to craft mind, body, air, water, earth and fire runes. Members with 30 mining or above will receive Pure Essence which can be used to create all runes. Note that you will receive the same experience, despite which type of essence you mine. You will automatically fill your inventory with these magical rocks. Once you are done, just enter a nearby portal, and you will be teleported back where you came from.
The next step is turning the rune essence into actual runes. Take the talisman of the rune you wish to make as well as your rune essence with you to the respective Runecrafting altar location and “Use” your talisman with the mysterious ruins. You will instantly be taken into the altar. Click “Craft” on the dolmen in the center of the altar and your rune essence will be turned into runes. To leave, simple use the portal you came in.
Repeating this process will raise your Runecrafting level and produce more runes.
Along with the update that brought Runecrafters the Abyss came rune essence pouches. For starters, you will have to complete a mini quest for the Mage of Zamorak. This involves taking an orb to certain NPC’s who teleport you to the rune essence mines.
The pouches, available in small, medium, large, and giant sizes, are obtained through killing creatures of the Abyss. These include Abyssal leeches (level-41), Abyssal guardians (level-59), and Abyssal walkers (level-81). Dying with your pouches will mean that you have to go to the Abyss and kill the creatures to attain more. Only one of each pouch may be held at any time. Over time the medium, large, and giant pouches will degrade and become damaged; holding less essence. To repair these, take them to the Dark Mage in the middle of the abyss, or to Wizard Korvak in the Runecrafting Guild (Large and Giant pouches only). If your pouch degrades completely it will disappear. You will have to kill abyssal creatures to obtain another, or get one more free small pouch from the Dark Mage. Wizard Korvak will also replace your medium pouches for free. This does not work for any other pouches, however.
|Small pouch||3 essence||1|
|Medium pouch||6 essence||25|
|Large pouch||9 essence||50|
|Giant pouch||12 essence||75|
This table outlines the requirements for certain types of runes. At certain levels you will be able to make more than one rune for every rune essence. For example, if you were level 11, you would make two air runes per rune essence. The amount of experience for each crafted essence remains the same though, so when you can craft 5 air runes from one essence instance, the experience from one essence is 5 and not 25. These levels are also outlined in the following table. The “x2″, “x3″ etc indicate the required level to make multiple runes from one essence.
|Air||5||1||Rune or Pure||11||22||33||44||55||66||77||88||99|
|Mind||5.5||2||Rune or Pure||14||28||42||56||70||84||98||-||-|
|Water||6||5||Rune or Pure||19||38||57||76||95||-||-||-||-|
|Earth||6.5||9||Rune or Pure||26||52||78||104*||-||-||-||-||-|
|Fire||7||14||Rune or Pure||35||70||105*||-||-||-||-||-||-|
|Body||7.5||20||Rune or Pure||46||92||-||-||-||-||-||-||-|
*This is a reachable but untested multiplier level. With three doses of Evil Dave’s Orange Spice in a stew, some luck, and level 99 Runecrafting, this can be reached.
Runecrafters have the option to bind two different types of elemental runes into a brand new combination rune. The benefit of this is that combination runes only take one inventory slot, meaning extra room for food or equipment. The way the combination runes are used in spell casting, is like so: the greatest amount of runes required to cast a spell will form the amount of combination runes required. For example, Fire Strike requires 3 fire and 2 air runes. Casting it will require 3 smoke runes, as smoke is a combination of air and fire. This is exceptionally helpful for Mage Player Killing, because the combination of the runes leave space for more food other important items.
To create combination runes, you will need to bring the pure essence along with the same number of an elemental rune. You will also need the talisman matching the altar and the talisman of the runes you brought. Example: To create a mud rune you would go to the Earth Altar (May need Earth Talisman), bring a Water Talisman, Water Runes and an equal amount of pure rune essences. You will lose the talisman that does not match the altar(in this case, water).
The success rate of creating combination runes is 50% but this can be increased to 100% by using the necklace of binding. This necklace is an emerald necklace enchanted and has 15 uses.
|Mist Rune||Air + Water||6||8|
|Dust Rune||Air + Earth||10||8.3|
|Mud Rune||Water + Earth||13||9.3|
|Smoke Rune||Air + Fire||15||9.5|
|Steam Rune||Water + Fire||19||10|
|Lava Rune||Earth + Fire||23||10.5|
Talismans cannot be made. They are all dropped by various monsters, with the exception of the Death Talisman, which is a quest reward, and the Omni-Talisman, which is received at the Runecrafting Guild. All are trade-able, except for the Omni-Talisman. Talismans marked with (M) are members only.
|Elemental (M)||Monsters in the Abyss||Can be used to make any elemental rune.|
|Air||Rune Mysteries Quest||Level 2 Goblins, Caskets, Air wizards south of Falador.|
|Mind||Imps (anywhere) the most in one place are at Karamja Volcano||Blue wizards at Draynor Wizard’s tower, Caskets.|
|Water||Dark wizards||Blue wizards at Draynor Wizard’s tower, Caskets, Water wizards south of Falador.|
|Earth||Al-Kharid Warriors in Temple||Men/Women, Farmers (unconfirmed), Guards, Caskets, Earth wizards south of Falador.|
|Fire||Dark Wizards at Delrith’s Circle||Guards, Skeletons, Caskets, Fire wizards south of Falador.|
|Body||Giants in Edgeville Dungeon||Hill giants, Guards, Caskets.|
|Cosmic (M)||Lesser Demons||Ice Giants, Caskets, Otherworldly Beings, Level 45 Skeletons, Level 28 Hill Giants, Rock Crabs.|
|Chaos (M)||Dwarfs (level-20), Shadow warriors, Hill giants||Fire Giants, Lesser Demons, Caskets, Chaos Druid Warriors, Chaos Dwarves, Elementals, Earth Warriors, Jogres, Mountain Trolls.|
|Nature (M)||Black Knights, Greater Demons||Moss giants, Lesser demons, Caskets, Green dragons, Paladins, Abyssal leeches, Hobgoblins, Level 44 Zombies, Mountain Trolls, White knights, Flesh crawlers, Minotaurs, Jogres, Ankou.|
|Law (M)||Various Monsters||Battle tortoises, Terror birds, Ghouls, Guards, Flesh crawlers, Paladins, and creatures in The Abyss.|
|Death (M)||Mourning’s Ends Part II||Dark Beasts, Dragon Implings.|
|Blood (M)||Legacy of Seergaze||Burning other Vyrewatch in Columbarium pyres.|
|Omni-Talisman (M)||Showing all talismans to Wizard Elriss in theRunecrafting Guild||Can be used to make any rune.|
Bound Tiaras are used as a faster and more efficient way to runecraft. Simply wear the tiara, take your essence to the mysterious ruins, and left click them to gain access to the binding temple.
|To make a tiara, grab a silver bar and tiara mould (Rimmington or Al-Kharid crafting stores, or for free in the Crafting Guild); make your way to a furnace, and make the tiara. Once you have created a plain tiara, you must take it, along with a talisman to its respective Runecrafting temple, and use either with the altar. (Note: There is usually a large amount of plain tiaras at the general store in Falador. It’s also worth mentioning that once you create a special type of tiara, the talisman will disappear, so 1 talisman is needed per tiara.)|
There are currently eleven types of tiaras in the game, with soul to be added at a later date. Cosmic, Chaos, Nature, Death, Blood and Soul are Members’ only. When you bind a tiara with the power of a runecrafting altar, you will gain 5x the normal runecrafting experience from binding the tiara. This is shown in the table below:
The Omni Tiara combines all of the other tiaras together into one item. It is very useful in getting into various altars and saves bank space.
|Picture||Tiara||How to Obtain|
|Omni-Tiara (M)||Bring a Silver tiara and the-Omni Talisman to Wizard Elriss in the Runecrafting Guild in the Wizard’s Tower.|
|Altar||Location||Closest Bank||Running to Bank|
|Air||South-west of Varrock, next to the River Lum. (Map)||Varrock West Bank||28 seconds|
|Mind||Far North of Falador (Map)||Edgeville Bank||50 seconds|
|Water||Lumbridge Swamp (Map)||Lumbridge chest.||45 seconds|
|Earth||North-east of Varrock (Map)||Varrock East Bank||29 seconds|
|Fire||North-east of Al-Kharid (Map)||Al-Kharid Bank||20-30 seconds (duel arena); 45-55 seconds (Al-Kharid)|
|Body||South of Monastery (Map)||Edgeville Bank||25 seconds|
|Cosmic||In Zanaris (The Lost City) (Map)||Zanaris (The Lost City) Bank||48 seconds|
|Chaos||North of Edgeville (Level 9 Wilderness) (Map)||Edgeville Bank||33 seconds|
|Astral||South-East Peninsula of the Lunar Isle, next to Oneiromancer.||Lunar Isle City Bank||34 seconds|
|Nature||North of Shilo Village (Map)||Al-Kharid Bank (via Glider)||105 seconds|
|Law||North-east corner of Entrana Island (Map)||Pest Control Bank||65-80 seconds|
|Death||Temple of light||Isafdar and Lletya Bank||500 seconds (only use the Abyss to craft Death runes)|
|Blood||North-east Meiyerditch, inside large chamber within Meiyerditch laboratory.||Burgh de Rott Bank||500 seconds (only use the Abyss to craft Blood runes)|
|Ourania||West of the Khazard Battlefield||Ourania Bank||63 Seconds (Short Path); 130 Seconds (Long Path)|
Runecrafting gloves double the amount of experience received from crafting the rune that your glove represents. You can buy these for 75 points in the Fist of Guthix mini-game and they will last for 1,000 charges.
|Air runecrafting gloves||10 Runecrafting|
|Water runecrafting gloves||20 Runecrafting|
|Earth runecrafting gloves||30 Runecrafting|
For free players, there is not much strategy at all. You should simply use the running to the altar and back method. However, for members, there are many great ways to raise Runecrafting quickly. This section will outline the best ones.
Amulet of Glory Charges: The most efficient charging of the amulets is achieved when you have at least four amulets, preferably 10 or more amulets. Use your last teleport for a trip to Al-Kharid, bring along all your amulets, and then catch the glider to White Wolf Mountain. Go underneath the mountain using the Dwarven pass, charge all your amulets at the Heroes’ Guild and then teleport back to Edgeville for another round.
*The Glider system works such that you will have to fly the glider back to the Tree Gnome Stronghold stop, before flying to a new destination.
Should want to charge your Amulets of Glory, then the quickest method is to use a Game Necklace and teleport to Burthorpe to walk a small distance to charge all your amulets at the Heroes’ Guild. Similarly, you can replace the Games Necklace with a home teleport if your house is located in Taverley.
Amulet of Glory, Boots of Lightness and Spotted/Spottier Cape: Always equip the amulet before you run to an altar. You can teleport out of the altar with the glory straight from your equipment tab. Remember to equip boot of lightness if possible; it makes a world of difference, reducing your weight by 4.875kg. Spotted capes also reduce your weight by 3kg and spottier capes reduce your weight by 5kg. Lastly, when using your amulet of glory for a teleport to a bank, use the Edgeville bank instead of Al-Kharid.
You may find that you have problems finding Rune Essence. The best way to get it is to buy it in Varrock east bank in a free world, or buy it from the Grand Exchange.
The table below ranks the top three best Runecrafting methods for both members and free players.
The above rankings are not based on Abyss times. To find out which technique you should use, refer to the next section.
Using The Abyss method proves much more effective in crafting the runes below than walking to and from the altar, however, if you are scared of Revenants roaming around the entrance to the abyss, then use the below techniques.
Air Altar: As a beginner, air runes are the first runes you will be able to craft. They are one of the easiest runes to make, as the altar is in plain view, and near-enough to the Varrock west bank. Once you can make more than a few airs per essence, it will be wise to walk from Varrock, to the altar, and then teleport back to save time.
Mind Altar: Instead of starting from Falador, begin from Edgeville. Head in to the wilderness, then walk/run west, and eventually south towards the altar. Return quickly with Amulet of Glory, and recharge when needed.
Water Altar: For beginners who have no access to the abyss, Runecrafting water runes can be extremely boring. However, the fastest way to craft them is to walk to and from Draynor Village Bank. If you have a Glory Amulet, take it with you and teleport to Draynor Village to reduce the time taken. Alternatively, after completion of the Lost City quest, you can use Zanaris bank.
Earth Altar: Earth is one of the best free-to-play runes to craft, largely because the altar is the closest to a bank in relation to walking distance. Free players should definitely consider using earths to “power-craft” their levels up. A helpful hint is to teleport to Varrock to save time. If you use Earth runecrafting gloves (see Section 3.6), this method is faster than crafting fire runes.
Fire Altar: Now that the Duel Arena is available in F2P, Free players can use it to bank. For lower level members, Runecrafting Fire Runes is the fastest method of gaining experience, if you have a plentiful supply of emeralds, making rings of duelling will be of great assistance. Begin by equipping one ring; wearing a fire tiara, 28 rune essence, and teleport into the duel arena. Make your way to the altar, and then bind your essence. Teleport to the castle wars arena, and use its bank. Teleport to the duel arena, and repeat the cycle again. Each ring gives four trips (2 uses per trip).
Body Altar: This method requires using an amulet of glory to teleport back to Edgeville bank, then running back to the body altar. You can, of course, do this without an amulet of glory, but it would be a bit slower. From Edgeville, run south-west (just west of Barbarian Villages’ Pub), and enter the altar. Craft your runes, and use your amulet of glory to teleport back to Edgeville. Recharge when necessary.
Cosmic Altar: The cosmic altar is located in Zanaris (The Lost City), which is only accessible upon completion of the Lost City Quest. The mysterious ruins are located just east then south of the flour mill. To get to the altar is a pretty long run, but there are two shortcuts. Both are narrow walkways: the first requires level 66 agility; the second requires level 46 agility. If you are low on health, or wouldn’t like to risk losing health, then use the second walkway. Both shortcuts can be failed, and will deal from 4-8 damage. Keep in mind you can also craft the runes without agility, it just takes longer. Once you have accessed the inside of the altar, it is right down the path.
Chaos Altar: Time wasted on navigating through maze makes Chaos Runecrafting ineffective and unprofitable. To save time, when in the Chaos Temple areas, you can simply make use of the mini-map to click the ladder in view. This saves time navigating the temple. Having around ten amulets of glorys will reduce the time it takes to craft, as you can teleport back to Edgeville bank safely. Using the Abyss to craft these runes is the best way, but some can’t or don’t want to.
Astral Altar: This is not an extremely efficient rune to make as there are monsters to attack you along with being far from a bank. But anyway, there are a few ways in which you could go about making these runes. Begin at Moonclan Island bank. You must have your Seal of Passage in order to access this bank. From the bank run south-east out the gate then directly south till you reach the river. Follow the river south-east until you come to a bridge. Cross this first bridge and head directly east and north a little to the altar. From here there are two ways you can take.Teleport:This requires level 69 magic. Cast teleport to Moonclan Isle to go right outside the town gate. Go to the bank and repeat from the start.Walk:This is a little more taxing and is what makes crafting astrals such a pain. You must walk back to the bank from the altar by first going west, taking the bridge north and following the river to the waterfall then turn Strait north to return to the town gate and bank. Once here, repeat the crafting process.
Nature Altar: There are seven methods to crafting nature runes. The first method involves unnoting pure essence notes using the Tai Bwo Wannai Village general store. Withdraw all of your Pure Rune Essence in notes, take about 50k gp with you and bring your Nature Talisman. With three spots taken up, 25 spaces left, head to the village shop. Use the notes on Jiminua and select the number to unnote (costs 2 gp per essence). Go to the Nature Altar, and then scoot back to the shop. Unnote 24 Pure Rune Essence notes, go to the Nature Altar, and scoot back. Repeat this process to your hearts content. In the past players have paid runners to bring essence to them from the general store, but with the introduction of the trading limits this has become quite impractical.
The second method requires The Grand Tree quest to be completed. Take the glider to the Shilo Village Region of Karamja. Walk north-west, cross the log bridge, and the walk south-west and you will hit the altar. Turn around and head back the way you came to get back to Al-Kharid, and withdraw another batch of essence. This method is sub-par with the shop method for time (formerly took less time, but the location of the glider was moved), but has the advantage of being able to craft 27 runes at once (no space taken up by money, notes, and crafted natures). This method can be further enhanced by using the Amulet of Glory, where you teleport to Al-Kharid the moment you have crafted your runes.
The third method requires you to have started the A Fairy Tale Part II quest to access the fairy rings. A fairy ring is located just west of the altar and its coordinates are CKR. You just need to wield a dramen/lunar staff, a nature tiara and then have your inventory filled with pure essence and pouches if you can use them.
The fourth method is not the fastest but still used by many players. It involves you running between the Nature Altar and the Shilo Village bank.
The fifth method requires total completion of the Karamja Achievement Diary. Clap your Karamja gloves to be teleported to the Shilo Gem Rocks. Run to the bank, get essences and run to the altar. Repeat.
The sixth method is relatively new. Requiring 57 summoning, you’ll need a nature talisman or tiara, pure essence, Spirit Graahk pouches, and Karamja gloves 3 (if you don’t have these, an amulet of glory or ring of duelling will do). Go to any bank and get your essence, then get your Spirit Graahks to teleport you to the horned Graahk hunter area. Craft your runes at the nearby altar, teleport out, bank, and repeat.
The seventh method involves the nature tablet. These teleportation tablets can be purchased in the Runecrafting Guild for 42 tokens each. When used, they teleport you to just outside of the nature altar. To use this technique, you will need these nature tablets and a ring of duelling. Begin by putting on your nature tiara or withdrawing your nature talisman. Then equip your ring of duelling. Finally, withdraw your essence and nature tablet and proceed to the altar.
Law Altar: Traditionally, there are three different ways you can craft law runes effectively. First of all, remember that you may not bring anything resembling a weapon or piece of armour with you to Entrana. With that said, use Draynor Village as your banking hub, and bring your law tiara, your best pouches, pure essence, and a charged Amulet of Glory, which should be worn at all times. Wearing a spotter/spottier cape, penance gloves and boots of lightness provides you longer time for running and makes the experience rate faster. Go to Port Sarim and hop the boat to Entrana. The trip is free, and has a quick “Take-boat” option on the monks. Head east, then straight north until you hit the altar. Craft your runes and teleport or run back to Draynor Village. An alternative to using Draynor bank, is to take the boat from Port Sarim to the Void Knight Outpost, bank there, and then take the boat back to Port Sarim, then to Entrana. Lastly, using law teleport tabs from the The Great Orb Project is another way to do it. The tabs will teleport you to the altar instantly, so it goes insanely fast. Note, however, that gathering tabs can take some time and it isn’t faster than the conventional methods. It’s still good though for people who don’t like running around so much.
Alternatively when you have done the Enlightened Journey quest and unlocked the Castle Wars service: Bring a ring of duelling, law tiara, and pre-cut normal log, and start at Castle Wars bank. Go to the balloon outside the Castle Wars building, and take a ride to Entrana. Proceed to law altar, craft runes, and use the duelling ring to teleport back to Castle Wars. This takes about the same speed as abyssal crafting, and is quite significantly less dangerous.
Death Altar: Basically, the only way to craft death runes, is by using the Abyss. Walking to the altar not only wastes time, but can become quite confusing.
Blood Altar: This strange ‘skull-shaped’ rock has just recently been discovered in the laboratory cavern during the Legacy of Seergaze quest. It is recommended to use the Abyss to craft these since the Burgh de Rott Bank is far away.
Ourania Cave (ZMI Altar): This altar is found west of the Khazard Battlefield. There are two paths to the Ourania altar; one is long and safe, and the other is short and dangerous. Once you arrive at the altar, simply craft your pure essence and you will be rewarded with random runes excluding combination runes. When trying to access the bank in Ourania cave there will be a service charge of 20 of any type of rune; the Zamorakians have requested this fee.
Rune/Pure Essence Mining: Rune essence spots are found when teleported by wizards such as the Aubury in Varrock, the wizard in the Wizard’s Tower near Draynor Village, or the the wizard in the Wizards’ Guild in Yanille. Choose a spot near the portal to mine, as it does save a little time. After getting a full load, click directly on the portal, and you will be taken outside. The best place to mine Essence is the Magic Guild as it is basically a straight run from there to the bank (66+ Magic required, or 63 with a Wizards Mind Bomb); members only).
The best way to make a profit through runecrafting in non-members is to craft airs. Other types of runes are much harder to sell for non-members. If you are looking to level fast and make a profit, you will want to use World 16 Air Company. I will explain the process later on, but for now just know that you need a runecrafting level of 77 to assist.
World 16 Air Company is the biggest aircraft company in all of RuneScape. For non-members, this is the best way to make money crafting runes. There are two types of jobs for this company, runners and assisters. Since you want runecrafting experience, you will be an assister. The assister assists runners in creating runes. In order to be an effective assister, one should be at least 77 runecrafting which means they can make 8 air runes per rune essence. Assisters should say “8x assist” if you are 77 runecrafting or “9x assist” if you are 88 runecrafting.
This new way, with the assist-other service, allows runecrafters to gain 30,000 xp per twenty-four hours, while it allows runners to create their own air runes. The runner will then craft at the altar and receive their airs, whilst the crafter gets around 120-140 experience, depending on how much essence the runner was carrying. The crafter should then cancel the assist and announce, once again, that he is open to assist the runners.
The table below outlines the amount of profit you will make as a runner when you receive assistance in making your runes.
|Air Rune Selling Price||7X||8X||9X|
|35gp per Rune Essence|
|40gp per Rune Essence|
World 36 Nature Runes is a place where assisters can receive exp very fast and where runners can make the most money from nature runes. In order to be an assister, one must be 91+ runecrafting. At 91, people can make double nats which is a great money maker. The assisters all stay at the nature altar and when open say “2x assist.”
Assisters often max out of their 30k an hour within 30 minutes making this very fast exp. For runners, they often make 400+gp per ess used which is much better than air running. Each time an assister assists someone, he receives from 250-400 exp.
The Abyss (along with its guardian, The Mage of Zamorak) has made the runecrafting skill easier and quicker to train. To enter the abyss, you must first do a task for him. When you complete his task, he will allow you access to the abyss. Once inside, you will be confronted by Abyssal creatures that are fairly powerful. Despite the fact that the abyss is not a wilderness zone, you will be instantly skulled. You can prevent being skulled by wearing an Abyssal bracelet (enchanted diamond bracelet). Your prayer will also be drained to 0. You can regain your prayer points in the abyss by drinking prayer potions or super stat restore potions. If you have a mounted glory in your house, you can teleport with either runes or a teletab from the altar to your house and teleport back to Edgeville. This will prevent you losing a glory amulet while using Abyss.
From Edgeville bank, to the abyss, and back again, takes approximately 70-85 seconds running (however, the times vary depending on where you spawn inside the abyss). For walking, it can take anywhere from 105, to 125 seconds to make a round trip. This means that the crafting of Body, Mind, Chaos, Nature, Law, Death and Blood runes is faster, thanks to the abyss.
While this is a more innovative and efficient way to craft some types of runes, for others, it is dangerous. This is largely due to the Revenants who occasionally lurk around the Zamorakian mage.
The ZMI’s Altar (Zamorak Magical Institute) was introduced into RuneScape on September 18th, 2007. Named the Ourania Altar, it is different to the other altars available throughout the RuneScape World. Instead of crafting one kind of rune, it gives out various kinds of runes, from Body all the way up to Soul. Which runes you get is completely random, however, this altar is seen to be give better runes at higher levels. Also, world 70 is the world where most crafter go because having more people running the short path allows for each individual to be hit less since their attacks won’t all be directed to a single individual.
To access the Ourania Altar, you need to go to the Chaos Altar (not the runecrafting one), which is guarded by Zamorak followers. This Altar is found south-west of West Ardougne’s south wall, between two strips of lava and near to the Red Salamander Hunter Area To one side of this altar can be found a ladder, go down this ladder to enter the cave in which the altar is held.
Once inside the cave, you will notice two passages, and an NPC named Eniola carrying a large package. Eniola is a mobile bank, however, he works at a cost. You must pay him 20 of any rune to open the bank each time you visit him, so be sure to carry a large number of a cheap rune (fire, body, mind, etc) if you plan to use him to bank with.
Now you are faced with two passages. The south-eastern path is the Long Path, the south-western the Short Path. However, taking the Short Path has consequences. On this path are Zamorak Warriors, Zamorak Mages and Zamorak Rangers who will try to stop you getting to the altar. Henceforth, taking the Long Path is safer, but the Short Path is faster. If taking the Short Path, a set of armour is advisable, with auto-retaliate off at all times. If you are a lower level, it is suggested using prayer, which you can re-charge each run by climbing back up the ladder, and praying at the Chaos Altar.
You may also summon familiars inside the Ourania dungeon. As such, it is advised to bring along a Spirit Terrorbird and a sufficient amount of Tireless Run scrolls (providing you’ve got the required Summoning level of 52). Using this familiar, you will not run out of energy and you will not have to take resort in buying Energy potions. This is a cheap and efficient way of making sure you maintain a decent speed whilst training your Runecrafting.
You can also use Lunar Magic to teleport to/from the altar, if you wish, but it requires you to have access to said branch of Magic and 71 Magic. This option is faster and won’t cost anything, as you craft back the runes.
Once at the altar, you can craft your essence, and repeat. Be aware that only pure essence works at this altar, and that runes do not multiply, no matter what level you happen to be. However, each rune you craft gives double the experience it usually would, so if you craft a nature rune, you get 18XP, instead of 9.
This method has been proven to allow up to 25,000-40,000XP an hour, so is another efficient way to train your Runecrafting, besides the Abyss and runecrafting companies.
Using Ranging can make you some money if you train correctly. Ranged is a skill that lets you hit enemies far away using a bow as a weapon and arrows as ammunition, but there are also different types of Ranging. This guide will cover almost every aspect of it so you can use the skill to its full potential.
Ranging is a skill that is useful for killing monsters, duelling, Player Killing, and getting good drops. Generally, you can last much longer at higher-levelled monsters ranging than fighting with melee, since you do not need food. For example, if you plan to get a Dragon Medium Helmet from Fire Giants you are going to want to be ranging them, not fighting with melee. You can kill them more quickly while ranging and can also avoid being injured. Ranging is also good for Player Killing because it allows you to hit other players from a distance, while melee requires you to be right next to them to be able to attack. In addition, some Quests require you to have a certain Ranged level in order to complete or start them.
There are two kinds of bows: shortbows and longbows. Longbows cost more, and fire a greater distance than the shortbow. The shortbow is obviously cheaper than the longbow, but it’s speed is faster than the longbow.
Each bow has three special sub-attacks. For all types, you will receive hitpoint experience:
There are several different kinds of bows you can choose from, some better than others. To attain a bow you can buy one from a archery store, or if you are a member, you can fletch them if your fletching level is high enough. Each bow type is only strong enough to use up to and including a certain type of arrow as shown below.
|Picture||Name||Level Required||Range Attack Bonus||Members?||Arrows|
|Shortbow||1||+8||No||Up to Iron|
|Longbow||1||+8||No||Up to Iron|
|Oak Shortbow||5||+14||No||Up to Steel|
|Oak Longbow||5||+14||No||Up to Steel|
|Willow Shortbow||20||+20||No||Up to Mithril|
|Willow Longbow||20||+20||No||Up to Mithril|
|Willow Comp Bow||20||+22||No||Up to Mithril|
|Maple Shortbow||30||+29||No||Up to Adamant|
|Maple Longbow||30||+29||No||Up to Adamant|
|Ogre Bow||30||+38||Yes||Brutal arrows
Up to Rune
|Composite Ogre Bow||30||+38||Yes||Brutal arrows
Up to Rune
|Yew Shortbow||40||+47||Yes||Up to Rune|
|Yew Longbow||40||+47||Yes||Up to Rune|
|Yew Comp Bow||40||+49||Yes||Up to Rune|
|Sacred Clay Bow||40||+47||Yes||Up to Rune|
|Magic Shortbow||50||+69||Yes||Up to Rune|
|Magic Longbow||50||+69||Yes||Up to Rune|
|Magic Comp Bow||50||+71||Yes||Up to Rune|
|Seercull Bow||50||+69||Yes||Up to Rune|
|Dark Bow||60||+95||Yes||Up to Dragon|
|Crystal Bow||70||See below||Yes||None|
To attain the Crystal Bow, you must have finished the Roving Elves quest, which is a quest for members. Once you have done the quest, the next thing you need to equip the bow is a level 70 range and 50 agility. To buy the bow you have to pay 900,000gp.
The Crystal Bow is like no other bow in RuneScape; it is a very powerful range weapon. One thing that is unique about the Crystal Bow is that it uses no arrows. So how does it do damage? Well, it has 2500 shots. Once the 2500 shots are used, the bow will revert to seed, and you must to recharge in Tirannwn. The bow also has ten phases it goes through. As you go through more stages, your bow will get weaker and weaker. To check what phase your bow is in just put your mouse pointer over it and it will tell you.
|Phase||Range Attack Bonus|
To recharge your bow you will have to go to Ilfeen in Isafdar. Speak to the elf and pay a certain amount of money for it to be recharged. The seed can be recharged as either a bow or shield. At first, the price is outrageously high, but the price will go down the more you recharge it.
|Fifth recharge and onwards||180,000gp|
There are twelve types of crossbows available in RuneScape, only two of which are available for free players (the normal crossbow and the phoenix crossbow). The phoenix crossbow is available from the Phoenix Gang’s weapon stores, which you can get into using a key you obtained during the Shield of Arrav quest. The other is available in most ranged stores, such as Lowe’s in Varrock. The advantage they have is that they are one-handed, unlike normal bows, and as such can be wielded with a shield. The Dorgeshuun crossbow is obtained upon completion of the Death to the Dorgeshuun quest.
|Picture||Name||Level||Ranged bonus||Bolt type|
|Blurite crossbow||16||+30||Up to blurite|
|Iron crossbow||26||+42||Up to iron|
|Dorgeshuun Crossbow||28||+42||Up to iron/bone|
|Steel crossbow||31||+54||Up to steel|
|Black crossbow||33||+60||Up to black|
|Mithril crossbow||36||+66||Up to mithril
or mithril grapple
|Adamant crossbow||46||+78||Up to adamant|
|Zanik’s crossbow*||48||+78||Up to adamant/bone|
|Hunter crossbow||50||+55||Kebbit bolts|
|Runite crossbow||61||+90||Up to rune|
|Karil’s Crossbow||70||+84||Bolt racks|
Note: Karil’s crossbow is members only and uses ‘bolt racks’ as its ammo. You can find them within the barrows or buy them from Ak-Haranu in Port Phasmatys.
*Zanik’s crossbow can only be obtained after completing the Chosen Commander, The quest.
There are six types of javelins, all of which are member items. There are Bronze, Iron, Steel, Mithril, Adamant, and Rune Javelins. These replace the RuneScape Classic Spear, which is now a close-range weapon. You can use weapon poison on it.
|Picture||Javelin Name||Level Required||Range Attack Bonus|
These also are for members only; there are seven types of knives that you can throw at enemies with remarkable speed. Just like arrows, they are stackable. You can use weapon poison on them; in addition, you can equip a shield when using them.
|Picture||Throwing Knife Name||Level Required||Range Attack Bonus|
|Bronze Throwing Knife||1||+4|
|Iron Throwing Knife||1||+5|
|Steel Throwing Knife||5||+8|
|Black Throwing Knife||10||+8|
|Mithril Throwing Knife||20||+11|
|Adamant Throwing Knife||30||+15|
|Rune Throwing Knife||40||+25|
These are like Throwing Knives, except you cannot use weapon poison on it. They also give a range bonus when equipped and are for members only.
|Picture||Throwing Axe Name||Level Required||Range Attack Bonus|
|Bronze Throwing Axe||1||+4|
|Iron Throwing Axe||1||+5|
|Steel Throwing Axe||5||+8|
|Mithril Throwing Axe||20||+12|
|Adamant Throwing Axe||30||+17|
|Rune Throwing Axe||40||+26|
To be able to smith darts, you must have completed the The Tourist Trap quest – you are able to use them prior to doing the quest. They are similar to throwing knives; you can use weapon poison on it, and are for members only.
|Picture||Throwing Dart Name||Level Required||Range Attack Bonus|
|Bronze Throwing Dart||1||+3|
|Iron Throwing Dart||1||+4|
|Steel Throwing Dart||5||+5|
|Black Throwing Dart||10||+7|
|Mithril Throwing Dart||20||+8|
|Adamant Throwing Dart||30||+11|
|Rune Throwing Dart||40||+15|
|Dragon Throwing Dart||60||+18|
Chinchompas can be attained through Box Trapping, a form of Hunting. These are combustible and explode when they hit their target. They have short, medium and long fuses that can be changed to give a greater chance at hitting a target. For example, a long fuse has a greater chance of hitting a target further away.
Obsidian Rings are obtain in the TzHaar city. They can be bought from TzHaar-Hur-Tel. He sells the rings for 375 TokKul each.
Morrigan items are obtained in PvP worlds. They are randomly dropped by players. Corrupt items last for 15 minutes, where normal items last for an hour of full combat.
*Corrupt state requires level 20, while the normal state requires level 78.
The Hand Cannon is dropped by Chaos dwarf hand cannoneers upon completion of Forgiveness of a Chaos Dwarf. It has a special attack that drains 50% of your bar. There is a possibility that it will be destroyed while in use which is determined by your Firemaking level. The higher its level, the lesser the chance that it will be destroyed. It does require a Ranged level of 75 and Firemaking level of 61 to wield.
|Picture||Name||Level Required||Ranged Bonus|
|Red Chinchompa||55||+70 attack|
|Toktz-Xil-Ul (Obsidian Ring)||60||+69 attack|
|Morrigan’s Javelin||20/78*||+105 attack|
|Morrigan’s Throwing Axe||20/78*||+93 attack|
|Hand Cannon||75||+90 attack|
You can range with many different kinds of weapons and ammo; there are plenty of options to choose.
There are seven types of arrows: bronze, iron, steel, mithril, adamant, rune, and dragon. Bronze through adamant arrows are for Free Players, and Members can use all types. Members can also poison their arrows by using weapon poison on the arrows. When you shoot arrows, you must have a bow of some sort equipped. Each arrow has a specific bow needed to be equipped. You cannot wield a Rune Arrows with an Oak Bow, for example.
In addition, a lot of the time, your arrows will break and you will not be able to use them. When your arrows break, they will just disappear while the ones that are already broken on the ground are nothing more than junk spawns. Your arrows will only break about 25% of the time, however if you use the rapid attack style, they will break more often.
|Picture||Arrow Name||Bow Required||Members?|
|Steel Arrow||Oak Bow||No|
|Mithril Arrow||Willow Bow||No|
|Adamant Arrow||Maple Bow||No|
|Rune Arrow||Yew Bow||Yes|
|Dragon Arrow||Dark Bow||Yes|
|Ogre Arrow||Ogre Bow||Yes|
|Bronze Brutal Arrow||Composite ogre Bow||Yes|
|Iron Brutal Arrow||Composite ogre Bow||Yes|
|Black Brutal Arrow||Composite ogre Bow||Yes|
|Steel Brutal Arrow||Composite ogre Bow||Yes|
|Mithril Brutal Arrow||Composite ogre Bow||Yes|
|Adamant Brutal Arrow||Composite ogre Bow||Yes|
|Rune Brutal Arrow||Composite ogre Bow||Yes|
Members have a wide array of bolts available for them to use with their crossbows. Players have the choice to stick with regular metal bolts, or add gem tips to them. The regular metal bolts can be poisoned, whilst gem-tipped ones cannot be – they can however, be enchanted using some interesting spells that are available through the Enchant crossbow spell.
Broad-tipped bolts can be bought for 35 slayer points or made by players after they have purchased the knowledge of how to make them for 300 points from a slayer master. Requiring 50 ranged to use, Broad-tipped bolts are one of the five options available in killing Turoth and Kurask. Broad-tipped bolts can be made yourself, although you must have completed the Smoking Kills quest and have 55 Fletching.
For players who may wish to carry a number of bolts around with them, there are special bolt pouches which you are able to buy from a Keldagrim dwarf salesman. They are untradable, and will disintegrate if dropped, with your bolts appearing on the ground. The pouch has four slots with which you can fill up with 255 of four different types of bolts. To add bolts, simply use them with the pouch. Players are able to toggle between equipped and stored bolts from the crossbow bolt pouch menu.
Sometimes knowing what bolt to use can be tricky. It’s important to find a cross between cost-efficiency and power in the bolt that you’re using. For generally tough monsters, you’ll find that mithril bolts are best. However, you can use steel for weaker monsters. Using anything less than steel doesn’t have much point though, because they hit low and aren’t very fast, making arrows a more viable option. Most players avoid using enchanted or gem tipped bolts on a regular basis because of their cost and difficulty to make.
|Picture||Bolt Type||Picture||Bolt Type|
|Bronze bolts||Opal bolts|
|Barbed bolts||Blurite bolts|
|Jade bolts||Iron bolts|
|Pearl bolts||Silver bolts|
|Bone bolts||Steel bolts|
|Red topaz bolts||Mithril bolts|
|Sapphire bolts||Emerald bolts|
|Mithril grapple*||Adamant bolts|
|Ruby bolts||Diamond bolts|
|Kebbit bolts||Long Kebbit bolts|
|Rune bolts||Dragonstone bolts|
|Onyx bolts||Broad-tipped bolts|
The mithril grapple is a tool used for scaling tall obstacles such as walls, cliffs and even small river inlets. Rangers can smith a mithril grapple tip using a mithril bar, and attach it to a mithril bolt. Once you have the mithril grapple, simply add rope to it and then use it on whichever shortcut you want to bypass. Note that you must have a crossbow equipped to shoot the grapple. Also remember that there is a possibility that your grapple can break when being used, so keep a few on hand or in your bank if you intend to use these shortcuts a lot.
Bolts can be enchanted by clicking the Bolt Enchant icon on the magic list. This will bring up a display of the bolts you can enchant and the runes it requires:
|Picture||Bolt Type||Effect||Picture||Bolt Type||Effect|
|Opal bolts (e)||Lightning bolt causes extra damage||Jade bolts (e)||Knocks opponent to the ground|
|Pearl bolts (e)||Sea wave causes extra damage||Red Topaz bolts (e)||Lowers opponent’s Magic level|
|Sapphire bolts (e)||Drains opponent’s Prayer and add to your own||Emerald bolts (e)||Adds poison effect|
|Ruby bolts (e)||Sacrifices 10% of your hp and drains 20% of opponent’s hp||Diamond bolts (e)||Ignores opponent’s Defence against Ranged|
|Dragonstone bolts (e)||Inflicts a dragonbreath attack||Onyx bolts (e)||Inflicts extra damage and heals a small amount|
With the release of the Forgiveness of a Chaos Dwarf quest, Jagex released the Hand Cannon and its shot (If you haven’t already read, read in the Miscellaneous section of this guide). The shot is only dropped by Chaos dwarf cannoneers in a quantity of 100. They are currently the highest set of ammo with the highest ranged strength bonus.
Use ranging amour to increase your ranged attack bonus so you will be more effective whilst ranging.
There are many different kinds of ranging armour you can use, obviously some better then others. The two major kinds of armour that you will see people wearing are Dragon Leather armour and Leather armour. Dragon Leather armour, is definitely better then Leather armour, but is harder to make. To make Dragon Leather armour, you must kill a Dragon, and take their hides, then craft it.
|Picture||Name||Attack Stats||Defence Stats||Level Required||Members?|
|Hard Leather Body||+0||+0||+0||-4||+8||+12||+15||+18||+6||+15||10 Defence||No|
|Studded Leather Body||+0||+0||+0||-4||+8||+18||+25||+22||+8||+25||20 Defence
|Studded Leather Chaps||+0||+0||+0||-5||+6||+15||+16||+17||+6||+16||20 Ranged||No|
|Yak-hide legs||+0||+0||+0||-5||+10||+25||+20||+15||-2||+10||20 Defence||Yes|
|Frog Leather Body||+0||+0||+0||-5||+10||+23||+26||+30||+15||+10||25 Defence
|Frog Leather Chaps||+0||+0||+0||-5||+2||+7||+7||+9||+4||+9||25 Defence
|Frog Leather Boots||+0||+0||+0||-8||+2||+1||+1||+1||+0||+1||25 Defence
|Picture||Name||Attack Stats||Defence Stats||Level Required||Members?|
|Green D’hide Coif||+0||+0||+0||-1||+4||+4||+6||+8||+4||+5||40 Defence
|Green Body||+0||+0||+0||-15||+15||+40||+32||+45||+20||+40||40 Defence
|Green Chaps||+0||+0||+0||-10||+8||+22||+16||+24||+8||+22||40 Ranged||No|
|Green Vambraces||+0||+0||+0||-10||+8||+3||+2||+4||+2||+0||40 Ranged||No|
|Blue D’hide Coif||+0||+0||+0||-1||+5||+4||+6||+8||+4||+6||40 Defence
|Blue Body||+0||+0||+0||-15||+20||+45||+37||+50||+30||+45||40 Defence
|Blue Chaps||+0||+0||+0||-10||+11||+25||+19||+27||+14||+25||50 Ranged||Yes|
|Blue Vambraces||+0||+0||+0||-10||+9||+4||+3||+5||+4||+0||50 Ranged||Yes|
|Red D’hide Coif||+0||+0||+0||-1||+6||+4||+6||+9||+4||+6||40 Defence
|Red Body||+0||+0||+0||-15||+25||+50||+42||+55||+40||+50||40 Defence
|Red Chaps||+0||+0||+0||-10||+14||+28||+22||+30||+20||+28||60 Ranged||Yes|
|Red Vambraces||+0||+0||+0||-10||+10||+5||+4||+6||+6||+0||60 Ranged||Yes|
|Black D’hide Coif||+0||+0||+0||-1||+7||+4||+7||+9||+4||+7||40 Defence
|Black Body||+0||+0||+0||-15||+30||+55||+47||+60||+50||+55||40 Defence
|Black Chaps||+0||+0||+0||-10||+17||+31||+25||+33||+26||+31||70 Ranged||Yes|
|Black Vambraces||+0||+0||+0||-10||+11||+6||+5||+7||+8||+0||70 Ranged||Yes|
|Blessed Coif||+0||+0||+0||-1||+7||+4||+7||+10||+4||+8||40 Defence
|Blessed Body||+0||+0||+0||-15||+30||+55||+47||+60||+50||+55||40 Defence
|Blessed Chaps||+0||+0||+0||-10||+17||+31||+25||+33||+26||+31||40 Defence
|Blessed Vambraces||+0||+0||+0||-10||+11||+6||+5||+7||+8||+0||40 Defence
Snake skins can be obtained through the Tai Bwo Wannai Cleanup Mini-Game. They can also be found on the island Mos Le’Harmless by killing the level 35 snakes outside the pirate camp. Then they can be tanned by any tanner and crafted into Snakeskin armour.
|Picture||Name||Attack Stats||Defence Stats||Level Required||Members?|
|Snakeskin Boots||+0||+0||+0||-10||+3||+1||+1||+2||+1||+0||30 Defence
|Snakeskin Vambraces||+0||+0||+0||-5||+6||+2||+2||+2||+1||+0||30 Defence
|Snakeskin Bandana||+0||+0||+0||-5||+4||+2||+4||+4||+2||+2||30 Defence
|Snakeskin Chaps||+0||+0||+0||-5||+6||+8||+8||+10||+4||+10||30 Defence
|Snakeskin Body||+0||+0||+0||-5||+12||+25||+28||+32||+15||+35||30 Defence
The items required to make full spined armour are dropped by Dagannoths at Waterbirth island. Level 40 defence and 40 ranged is required to wear Spined armour. To make full spined armour you will need to take 1 circular hide, 1 stretched hide, 1 flattened hide, 6 dagannoth hides, and 22,500gp to Sigli the Hunter in Rellekka. Spined armour’s stats are similar to that of green dragonhide.
|Spined Helm||Dagannoth hide (1), Circular hide, 5,000gp||Attack||Slash: -6; Crush: -6; Magic: -6; Ranged: +6|
|Defence||Stab: +6; Slash: +6; Crush: +6; Magic: +6|
|Spined Platebody||Dagannoth hide (3), Flattened hide, 10,000gp||Attack||Magic: -15; Ranged: +15|
|Defence||Stab: +40; Slash: +32; Crush: +45; Magic: +20; Ranged: +40|
|Spined Chaps||Dagannoth hide (2), Stretched hide, 7,500gp||Attack||Magic: -10; Ranged: +8|
|Defence||Stab: +22; Slash: +16; Crush: +24; Magic: +8; Ranged: +22|
|Spined Gloves||Null; received as drop||Attack||-|
|Defence||Stab: +1; Slash: +2|
|Spined Boots||Null; received as drop||Attack||-|
|Defence||Stab: +1; Slash: +1|
You can find Karil the Tainted’s armour in the Barrows, located east of Mort’ton. To get the armour you must kill Karil the Tainted himself, and then open the chest within the dungeon of the barrows. If you are lucky, you will get a piece if not a few pieces of this type of ranger armour.
One main advantage of this armour is the ‘special effect’. If you wear all three pieces of the set along with Karil’s crossbow, there is a chance the special effect will take place. The special effect will lower your opponent’s agility.
|Picture||Name||Attack Stats||Defence Stats||Level Required||Members?|
|Karil’s coif||+0||+0||+0||-1||+3||+6||+9||+12||+6||+10||70 Defence
|Karil’s leathertop||+0||+0||+0||-15||+30||+47||+42||+50||+65||+57||70 Defence
|Karil’s leatherskirt||+0||+0||+0||-10||+17||+26||+20||+28||+35||+33||70 Defence
There are also six special pieces of miscellaneous range armour and several other sets of range based equipment. Players can also use a combination of Pest Control armour to boost their ranged skill.
|Picture||Name||How to get||Range Attack Bonus||Level Required||Members?|
|Amulet of Ranging||Drop from Aquanites||+15||None||Yes|
|Ranger Boots||Level 2 Clues||+8||40 Ranged||Yes|
|Robin Hood Hat||Level 3 Clues||+8||40 Ranged||Yes|
|Archer Helm||Buy from Skulgrimen’s Battle Gear in Rellekka||+6||45 Defence||Yes|
|Archer Ring||Drop from Dagannoth Kings||+4||None||Yes|
|Ava’s Accumulator||Reward from Animal Magnetism||+4||30 Ranged||Yes|
The Void Knight Range Armour can be obtained from the Pest Control mini-game. If you wear the full Ranger set, you will recieve a 10% range bonus. The full points needed for the full Ranger set is 850.
|Picture||Name||Attack Stats||Defence Stats||PC
|Void Knight Range Helm||+0||+0||+0||+0||+0||+6||+6||+6||+6||+6||200||42 in Attack, Strength, Defence,
Hitpoints, Ranged, Magic
|Void Knight Top||+0||+0||+0||+0||+0||+45||+45||+45||+45||+45||250||42 in Attack, Strength, Defence,
Hitpoints, Ranged, Magic
|Void Knight Robe||+0||+0||+0||+0||+0||+28||+28||+28||+28||+28||250||42 in Attack, Strength, Defence,
Hitpoints, Ranged, Magic
|Void Knight Gloves||+0||+0||+0||+0||+0||+4||+4||+4||+4||+4||150||42 in Attack, Strength, Defence,
Hitpoints, Ranged, Magic
Penance armour can be obtained by trading in points from the Barbarian Assault minigame. Both of the items shown can only be obtained once you’ve defeated the Penance Queen. All of the Penance armour is members only.
|Picture||Name||Attack Stats||Defence Stats||Points Required||Level Required||Members?|
|Ranger Hat||-5||-5||-5||-5||+6||+7||+10||+11||+5||+8||275 in each role||45 Defence||Yes|
|Penance Skirt||+0||+0||+0||-10||+15||+26||+21||+28||+19||+26||375 in each role||40 Defence
Third age ranger armour is a special type of armour, surfacing after remaining hidden for centuries. It is crafted from the finest White dragonhide, and is an extremely rare reward from Level 3 Treasure Trails. Receiving this armour as a reward is any Ranger’s dream, and the set is members only.
|Picture||Name||Attack Stats||Defence Stats||Level Required||Members?|
|Third Age range Coif||+0||+0||+0||-2||+9||+4||+7||+10||+9||+8||45 Defence
|Third Age range top||+0||+0||+0||-15||+30||+55||+47||+60||+60||+55||45 Defence
|Third age range legs||+0||+0||+0||-10||+17||+31||+25||+33||+30||+31||45 Defence
|Third age vambraces||+0||+0||+0||-10||+11||+6||+5||+7||+9||+0||45 Defence
The Armadyl armour set is obtained from the God Wars Dungeon and is members only. It provides both a good ranged attack bonus and good defence bonuses.
|Picture||Name||Attack Stats||Defence Stats||Other Stats||Level Required||Members?|
|Armadyl Helmet||-5||-5||-5||-5||+10||+6||+8||+10||+10||+8||+0||+1||70 Defence
|Armadyl Chestplate||-7||-7||-7||-15||+33||+56||+48||+61||+70||+57||+0||+1||70 Defence
|Armadyl Plateskirt||-6||-6||-6||-10||+20||+32||+26||+34||+40||+33||+0||+1||70 Defence
Sacred Clay Armour is a reward from the Stealing Creation minigame. For each piece of the armour you wear, the combat experience you receive is doubled.
|Picture||Name||Attack Stats||Defence Stats||Other Stats||Level Required||Members?|
|Sacred Clay Coif||+0||+0||+0||-1||+2||+4||+6||+8||+4||+4||+0||+0||40 Defence
|Sacred Clay Leather Top||+0||+0||+0||-15||+15||+40||+32||+45||+20||+40||+0||+0||40 Defence
|Sacred Clay Chaps||+0||+0||+0||-10||+8||+22||+16||+24||+8||+22||+0||+0||40 Defence
Ava’s Attractor or Accumulator is obtained as a reward from the Animal Magnetism quest. When being equipped, and whilst holding no ammo in your ammo slot, Steel or Iron arrows will be made and equipped automatically. This, however, depends on your ranged level: under 50 you will receive iron, above 50 you will receive steel. You must be moving around for them to spawn, and whilst walking around RuneScape you may also find some random metal objects appearing in your inventory (med helms, ores etc). You get an Attractor, when you finish the quest with a ranged level between 30 and 49. You gain an Accumulator if you finish the quest with a ranged level of 50 or more.
Attractor’s stats are: +2 Range attack, +2 Magic defence
At the beginning of free-play, training it is quite basic:
Make your way out to the chicken pen. There are quite a few.
Not only do you get the ranging experience, they will die quickly and you can grab their bones for prayer experience and their feathers, which can sell for a good price after you get a couple thousand. There are also chickens north east of Lumbridge, but it is usually quite crowded there, at the location given above, south of Falador.
Can I pick up my arrows? Yes, if ranging behind the lake/fence after killing a few you can just grab your arrows.
After getting to level 10 from chickens, you may either continue to 20 on them, or make your way towards the cows, which will work great until around level 25. Another option to start off your training of Range, or to progress from 20, are monks which are a good training spot until level 40.
Good experience and you get the bones if training prayer and their beef for cooking.
Can I pick up my arrows? Yes, kill them from behind the fence and when you kill a few, grab your arrows.
Excellent experience for low level ranging, and you can heal on them if neccessary. You can also pick up their bones for prayer experience.
Can I pick up my arrows? Yes, shoot from under the roof and go out to pick up your arrows after killing a few monks.
Here you will find: Level 15 archer Barbarians, Level 17 swordsman Barbarians and Level 17 greataxe Barbarians. Stand behind the tables in the bar and shoot them. This provides great experience until around level 30, at which point it will get pretty slow, but it can still be used to 40. In a recent update the Barbarians and the Barbarian Village were changed around. There are now Barbarians that can Range you over the tables, obviously making this training spot much less desirable than before.
Great experience for free-players and it works well for people that want to train Ranged quickly. It is right next to a bank if you want to go back to the bank or grab some more arrows.
Can I pick up my arrows? Yes.
Guards are fairly good training at this level. Head to Edgeville and range the guards to the north-east of the bank. The guards at Falador center, and on the west Varrock wall are also quite good.
The guards right above the bank in Edgeville. You can attack them from behind the wilderness ditch, and they will give you great experience until level 55-60. This is the best place to train for free-players: it is usually not crowded, and it will be a great place for you to get up that ranged.
Awesome experience if you are 40 ranged and training on them, they should die quickly and give great, quick experience. In my opinion, this is one of the best free-play training spots.
Some other good places for f2p range from lvl 50-60 is in the security stronghold. The lvl 75 ankous and 27 Minotaur both can be ranged behind a pile of rocks or skeletons, or a fence. Each one also gives pretty good drops too – the Minotaurs drop piles of iron arrows very regularly, so you even stand to leave with more arrows than you began with.
Minotaurs are great experience as well, they drop loads of iron arrows and their defence level is fairly low, making this a great training place without losing arrows and getting fast experience. Moss Giants will also provide you with reasonably fast range experience. Moss Giants are located at the end of Varrock Sewers. There are various safe spots down there, so bringing food is not essential. It is a popular place to train however, so some worlds may be full to the top with other people.
Can I pick up my arrows? Yes.
After completing the Dragon Slayer quest, go to N. Karamja and down the pile of rubble on the volcano rim. Make your way to the east. You will soon find a dead end, and past it, you might see several level 82 Lesser Demons. Here you will click on the “Odd looking wall.” Go past the Lesser Demons and level 45 Skeletons, as well as the level 22 skeletons guarding a rope. Go up it and you will be on Crandor Isle. Go north and you will find two Lesser Demon spawns.
Here you can sit forever and kill the Lesser Demons. Bring a fire staff and a few nature runes if you want to cast High Level Alchemy on some of the drops (Rune Medium Helmets and assorted Mithril items). You can also find some lessers inside the dungon but they might be a lot more dangerous to mess around with.
You will get great experience and great drops. This is the best high-level free-play training.
Can I pick up my arrows? Yes.
I would recommend you have at least 40 ranged, in order to maximize full advantage over training in members. If not, you could either train at the Gnome Troops South of Ardougne, or use the free-play spots.
This spot requires the completion of the Fishing Contest quest, and it proves to be a great training spot to about level 50. In fact, this should go very quick, and it should not be too boring, because it provides fast levels.
Good experience and quick levels, but there is nothing special about it. You have to wait until 50 for that.
Can I pick up my arrows? Yes.
Another sweet spot would be Experiments. With 100 hitpoints, 400 XP per kill, and low defence, these monsters are quite the experience. However, they only drop bones, so if you wish to bury them, you can. Very fast experience at low levels of range.
Can I pick up my arrows? Yes.
You have two options here; one is slightly better than the other is, but you may not be able to get there.
Note: You could also try Fire Giants under the waterfall, if you have completed the Waterfall Quest.
Great experience and nice prayer experience, because of the Big Bones.
Tactic: Stand behind the rocks and range one ogre then collect the arrows and bones and go back behind the rock, as they cant reach you here.
Can I pick up my arrows? Yes.
On the RuneScape World Map, this location is named the Combat Training Camp and can be found North-West of Ardougne. You must have completed the Plague City and Biohazard quests to gain access to this area. Here you will find about nine fast-spawning ogres in a cage. Although a popular training spot, it is great experience even with three or four people there with you.
If you want to get to 70 ranged, and want to get some prayer levels in the mean time, this is the best spot. It is worth doing the quest just to gain access.
This training area also allows you to pick up your ammo, so there’s almost no waste of money, and also great experience!
Great experience and great Prayer experience; in each sitting I get a Prayer level and a few Ranged levels.
Can I pick up my arrows? Yes, but since it is too much of a hassle going around the gate, it is not recommended.
If you want to get from 70-99 ranged, and get tons of prayer levels in the process, this is the spot you will be living at. Many high-leveled players get from 90 to 99 Ranged here, and there is no secret – it is an awesome spot.
If you are not collecting hides, you may want to bring a Fire Staff and some nature runes to cast High Level Alchemy on some of the drops (Rune Daggers and assorted Mithril stuff).
There are many spots to stand here to not be attacked, but you may still want to bring a shield, just in case you are leaving and do not want to get killed on the way out. You will also need a dusty key to enter the cavern.
If you are going to get to 99 Ranged, it will be here. It is better, quicker experience than Black Dragons, but with slightly worse drops. Still, stay at Blue Dragons, because Black Dragons will be time-consuming, and very slow to kill unless you have level 85+ ranged.
Awesome experience, awesome prayer experience, and good drops for quick cash.
Can I pick up my arrows? Yes
These Fire Giants are, in most rangers opinions, the best monster to train on at even as low as level 60 ranging, all the way to 99. Not only do they serve as good experience, but the drops are simply fantastic; including half keys, dragon med helms, shield left halves, rune items, fire battlestaffs, and much more!
As mentioned above, this place is great experience – one of the best for rangers/magers, not considering the drops. No money wasted here, the rune scimitars and half keys pay for it. Only thing to get started for this is the Waterfall quest, or the ability to access the Brimhaven Dungeon, as there are also plenty of fire giants there too.
Can I pick up my arrows? Yes
There are Greater Demons galore here. They can drop level three clue scrolls, which means you could get anything from a handful of runes to a Zamorak Platebody or Robin Hood Hat, or Rune Full Helmets and various other drops.
Awesome experience and INCREDIBLE loot make this spot more than worth doing. Do not forget to bring a load of telekinetic grab runes. Worthwhile grabs are: chaos runes, death runes, rune full helms, dragon items, clue scrolls, half keys, and gems. You need to have started and partially completed Watch Tower quest to gain access.
Can I pick up my arrows? No
There are about four Black Demons you can Range in Edgeville Dungeon, and approx. 20+ in Taverley Dungeon. There are many pillars you can hide behind while ranging so they cannot hit. When you come it might be a good idea to bring some food just incase, because Black Demons can hit in the 16s if you get too close too them.
Black Demons are not great experience, but they do have good drops, similar to Greater Demons, except they do not drop level 3 Clue Scrolls. They drop anything from Herbs to Dragon Left Half Shields; also, they drop Rune Mediums frequently and other Rune items too. Watch out for arrow stealers, as it takes a bit long to kill them unless you have like 85-90+ Ranged. Make sure you bring a Fire Staff and some Nature Runes with you for High Alchemy.
Not amazing Ranged exp, but good drops and a small chance of getting Dragon items, nothing except a Dusty Key is required to get to them.
Can I pick up my arrows? Yes
To be able to reach these, you must have started the Regicide Quest and gone through the The Underground Pass. There are two types of Elves, the Archers with bows (do not try to Range them as they will Range you back) and the Warriors with pikes. Since the Warrior’s pikes are like a Halberd and can hit up to two spaces in front of them, you must stand behind something by at least one space when you Range them if you do not want them to hit you. Elves are good as they tend not to be too crowded, plus they drop level 3 Clue Scrolls and Half Keys.
Ok drops and good exp if you have a high enough Ranged level, you should bring some food because it takes awhile getting used to them and the traps might deal you some damage.
Can I pick up my arrows? Yes.
It helps if you have the Trollheim Teleport spell to get to these, as it is quite a long walk. You should definitely bring along some Natures and Fires because they drop many things good to High Alchemize, like Steel Plates, Adamant Kites, and almost every type of Warhammer. In addition, the odd Granite Shield makes them great for drops too. Ensure not to attack the one with the sword, as he hits hard and will quickly kill anyone in ranging armour.
Drops great items such as a Rune Warhammer, 16 Nature Runes, and a Granite Shield. They are more vulnerable to arrows then you would think, and thus give great Ranged experience, and Prayer experience since they drop Big Bones. Plus they respawn incredibly fast (like 30 seconds) so once you have picked up your arrows and buried the bones there is another one waiting to be killed.
Due to Jagex’s recent updates, safespotting for the Troll Generals no longer works except for the first one. Hide behind the counter and range it.
Can I pick up my arrows? Yes.
You can kill these at the gold mine, just east of the bank. Shoot an arrow at a monster and trap it behind the rocks. The experience you get here isn’t that good, but the drops (obsidian capes and shields) make up for that.When training in The TzHaar, always watch your health. The monsters are not aggressive, but they have a high level and they can hit hard. When ranging here, be sure to take some food, lobsters will do. Don’t kill the TzHaar-Xils with obsidian rings, they can reach over the rocks and hit you.
Can I pick up my arrows? Yes
Yaks are a very popular training spot as they are not aggressive, have very low max hits, and have high Hitpoints. To access the Yak pens, you need to have started The Fremennik Isles quest. Ranging potions and some food are still recommended in case of emergencies.
Can I pick up my arrows? Yes
First of all, for this range training method you will need a large sum of money. Progressing from 85 to 99 ranged will cost you about 35-40Mil but only 50 hours of training. Training with red chinchompas properly can lead to 250k+ experience per hour.
The concept of training with red chinchompas is as follows: they do splash damage and can hit up to 17. This means that each chinchompa gives a huge amount of experience if used correctly. The best places to use these red firecrackers is in the Chaos Tunnels on Mummies, making the splash damage extremely effective.
Requirements and Recommendations:
Your equipment should look like this:
|Helm: Zamorak, Guthix or Saradomin Blessed dragonhide coif, Third age range coif, Robin Hood hat, Archer helm, or Karil’s coif.
Amulet: Holy/Unholy Symbol, Glory Amulet, Fury Amulet, Stole, or anything that adds a prayer bonus.
Body: Black dragonhide body, Third age range body, or Karil’s top.
Legs: Black dragonhide chaps, Third age range legs, or Karil’s skirt.
Shield: Zamorak book, Guthix or Saradomin book.
Gloves: Barrows gloves, Black dragonhide vambraces.
Boots: Ranger boots, snakeskin boots, white boots (white knight armour – prayer bonus).
Cape: Zamorak, Guthix or Saradomin cloak, Fire cape, Skill cape, Ava’s accumulator.
Your Inventory should look like this:
|Ranging Potion: Used to receive more Experience while training.
Prayer Potions: Protect from Melee.
Sharks: Used instead of prayer to get to the location, any food (Lobster+) can be used.
Tele Tab: Teleport from the location, any tab can be used.
Also a Shark can be replaced by a Holy Wrench to receive more Prayer while drinking a Prayer Potion.
Once you arrive in the Mummy section of the Chaos Tunnels, activate your protect from melee prayer. One of this biggest benefits of using the Mummies over the Skeleton Monkeys is the drops, and you also don’t need to worry about their bones for respawns. You may need to walk around a little bit to draw out all the Mummies – they have a tendency to get stuck on walls and bushes.
The Dwarf Cannon is one of the most powerful range weapons available. This weapon is also very heavy, so when using it, be sure to bring as few items as possible or you will run out of energy fast. To get this weapon, you have to complete the Dwarf Cannon quest. Once you complete it, you can buy it from Nulodion, for 750,000gp. It is cheaper to buy all the cannon parts from Nulodion, at once instead of buying each part separately. If you buy it separately, you will have to pay 800,000gp. To buy the entire cannon at once talk to Nulodion, instead of trading him and buying it from his shop. It is recommended to buy the cannon from other players, as players sell it for a lower price.
The cannon uses steel cannonballs that you must make, out of steel bars of course. One steel bar will provide you with four cannonballs. The cannon can hold 30 cannonballs at a time, once they run out, you will get a message, and you will have to put 30 more cannonballs in it. The cannon will also decay eventually, after you use it a lot. Do not worry if it decays, you can get another one from Nulodion free of charge. You can also prevent it from decaying by picking it up and setting it back up when you get a message saying it is about to decay. Also, the cannon is sometimes not as effective as a regular bow and arrow due to the fact that you only receive 2 exp per damage done rather than the 4 exp per damage normally rewarded.
High alching cannon parts will get you 112.500 gp.
You will not get hitpoint experience when using a cannon.
Warning! When carrying cannon parts and a whip, you will lose your whip when you die.
|Picture||Cannon Part||Price Separately|
Prayer is a skill that summons the powers of the RuneScape gods to help you in combat. To train this skill you must pay tribute to the gods by burying bones. The more bones you bury, the higher your prayer level will become; allowing you to access more powerful prayers to use at your disposal. However, as you use these prayers, your level will slowly drop (for example, 30/40) until it is at zero (0/40). You then cannot use any prayers until you recharge your prayer using prayer potions or altars.
A high Prayer level can be very useful in battles especially in free to play where players cannot access restorative potions. If you want to try to take on a high level monster for better drops, Protect from Melee can save your life. Prayer is invaluable in any quest or areas where there are high level monsters that need to be slain. Also, if you want to test out if you can kill a monster, but you want some kind of back-up, prayer is the answer. If you are having trouble killing it, prayer can act as your insurance by either helping you do more damage or protect you long enough for you to run away or teleport.
The prayer menu is located on the right hand side of your screen right beside the magic menu. The symbol is a small star. When the prayer window is open, you will see many symbols. Here is how you can tell their status.
|This means this prayer is not available for you to use.|
|You have the ability to use this prayer; however it has not been activated.|
|The prayer has been selected and it is in use.|
When a prayer is turned on, the effect will immediately take place. However, if you leave a prayer activated your level will begin to drop. The higher level the prayer being used, the quicker your prayer will be reduced. Multiple prayers will also cause a significant increase in prayer reduction. Once your prayer points reach 0, you will not be able to use prayer any longer. You must then recharge you prayer level. There are a few different methods you can use to do this.
These will recharge all of your prayer points. They are located throughout the churches of RuneScape as well as in many other places and are marked by the icon on the minimap. To pray at an altar, simply click on it and your prayer points will be restored. Note: You will also find altars in the player owned homes of some higher leveled players.
Certain altars will even give you a bonus of extra prayer points. They are:
Along with the completion of the As a First Resort… quest, you’ll gain access to a spring called the Sulphur Pool. This pool recharges your prayer points and gives you a couple extra Prayer levels depending on its current level.
Jangerberries are the only piece of food that can heal prayer. They heal 2 hitpoints and 1 prayer point.
Potions can be made by RuneScape members using the Herblore skill.
|Prayer Potion||Restores 1/3 of your prayer points|
|Super Restore Potion||Restores about 40% of your prayer points and other effects such as restoring your stats if they’re lowered.|
There are many different prayers that will do many different things. Here is a complete list of the prayers you can perform in RuneScape:
When you turn a prayer on it will start draining your prayer points until you have zero prayer points, and you will have to recharge your prayer. This chart also indicates how fast each will drain your prayer points. Note that prayers from Retribution and on are members only.
|1||Thick Skin||Increases your defence by 5%||One prayer point every 12 seconds|
|4||Burst of Strength||Increases your strength by 5%||One prayer point every 12 seconds|
|7||Clarity of Thought||Increases your attack by 5%||One prayer point every 12 seconds|
|8||Sharp Eye||Increases your range by 5%||One prayer point every 12 seconds|
|9||Mystic Will||Increases your magic by 5%||One prayer point every 12 seconds|
|10||Rock Skin||Increases your defence by 10%||One prayer point every 6 seconds|
|13||Superhuman Strength||Increases your strength by 10%||One prayer point every 6 seconds|
|16||Improved Reflexes||Increases your attack by 10%||One prayer point every 6 seconds|
|19||Rapid Restore||2x restore rate for all stats except hitpoints and prayer||One prayer point every 36.5 seconds|
|22||Rapid Heal||2x restore rate for hitpoints stat||One prayer point every 18 seconds|
|25||Protect Items||Keep 1 extra item if you die||One prayer point every 18 seconds|
|26||Hawk Eye||Increases your range by 10%||One prayer point every 6 seconds|
|27||Mystic Lore||Increases your Magic by 10%||One prayer point every 6 seconds|
|28||Steel Skin||Increases your defence by 15%||One prayer every 3 seconds|
|31||Ultimate Strength||Increases your strength by 15%||One prayer every 3 seconds|
|34||Incredible Reflexes||Increases your attack by 15%||One prayer point every 3 seconds|
|35||Protect from Summoning||Reduces the damage dealt through Summoning Scrolls and prevents the use of a Familiar’s special attack. This is stackable with protect prayers.||One prayer point every 3 seconds|
|37||Protect from Magic||Protection from Magical Attacks||One prayer every 3 seconds|
|40||Protect from Missiles||Protection from Ranged Attacks||One prayer point every 3 seconds|
|43||Protect from Melee||Protection from Melee Attacks||One prayer point every 3 seconds|
|44||Eagle Eye||Increases your range by 15%||One prayer point every 3 seconds|
|45||Mystic Might||Increases your mage by 15%||One prayer point every 3 seconds|
|46||Retribution||Inflicts damage to nearby targets if you die||One prayer point every 12 seconds|
|49||Redemption||Heals you if your health falls below 10%||One prayer point every 6 seconds (If used below 10% health, prayer completely drains)|
|52||Smite||1/4 of damage dealt is also removed from the prayer of your opponent||One prayer point every 2.025 seconds|
|60||Chivalry||Increases your Defence by 20%, your Strength by 18% and your Attack by +15%. You must have completed King’s Ransom and the training room in Camelot.||One prayer point every 1.62 seconds|
|70||Piety||Increases your Defence by 25%, your Strength by 23% and your Attack by 20%. You must have completed King’s Ransom and the training room in Camelot.||One prayer point every 1.62 seconds|
When you wear clothing that has prayer properties, your prayer equipment stat will rise. Your prayer equipment stat is located in the equipment stat window. The higher your prayer equipment stat is the longer it takes for you to run out of prayer points. This means you will be able to use prayers for longer without having to recharge your prayer points.
There is only one metal-type of armour which is prayer-based: white knight equipment. All pieces of white knight weapons and armour give a +1 boost to prayer, with the mace giving +4. Below is a table that shows the other equipment that gives you a prayer boost:
|Priest Robe (Top)||+3 Prayer|
|Priest Robe (Bottom)||+3 Prayer|
|Monks Robe (Top)||+6 Prayer|
|Monks Robe (Bottom)||+5 Prayer|
|Zamorak Robe (Top)||+3 Prayer|
|Zamorak Robe (Bottom)||+3 Prayer|
|Druid Robe (Top)||+4 Prayer|
|Druid Robe (Bottom)||+4 Prayer|
|Shade Robe (Top)||+5 Prayer|
|Shade Robe (Bottom)||+4 Prayer|
|Unholy Symbol||+8 Prayer|
|Holy Symbol||+8 Prayer|
|Amulet of Glory||+3 Prayer|
|Amulet of Fury||+5 Prayer|
|Amulet of Power||+1 Prayer|
|Salve Amulet||+3 Prayer|
|Bronze Mace||+1 Prayer|
|Iron Mace||+1 Prayer|
|Steel Mace||+2 Prayer|
|Black Mace||+2 Prayer|
|Mithril Mace||+3 Prayer|
|Adamant Mace||+3 Prayer|
|Rune Mace||+4 Prayer|
|Dragon Mace||+5 Prayer|
|Ancient Mace||+3 Prayer|
|Void knight mace||+6 Prayer|
|Holy Book||+5 Prayer|
|Unholy Book||+5 Prayer|
|Book of Balance||+5 Prayer|
|Witchwood icon||+1 Prayer|
|Initiate Full Helm||+3 Prayer|
|Initiate Platebody||+6 Prayer|
|Initiate Platelegs||+5 Prayer|
|Proselyte Sallet||+4 Prayer|
|Proselyte Hauberk||+8 Prayer|
|Proselyte Cuisse||+5 Prayer|
|Veracs Helm||+3 Prayer|
|Veracs Brassard||+5 Prayer|
|Veracs Plateskirt||+4 Prayer|
|Veracs Flail||+6 Prayer|
|Robe Top||+4 Prayer|
|Fire Cape||+2 Prayer|
|Skill cape(t)||+4 Prayer|
|Helm of Neitiznot||+3 Prayer|
|Lunar staff||+3 Prayer|
|White boots||+1 Prayer|
|Saradomin sword||+2 Prayer|
|Zamorakian spear||+2 Prayer|
|Bandos boots||+1 Prayer|
|Bandos chestplate||+1 Prayer|
|Bandos tasset||+1 Prayer|
|Explorer’s Ring||+1 Prayer|
|Dagon’hai robe top||+2 Prayer|
|Dagon’hai robe bottom||+2 Prayer|
|Falador shield 1||+3 Prayer|
|Falador shield 2||+5 Prayer|
|Falador shield 3||+7 Prayer|
|Spirit shield||+1 Prayer|
|Blessed spirit shield||+3 Prayer|
|Arcane spirit shield||+3 Prayer|
|Divine spirit shield||+3 Prayer|
|Spectral spirit shield||+3 Prayer|
|Elysian spirit shield||+5 Prayer|
|Black cane||+2 Prayer|
|Adamant cane||+3 Prayer|
|Rune cane||+4 Prayer|
There are a few ways you can get prayer experience. You can get prayer experience by killing monsters and picking up their bones then burying them. Another way, exclusive to members, is by burning the remains of Shades. Some quests will reward a player with prayer experience. One last way, also for members only, is by killing Ghasts.
When you kill monsters in RuneScape you will usually get a set of bones. To bury bones you must have picked them up so that they are in your inventory. Then you can either right click on the bones and select “Bury” or simply left click them.
Different types of bones give different experience values. Unlike other skills there is no prayer requirement for burying different bones, so no matter what your level is you can bury any types of bones you like. Here is a list of all the bones you can find in RuneScape:
|Small Monkey Bones||5|
|Monkey Bones||5 – Zombie Monkey; Monkey
15 – Monkey Archer
|Bat Bones (m)||5.2|
|Long Bone1 (m)||15|
|Curved Bone1 (m)||15|
|Jogre bones (m)||15|
|Big Monkey Bones (m)||18 – Monkey Guards without beards
20 – Monkey Guards with beards
|Zogre bones (m)||22.5|
|Shaikahan Bones (m)||25|
|Baby Dragon Bones (m)||30|
|Wyvern Bones (m)||50|
|Dragon Bones (m)||72|
|Fayrg bones (m)||84|
|Raurg bones (m)||96|
|Dagannoth Bones (m)||125|
|Ourg bones (m)||140|
The burning of the shades at Mort’ton is rather slow prayer experience, but you can get cool rewards by using the keys that appear after burning shades. By burning the remains of shades at the dungeon in Mort’ton, you can gain both prayer and firemaking experience. This is for members only. Here is a table of how much each of the shade remains gives you after you burn it:
Upon the completion of the Nature Spirit quest, you will have the ability to slay ghasts. Killing one ghast will reward you with 30 Prayer XP. This is a decent method of training Prayer for lower leveled players. The recommended equipment and inventory to take for this method are listed below:
Note: You can’t equip a shield when using the flail of Ivandis.
You will notice that you can’t harm ghasts but they can harm you. To change this, use the ‘Bloom’ option on your sickle while standing nearby some hollow logs. When you cast the spell, mushrooms will appear on the logs and you will need to pick them up. Place them inside your druid pouch and when a ghast attacks you it will revert to it’s attackable form. Now you can attack it with your flail of Ivandis or your blessed sickle. Keep in mind though that everytime you cast ‘Bloom’ it will drain three prayer points away. If you’re running low on those then you can use the altar inside of the Grotto to the south (Picture).
Another thing to to watch out for is your food supply. Ghasts like to turn your food rotten so to prevent this you can fish in the swamps nearby (Picture). This will give you an unlimited source of food for fighting them. Ghasts also drop bait so you shouldn’t ever have to bank for more.
The Ectofuntus is an extremely worthwhile method of training your prayer, but only if you can afford to buy and grind a lot of Dragon bones. This is because it multiplies the number of experience you normally get by four; so for a dragon bone, you get 288 XP instead of 72 XP. This method involves collecting buckets of slime, grinding your bones, and worshipping them at the Ectofuntus in Port Phasmatys. There are many methods that you can use to worship your bones efficiently, but the one revealed below is known to be the most efficient.
This method involves buying 65 pots, and 150 buckets (or less depending on how many bones you’re going to grind). These can be bought easily from the Port Phasmatys general store, although you need an Amulet of Ghostspeak to speak to the general store owner. You will also need an ectophial and a number of rings of duelling – at least 10 – so you can teleport to and from the castle wars arena.
Start off at the castle wars bank chest and withdraw your ectophial, a ring of duelling, and 26 empty buckets. Empty your ectophial, refill it at the Ectofuntus, then open the trapdoor. Climb down, and head to the bottom floor (use the agility shortcut if you can). Fill all your buckets with slime (fill one and it will automatically fill the rest), then use your ring of duelling to get back to the castle wars arena. Repeat this process until all your buckets are filled with slime.
Once you’ve done this, clear your inventory and withdraw your filled ectophial, ring of duelling, 13 empty pots and 13 of your bones. Teleport to the Ectofuntus, refill your ectophial, and then head up the stairs. Right click your bones, and use them with the bone grinder. Then wind the wheel to grind the bones. Now empty the ground bones into one of your pots. Due to an update with the Ectofuntus, you may now choose to automatically grind up all of the bones in your inventory, without having to click each time. Continue this process until your pots are full of bonemeal, then teleport to the castle wars arena. Bank and repeat, and withdraw a new ring of duelling as your old ones disintegrate.
When you have filled all 65 pots, clear your inventory again at the castle wars bank chest. This time withdraw 13 buckets of slime, 13 pots of bonemeal, your ectophial, and ring of duelling. Teleport to the Ectofuntus, with your Amulet of Ghostspeak on. Worship at the altar ten times, then drop an empty bucket and collect your tokens from a ghost disciple. Then worship the remaining three pots, and teleport back to the castle wars arena. Bank and repeat, keeping your pots and buckets for future use.
With the release of Construction came the ability for players to make special altars that you are able to worship bones at. This practice has been dominating the ectofuntus technique, as it is much less of a hassle if you have a higher level altar to worship at. The best location to travel to and from a bank at, would be Yanille. The bank is just east of the POH portal, making it far easier than having to teleport around as when using the Ectofuntus.
There are three types of burners: Regular, Mahogany and Marble. See the Construction guide for information on how to construct them. Dependant on your altar type and the amount of incense burners you have lit, you will be awarded more prayer experience for the bones you worship. The values shown in the table below are based on using Marble burners, although each of the incense burners give the same bonus. Where it shows “##%” below, simply divide the percentage by 100, then multiply the regular bone experience given by the resulting number. Example: Divide 225% by 100 (or just put a decimal point after the first number) to get 2.25, then multiply that by the regular bone XP to get the XP given when worshipping.
|Picture||Name||No burners lit||One burner lit||Two burners lit|
|Oak Altar||-||150% of XP||200% of XP|
|Teak Altar||110% of XP||160% of XP||210% of XP|
|Cloth Altar||125% of XP||175% of XP||225% of XP|
|Mahogany Altar||150% of XP||200% of XP||250% of XP|
|Limestone Altar||175% of XP||225% of XP||275% of XP|
|Marble Altar||200% of XP||250% of XP||300% of XP|
|Gilded Altar||250% of XP||300% of XP||350% of XP|
This part of the guide tells you where to train prayer at what combat Level. Remember that since these methods are generally the easiest ways to train there will be many other there to accompany you. This may slow down the prayer leveling process.
Note: Leveling your prayer in this manner is not as effective as buying large amounts of dragon bones and using them on someone’s gilded altar with two burners lit. This section is to show people where to gather bones and bury them.
Free Players: The best places for you are “Chicken Coops”. Both these places give good prayer XP/hour. The monsters are easy to kill and provide relatively good combat XP up to, and even beyond level 39. Again, do not rely on just training sessions here to gain prayer XP, pick up every bone you see and bury it.
Members: Due to your low combat level, “Chicken Coops” are still the best place to train. However, since you are on a members server you should have less people crowding you so you should gain XP quite a bit faster
Free Players: Although you could still train at Chicken Coops and get relatively good XP, I would recommend going to the Giant’s Cavern which is in the Edgeville Dungeon.
Members: Khazard Battlefield is a very good place to train. There are plenty of bones to bury and the Khazard Warriors are fairly easy to kill.
Free Players: You should train at the Chaos Temple in the wilderness because there are over ten bone spawns there. Beware of the Revenants that lurk in the wilderness. You should try to bring just 3 items and a minimal food so that you do not lose anything important. However, if you have at least 37 Prayer then keep Protect from Magic on at all times to prevent any damage from the Revenants. Don’t worry about your prayer points falling though because there is an altar nearby to recover them.
Members: Here you can start to fight level 48 Baby Blue Dragons in the Taverley Dungeon, or you can check out Green Dragons in the wilderness which drop plenty of bones, just be careful of Revenants.
If you are willing to use millions on prayer to get it to a satisfactory level, then using the gilded altar is the best way to go. Gilded altars give 350% more XP and 252 XP per dragon bone (using a higher leveled bone is way too costly). Parties usually have gilded altars and an ideal location to look for them is at the home world of house parties, World 31. Some quick way to teleport back from Rimmington to a bank is by either using a glory or just by plain using teleport runes. The best way to get back is by setting your home to the set location where the gilded altar location is. Thus, using your home teleport would allow you to end up right outside of the party. If you have your own POH (player owned house), then setting your house to Yanille would be the most ideal location as it is closest to the bank of all the POH locations.
The Protect from Prayers and the higher leveled members prayers (Retribution, Smite, Chivalry, Piety and Redemption) can team with any prayers except themselves, e.g, Protect From Melee can team with Rapid Heal, but it can not team with Smite or Protect from Ranged. Note that if you do team prayers the drain rate will increase dramatically.
When you use the Ancient Mace Special attack it increases your prayer points, allowing you to use your prayers longer. It makes the numerator of your prayer (the top part) higher, so lets say you have 52/52 prayer, when you use the mace it will rise to something like 60/52 prayer. This is great to use before an important war, if you have low prayer, or before you go to barrows.
Although there is no specific guild for people with high prayer, there is a special area in the Monastery (north-east of Falador) for people with higher than average prayer. If you have level 31 or higher prayer you can enter the second floor of the monastery, which is often referred to as the Prayer Guild. In this guild you can find a Monks Robe respawn (both top and bottom), a special altar which gives +2 extra prayer points when you recharge there (so if you pray at it with 33/44 prayer, your prayer recharges to 46/44), and Brother Jered, who will enchant your Holy Symbols of Saradomin.
Upon completion of the Rum Deal quest, you will receive a Holy Wrench. The Holy Wrench will restore an additional 1-2 prayer points when drinking a Prayer Potion. It may also slow prayer drain. It is a very useful item when PKing, “Barrowing”, finishing Fight Caves or any other action that requires prayer or prayer potions.
Through the use of the Crafting skill, players have the ability to craft unblessed Holy and Unholy Symbols. These symbols can be enchanted by Players, using a Prayer book. The Holy symbol can be blessed using a Holy Book (Saradomin). Likewise, an Unholy symbol can be blessed using an Unholy book (Zamorak). A Book of Balance (Guthix) has the ability to bless both Symbols. Blessing a Symbol requires a Prayer level of 50.
Upon the death of a friend, a Gravestone appears. A player then has the ability to either Repair or Bless the gravestone. Reparing a gravestone requires a Prayer level of 2, while blessing a gravestone requires a Prayer level of 70. When repaired, a gravestone lasts for 5 minutes, at the expense of 5 Prayer points. If the player repairing the gravestone has less than 5 Prayer points, the gravestone will not last as long. More details on Gravestones can be found in the Getting Started Guide.